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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn. * Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around. * SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite. * Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn. * "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
This commit is contained in:
parent
8c5456307a
commit
2948aea3fd
3 changed files with 41 additions and 52 deletions
22
src/r_segs.c
22
src/r_segs.c
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@ -240,14 +240,13 @@ static void R_DrawWallSplats(void)
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// way we don't have to store extra post_t info with each column for
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// multi-patch textures. They are not normally needed as multi-patch
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// textures don't have holes in it. At least not for now.
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static INT32 column2s_length; // column->length : for multi-patch on 2sided wall = texture->height
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static void R_Render2sidedMultiPatchColumn(column_t *column)
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{
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INT32 topscreen, bottomscreen;
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topscreen = sprtopscreen; // + spryscale*column->topdelta; topdelta is 0 for the wall
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bottomscreen = topscreen + spryscale * column2s_length;
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bottomscreen = topscreen + spryscale * lengthcol;
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dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS;
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dc_yh = (bottomscreen-1)>>FRACBITS;
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@ -279,13 +278,6 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
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}
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}
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// quick wrapper for R_DrawFlippedMaskedColumn so it can be set as a colfunc_2s value
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// uses column2s_length for texture->height as above
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static void R_DrawFlippedMaskedSegColumn(column_t *column)
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{
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R_DrawFlippedMaskedColumn(column, column2s_length);
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}
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void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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{
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size_t pindex;
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@ -364,8 +356,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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{
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if (textures[texnum]->flip & 2) // vertically flipped?
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{
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colfunc_2s = R_DrawFlippedMaskedSegColumn;
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column2s_length = textures[texnum]->height;
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colfunc_2s = R_DrawFlippedMaskedColumn;
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lengthcol = textures[texnum]->height;
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}
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else
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colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
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@ -373,7 +365,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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else
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{
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colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info)
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column2s_length = textures[texnum]->height;
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lengthcol = textures[texnum]->height;
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}
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// Setup lighting based on the presence/lack-of 3D floors.
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@ -737,7 +729,7 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
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static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
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{
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do {
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R_DrawFlippedMaskedColumn(col, column2s_length);
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R_DrawFlippedMaskedColumn(col);
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sprtopscreen += dc_texheight*spryscale;
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} while (sprtopscreen < sprbotscreen);
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}
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@ -1069,7 +1061,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (textures[texnum]->flip & 2) // vertically flipped?
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{
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colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
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column2s_length = textures[texnum]->height;
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lengthcol = textures[texnum]->height;
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}
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else
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colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
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@ -1077,7 +1069,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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else
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{
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colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info)
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column2s_length = textures[texnum]->height;
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lengthcol = textures[texnum]->height;
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}
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#ifdef ESLOPE
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@ -651,10 +651,10 @@ void R_DrawMaskedColumn(column_t *column)
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dc_yl = mceilingclip[dc_x]+1;
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if (dc_yl < 0)
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dc_yl = 0;
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if (dc_yh >= vid.height)
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if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
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dc_yh = vid.height - 1;
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if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0)
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if (dc_yl <= dc_yh && dc_yh > 0)
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{
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dc_source = (UINT8 *)column + 3;
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dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
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@ -665,15 +665,10 @@ void R_DrawMaskedColumn(column_t *column)
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// quick fix... something more proper should be done!!!
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if (ylookup[dc_yl])
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colfunc();
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else if (colfunc == colfuncs[COLDRAWFUNC_BASE])
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{
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static INT32 first = 1;
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if (first)
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{
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CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
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first = 0;
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}
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}
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#ifdef PARANOIA
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else
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I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
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#endif
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}
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column = (column_t *)((UINT8 *)column + column->length + 4);
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}
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@ -681,7 +676,9 @@ void R_DrawMaskedColumn(column_t *column)
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dc_texturemid = basetexturemid;
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}
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void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
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INT32 lengthcol; // column->length : for flipped column function pointers and multi-patch on 2sided wall = texture->height
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void R_DrawFlippedMaskedColumn(column_t *column)
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{
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INT32 topscreen;
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INT32 bottomscreen;
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@ -697,7 +694,7 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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topdelta = texheight-column->length-topdelta;
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topdelta = lengthcol-column->length-topdelta;
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topscreen = sprtopscreen + spryscale*topdelta;
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bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*column->length
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: sprbotscreen + spryscale*column->length;
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@ -719,10 +716,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
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dc_yl = mceilingclip[dc_x]+1;
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if (dc_yl < 0)
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dc_yl = 0;
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if (dc_yh >= vid.height)
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if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop
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dc_yh = vid.height - 1;
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if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0)
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if (dc_yl <= dc_yh && dc_yh > 0)
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{
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dc_source = ZZ_Alloc(column->length);
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for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s)
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@ -732,15 +729,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
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// Still drawn by R_DrawColumn.
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if (ylookup[dc_yl])
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colfunc();
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else if (colfunc == colfuncs[COLDRAWFUNC_BASE])
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{
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static INT32 first = 1;
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if (first)
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{
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CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__);
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first = 0;
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}
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}
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#ifdef PARANOIA
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else
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I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
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#endif
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Z_Free(dc_source);
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}
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column = (column_t *)((UINT8 *)column + column->length + 4);
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@ -756,7 +748,9 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
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static void R_DrawVisSprite(vissprite_t *vis)
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{
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column_t *column;
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void (*localcolfunc)(column_t *);
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INT32 texturecolumn;
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INT32 pwidth;
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fixed_t frac;
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patch_t *patch = vis->patch;
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fixed_t this_scale = vis->mobj->scale;
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@ -904,50 +898,52 @@ static void R_DrawVisSprite(vissprite_t *vis)
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if (vis->x2 >= vid.width)
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vis->x2 = vid.width-1;
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localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn;
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lengthcol = patch->height;
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// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
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if (vis->scalestep)
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{
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// Papersprite drawing loop
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pwidth = SHORT(patch->width);
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// Papersprite drawing loop
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for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep)
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{
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angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF;
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texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale;
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if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
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if (texturecolumn < 0 || texturecolumn >= pwidth)
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continue;
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if (vis->xiscale < 0) // Flipped sprite
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texturecolumn = SHORT(patch->width) - 1 - texturecolumn;
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texturecolumn = pwidth - 1 - texturecolumn;
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sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
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dc_iscale = (0xffffffffu / (unsigned)spryscale);
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column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
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if (vis->cut & SC_VFLIP)
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R_DrawFlippedMaskedColumn(column, patch->height);
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else
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R_DrawMaskedColumn(column);
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localcolfunc (column);
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}
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}
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else
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{
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#ifdef RANGECHECK
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pwidth = SHORT(patch->width);
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#endif
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// Non-paper drawing loop
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for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
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{
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#ifdef RANGECHECK
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texturecolumn = frac>>FRACBITS;
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if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
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if (texturecolumn < 0 || texturecolumn >= pwidth)
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I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
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column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
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#else
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column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS]));
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#endif
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if (vis->cut & SC_VFLIP)
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R_DrawFlippedMaskedColumn(column, patch->height);
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else
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R_DrawMaskedColumn(column);
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localcolfunc (column);
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}
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}
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@ -43,9 +43,10 @@ extern fixed_t sprtopscreen;
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extern fixed_t sprbotscreen;
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extern fixed_t windowtop;
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extern fixed_t windowbottom;
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extern INT32 lengthcol;
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void R_DrawMaskedColumn(column_t *column);
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void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight);
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void R_DrawFlippedMaskedColumn(column_t *column);
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//faB: find sprites in wadfile, replace existing, add new ones
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// (only sprites from namelist are added or replaced)
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