diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 4ac7b7fa5..f72c6bf51 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -127,7 +127,6 @@ static void Command_Playintro_f(void); static void Command_Displayplayer_f(void); static void Command_Tunes_f(void); -static void Command_GetMusicposition_f(void); static void Command_RestartAudio_f(void); static void Command_ExitLevel_f(void); @@ -687,7 +686,6 @@ void D_RegisterClientCommands(void) COM_AddCommand("displayplayer", Command_Displayplayer_f); COM_AddCommand("tunes", Command_Tunes_f); - COM_AddCommand("musicpos", Command_GetMusicposition_f); COM_AddCommand("restartaudio", Command_RestartAudio_f); CV_RegisterVar(&cv_resetmusic); @@ -4051,13 +4049,6 @@ static void Command_Tunes_f(void) } } -static void Command_GetMusicposition_f(void) -{ - UINT32 position = 0; - position = S_GetPositionMusic(); - CONS_Printf(M_GetText("%d\n"), position); -} - static void Command_RestartAudio_f(void) { if (dedicated) // No point in doing anything if game is a dedicated server.