mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 02:42:20 +00:00
Merge branch 'TEXTURES-additions' into 'master'
TEXTURES additions Some new features and fixes for textures and the TEXTURES lump: * Flipping of individual patches used by textures is now supported, both horizontally and vertically. The formatting for doing so in TEXTURES should match that of ZDoom's: ``` WallTexture EXAMPLE, 128, 128 { Patch TEST, 0, 0 Patch TEST, 64, 0 { FlipX } Patch TEST, 0, 64 { FlipY } Patch TEST, 64, 64 { FlipX FlipY } } ``` (in other words you need { and } below the Patch you want to flip, containing FlipX if you want horizontal flipping or FlipY if you want vertical flipping... or both, if you want both!) * Negative patch y-offsets should now work properly for multi-patch textures or single-patch textures with no holes. See merge request !58
This commit is contained in:
commit
29764c574d
8 changed files with 163 additions and 11 deletions
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@ -2778,7 +2778,7 @@ static void readpatch(MYFILE *f, const char *name, UINT16 wad)
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char *word2;
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char *tmp;
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INT32 i = 0, j = 0, value;
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texpatch_t patch = {0, 0, UINT16_MAX, UINT16_MAX};
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texpatch_t patch = {0, 0, UINT16_MAX, UINT16_MAX, 0};
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// Jump to the texture this patch belongs to, which,
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// coincidentally, is always the last one on the buffer cache.
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@ -407,6 +407,7 @@ void M_StartupLocale(void);
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extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
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char *va(const char *format, ...) FUNCPRINTF;
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char *M_GetToken(const char *inputString);
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void M_UnGetToken(void);
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char *sizeu1(size_t num);
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char *sizeu2(size_t num);
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char *sizeu3(size_t num);
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21
src/m_misc.c
21
src/m_misc.c
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@ -1617,6 +1617,11 @@ INT32 axtoi(const char *hexStg)
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return intValue;
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}
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// Token parser variables
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static UINT32 oldendPos = 0; // old value of endPos, used by M_UnGetToken
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static UINT32 endPos = 0; // now external to M_GetToken, but still static
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/** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line.
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* Was originally R_GetTexturesToken when I was coding up the TEXTURES parser, until I realized I needed it for ANIMDEFS too.
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* Parses up to the next whitespace character or comma. When finding the start of the next token, whitespace is skipped.
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@ -1631,7 +1636,7 @@ char *M_GetToken(const char *inputString)
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{
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static const char *stringToUse = NULL; // Populated if inputString != NULL; used otherwise
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static UINT32 startPos = 0;
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static UINT32 endPos = 0;
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// static UINT32 endPos = 0;
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static UINT32 stringLength = 0;
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static UINT8 inComment = 0; // 0 = not in comment, 1 = // Single-line, 2 = /* Multi-line */
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char *texturesToken = NULL;
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@ -1641,12 +1646,12 @@ char *M_GetToken(const char *inputString)
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{
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stringToUse = inputString;
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startPos = 0;
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endPos = 0;
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oldendPos = endPos = 0;
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stringLength = strlen(inputString);
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}
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else
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{
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startPos = endPos;
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startPos = oldendPos = endPos;
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}
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if (stringToUse == NULL)
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return NULL;
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@ -1777,6 +1782,16 @@ char *M_GetToken(const char *inputString)
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return texturesToken;
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}
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/** Undoes the last M_GetToken call
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* The current position along the string being parsed is reset to the last saved position.
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* This exists mostly because of R_ParseTexture/R_ParsePatch honestly, but could be useful elsewhere?
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* -Monster Iestyn (22/10/16)
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*/
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void M_UnGetToken(void)
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{
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endPos = oldendPos;
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}
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/** Count bits in a number.
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*/
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UINT8 M_CountBits(UINT32 num, UINT8 size)
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110
src/r_data.c
110
src/r_data.c
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@ -160,6 +160,7 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, INT32 orig
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if (position < 0)
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{
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count += position;
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source -= position; // start further down the column
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position = 0;
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}
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@ -173,6 +174,44 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, INT32 orig
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}
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}
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static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, INT32 originy, INT32 cacheheight, INT32 patchheight)
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{
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INT32 count, position;
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UINT8 *source, *dest;
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INT32 topdelta, prevdelta = -1;
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while (patch->topdelta != 0xff)
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{
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topdelta = patch->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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topdelta = patchheight-patch->length-topdelta;
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source = (UINT8 *)patch + 2 + patch->length; // patch + 3 + (patch->length-1)
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count = patch->length;
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position = originy + topdelta;
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if (position < 0)
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{
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count += position;
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source += position; // start further UP the column
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position = 0;
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}
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if (position + count > cacheheight)
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count = cacheheight - position;
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dest = cache + position;
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if (count > 0)
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{
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for (; dest < cache + position + count; --source)
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*dest++ = *source;
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}
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patch = (column_t *)((UINT8 *)patch + patch->length + 4);
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}
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}
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//
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// R_GenerateTexture
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//
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@ -191,7 +230,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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texture_t *texture;
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texpatch_t *patch;
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patch_t *realpatch;
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int x, x1, x2, i;
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int x, x1, x2, i, width, height;
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size_t blocksize;
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column_t *patchcol;
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UINT32 *colofs;
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@ -239,6 +278,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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if (holey)
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{
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texture->holes = true;
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texture->flip = patch->flip;
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blocksize = W_LumpLengthPwad(patch->wad, patch->lump);
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block = Z_Calloc(blocksize, PU_STATIC, // will change tag at end of this function
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&texturecache[texnum]);
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@ -249,6 +289,14 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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colofs = (UINT32 *)(void *)(block + 8);
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texturecolumnofs[texnum] = colofs;
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blocktex = block;
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if (patch->flip & 1) // flip the patch horizontally
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{
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UINT32 *realcolofs = (UINT32 *)realpatch->columnofs;
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for (x = 0; x < texture->width; x++)
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colofs[x] = realcolofs[texture->width-1-x]; // swap with the offset of the other side of the texture
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}
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// we can't as easily flip the patch vertically sadly though,
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// we have wait until the texture itself is drawn to do that
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for (x = 0; x < texture->width; x++)
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colofs[x] = LONG(LONG(colofs[x]) + 3);
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goto done;
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@ -259,6 +307,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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// multi-patch textures (or 'composite')
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texture->holes = false;
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texture->flip = 0;
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blocksize = (texture->width * 4) + (texture->width * texture->height);
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texturememory += blocksize;
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block = Z_Malloc(blocksize+1, PU_STATIC, &texturecache[texnum]);
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@ -277,7 +326,9 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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{
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realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
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x1 = patch->originx;
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x2 = x1 + SHORT(realpatch->width);
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width = SHORT(realpatch->width);
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height = SHORT(realpatch->height);
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x2 = x1 + width;
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if (x1 < 0)
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x = 0;
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@ -289,11 +340,17 @@ static UINT8 *R_GenerateTexture(size_t texnum)
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for (; x < x2; x++)
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{
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patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
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if (patch->flip & 1)
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patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[(x1+width-1)-x]));
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else
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patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
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// generate column ofset lookup
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colofs[x] = LONG((x * texture->height) + (texture->width*4));
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R_DrawColumnInCache(patchcol, block + LONG(colofs[x]), patch->originy, texture->height);
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if (patch->flip & 2)
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R_DrawFlippedColumnInCache(patchcol, block + LONG(colofs[x]), patch->originy, texture->height, height);
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else
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R_DrawColumnInCache(patchcol, block + LONG(colofs[x]), patch->originy, texture->height);
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}
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}
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@ -469,6 +526,7 @@ void R_LoadTextures(void)
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texture->height = SHORT(patchlump->height)*patchcount;
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texture->patchcount = patchcount;
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texture->holes = false;
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texture->flip = 0;
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// Allocate information for the texture's patches.
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for (k = 0; k < patchcount; k++)
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@ -479,6 +537,7 @@ void R_LoadTextures(void)
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patch->originy = (INT16)(k*patchlump->height);
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patch->wad = (UINT16)w;
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patch->lump = texstart + j;
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patch->flip = 0;
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}
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Z_Unlock(patchlump);
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@ -502,6 +561,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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char *patchName = NULL;
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INT16 patchXPos;
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INT16 patchYPos;
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UINT8 flip = 0;
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texpatch_t *resultPatch = NULL;
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lumpnum_t patchLumpNum;
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}
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Z_Free(texturesToken);
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// Patch parameters block (OPTIONAL)
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// added by Monster Iestyn (22/10/16)
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// Left Curly Brace
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texturesToken = M_GetToken(NULL);
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if (texturesToken == NULL)
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; // move on and ignore, R_ParseTextures will deal with this
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else
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{
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if (strcmp(texturesToken,"{")==0)
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{
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Z_Free(texturesToken);
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texturesToken = M_GetToken(NULL);
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if (texturesToken == NULL)
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{
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I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s parameters should be",patchName);
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}
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while (strcmp(texturesToken,"}")!=0)
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{
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if (stricmp(texturesToken, "FLIPX")==0)
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flip |= 1;
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else if (stricmp(texturesToken, "FLIPY")==0)
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flip |= 2;
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Z_Free(texturesToken);
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texturesToken = M_GetToken(NULL);
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if (texturesToken == NULL)
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{
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I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s parameters or right curly brace should be",patchName);
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}
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}
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}
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else
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{
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// this is not what we wanted...
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// undo last read so R_ParseTextures can re-get the token for its own purposes
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M_UnGetToken();
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}
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Z_Free(texturesToken);
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}
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if (actuallyLoadPatch == true)
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{
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// Check lump exists
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@ -608,6 +709,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
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resultPatch->originy = patchYPos;
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resultPatch->lump = patchLumpNum & 65535;
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resultPatch->wad = patchLumpNum>>16;
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resultPatch->flip = flip;
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// Clean up a little after ourselves
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Z_Free(patchName);
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// Then return it
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@ -31,6 +31,7 @@ typedef struct
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// Block origin (always UL), which has already accounted for the internal origin of the patch.
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INT16 originx, originy;
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UINT16 wad, lump;
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UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
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} texpatch_t;
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// A maptexturedef_t describes a rectangular texture,
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@ -42,6 +43,7 @@ typedef struct
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char name[8];
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INT16 width, height;
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boolean holes;
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UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
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// All the patches[patchcount] are drawn back to front into the cached texture.
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INT16 patchcount;
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35
src/r_segs.c
35
src/r_segs.c
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@ -276,6 +276,13 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
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}
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}
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// quick wrapper for R_DrawFlippedMaskedColumn so it can be set as a colfunc_2s value
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// uses column2s_length for texture->height as above
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static void R_DrawFlippedMaskedSegColumn(column_t *column)
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{
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R_DrawFlippedMaskedColumn(column, column2s_length);
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}
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void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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{
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size_t pindex;
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@ -347,7 +354,15 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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// handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
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// are not stored per-column with post info in SRB2
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if (textures[texnum]->holes)
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colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
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{
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if (textures[texnum]->flip & 2) // vertically flipped?
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{
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colfunc_2s = R_DrawFlippedMaskedSegColumn;
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column2s_length = textures[texnum]->height;
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}
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else
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colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
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}
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else
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{
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colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info)
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@ -700,6 +715,14 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
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} while (sprtopscreen < sprbotscreen);
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}
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static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
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{
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do {
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R_DrawFlippedMaskedColumn(col, column2s_length);
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sprtopscreen += dc_texheight*spryscale;
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} while (sprtopscreen < sprbotscreen);
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}
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//
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// R_RenderThickSideRange
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// Renders all the thick sides in the given range.
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@ -1027,7 +1050,15 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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//faB: handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
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// are not stored per-column with post info anymore in Doom Legacy
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if (textures[texnum]->holes)
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colfunc_2s = R_DrawRepeatMaskedColumn; //render the usual 2sided single-patch packed texture
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{
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if (textures[texnum]->flip & 2) // vertically flipped?
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{
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colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
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column2s_length = textures[texnum]->height;
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}
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else
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colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
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}
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else
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{
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colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info)
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@ -712,7 +712,7 @@ void R_DrawMaskedColumn(column_t *column)
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dc_texturemid = basetexturemid;
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}
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static void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
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void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
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{
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INT32 topscreen;
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INT32 bottomscreen;
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@ -46,6 +46,7 @@ extern fixed_t windowtop;
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extern fixed_t windowbottom;
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void R_DrawMaskedColumn(column_t *column);
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void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight);
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void R_SortVisSprites(void);
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//faB: find sprites in wadfile, replace existing, add new ones
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||||
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