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Treat the loss of the mushroom as a weapon-ring-spilling event in Mario-themed ringslinger, based on comments MI made on IRC about how different mariomode ringslinger would be.
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1 changed files with 5 additions and 3 deletions
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@ -2677,10 +2677,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
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// Burst weapons and emeralds in Match/CTF only
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if (source && (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF))
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{
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P_PlayerRingBurst(player, player->health - 1);
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P_PlayerEmeraldBurst(player, false);
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}
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if (!mariomode) // Get rid of shield
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{
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@ -2818,7 +2815,12 @@ static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source,
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P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
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if (mariomode)
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{
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S_StartSound(player->mo, sfx_mario8);
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// Burst weapons and emeralds in Match/CTF only
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if (!player->powers[pw_shield] && (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF))
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P_PlayerRingBurst(player, 0);
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}
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else if (source && (source->type == MT_SPIKE || (source->type == MT_NULL && source->threshold == 43))) // spikes
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S_StartSound(player->mo, sfx_spkdth);
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else
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