diff --git a/src/dehacked.c b/src/dehacked.c index 72db4306c..7878f876f 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -5834,10 +5834,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_LAVAFALL_LAVA1", "S_LAVAFALL_LAVA2", "S_LAVAFALL_LAVA3", - "S_LAVAFALLROCK1", - "S_LAVAFALLROCK2", - "S_LAVAFALLROCK3", - "S_LAVAFALLROCK4", + "S_LAVAFALLROCK", // RVZ scenery "S_BIGFERNLEAF", diff --git a/src/info.c b/src/info.c index 88e857716..a41547c5d 100644 --- a/src/info.c +++ b/src/info.c @@ -2459,15 +2459,12 @@ state_t states[NUMSTATES] = // Lavafall {SPR_LFAL, 5, 1, {NULL}, 0, 0, S_LAVAFALL_DORMANT}, // S_LAVAFALL_DORMANT - {SPR_LFAL, 6|FF_ANIMATE, 4, {A_LavafallRocks}, 2, 2, S_LAVAFALL_TELL}, // S_LAVAFALL_TELL - {SPR_LFAL, 9|FF_FULLBRIGHT|FF_ANIMATE, 2, {A_LavafallLava}, 2, 1, S_LAVAFALL_SHOOT}, // S_LAVAFALL_SHOOT + {SPR_LFAL, 6|FF_ANIMATE, 4, {A_LavafallRocks}, 1, 2, S_LAVAFALL_TELL}, // S_LAVAFALL_TELL + {SPR_LFAL, 9|FF_FULLBRIGHT|FF_ANIMATE, 2, {A_LavafallLava}, 1, 1, S_LAVAFALL_SHOOT}, // S_LAVAFALL_SHOOT {SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA2}, // S_LAVAFALL_LAVA1 {SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA1}, // S_LAVAFALL_LAVA2 - {SPR_LFAL, 2|FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 3, 3, S_NULL}, // S_LAVAFALL_LAVA3 - {SPR_LFAL, 11, 3, {NULL}, 0, 0, S_LAVAFALLROCK2}, // S_LAVAFALLROCK1 - {SPR_LFAL, 12, 3, {NULL}, 0, 0, S_LAVAFALLROCK3}, // S_LAVAFALLROCK2 - {SPR_LFAL, 13, 3, {NULL}, 0, 0, S_LAVAFALLROCK4}, // S_LAVAFALLROCK3 - {SPR_LFAL, 14, 3, {NULL}, 0, 0, S_LAVAFALLROCK1}, // S_LAVAFALLROCK4 + {SPR_LFAL, 2|FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 2, 3, S_NULL}, // S_LAVAFALL_LAVA3 + {SPR_LFAL, 11|FF_ANIMATE|FF_RANDOMANIM, 12, {NULL}, 3, 3, S_LAVAFALLROCK}, // S_LAVAFALLROCK // RVZ scenery {SPR_JPLA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BIGFERNLEAF @@ -12644,7 +12641,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_LAVAFALLROCK -1, // doomednum - S_LAVAFALLROCK1, // spawnstate + S_LAVAFALLROCK, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound diff --git a/src/info.h b/src/info.h index 0fe200cbd..1a2bb838e 100644 --- a/src/info.h +++ b/src/info.h @@ -2586,10 +2586,7 @@ typedef enum state S_LAVAFALL_LAVA1, S_LAVAFALL_LAVA2, S_LAVAFALL_LAVA3, - S_LAVAFALLROCK1, - S_LAVAFALLROCK2, - S_LAVAFALLROCK3, - S_LAVAFALLROCK4, + S_LAVAFALLROCK, // RVZ scenery S_BIGFERNLEAF, diff --git a/src/p_enemy.c b/src/p_enemy.c index 85dc15ab2..a22e727b7 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13770,8 +13770,7 @@ void A_LavafallRocks(mobj_t *actor) fixed_t offset = P_RandomRange(4, 12) << FRACBITS; fixed_t xoffs = FixedMul(FINECOSINE(fa), actor->radius + offset); fixed_t yoffs = FixedMul(FINESINE(fa), actor->radius + offset); - mobj_t *particle = P_SpawnMobjFromMobj(actor, xoffs, yoffs, 0, MT_LAVAFALLROCK); - P_SetMobjState(particle, S_LAVAFALLROCK1 + P_RandomRange(0, 3)); + P_SpawnMobjFromMobj(actor, xoffs, yoffs, 0, MT_LAVAFALLROCK); } }