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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'jump-spin-axes' into 'next'
Feature: Jump/Spin axes See merge request STJr/SRB2!389
This commit is contained in:
commit
28c8ad3dbb
4 changed files with 53 additions and 19 deletions
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@ -689,6 +689,10 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_moveaxis2);
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CV_RegisterVar(&cv_moveaxis2);
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CV_RegisterVar(&cv_lookaxis);
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CV_RegisterVar(&cv_lookaxis);
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CV_RegisterVar(&cv_lookaxis2);
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CV_RegisterVar(&cv_lookaxis2);
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CV_RegisterVar(&cv_jumpaxis);
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CV_RegisterVar(&cv_jumpaxis2);
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CV_RegisterVar(&cv_spinaxis);
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CV_RegisterVar(&cv_spinaxis2);
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CV_RegisterVar(&cv_fireaxis);
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CV_RegisterVar(&cv_fireaxis);
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CV_RegisterVar(&cv_fireaxis2);
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CV_RegisterVar(&cv_fireaxis2);
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CV_RegisterVar(&cv_firenaxis);
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CV_RegisterVar(&cv_firenaxis);
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34
src/g_game.c
34
src/g_game.c
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@ -375,6 +375,8 @@ typedef enum
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AXISLOOK,
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AXISLOOK,
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AXISSTRAFE,
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AXISSTRAFE,
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AXISDEAD, //Axises that don't want deadzones
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AXISDEAD, //Axises that don't want deadzones
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AXISJUMP,
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AXISSPIN,
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AXISFIRE,
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AXISFIRE,
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AXISFIRENORMAL,
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AXISFIRENORMAL,
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} axis_input_e;
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} axis_input_e;
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@ -384,6 +386,8 @@ consvar_t cv_turnaxis = {"joyaxis_turn", "LStick.X", CV_SAVE, joyaxis_cons_t, NU
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consvar_t cv_moveaxis = {"joyaxis_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis = {"joyaxis_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_sideaxis = {"joyaxis_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_sideaxis = {"joyaxis_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis = {"joyaxis_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis = {"joyaxis_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis = {"joyaxis_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis = {"joyaxis_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#else
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#else
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@ -410,6 +414,8 @@ consvar_t cv_lookaxis = {"joyaxis_look", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL
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consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis = {"joyaxis_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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#endif
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#endif
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#endif
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consvar_t cv_jumpaxis = {"joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis = {"joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis = {"joyaxis_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis = {"joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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#endif
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@ -419,6 +425,8 @@ consvar_t cv_turnaxis2 = {"joyaxis2_turn", "LStick.X", CV_SAVE, joyaxis_cons_t,
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consvar_t cv_moveaxis2 = {"joyaxis2_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_moveaxis2 = {"joyaxis2_move", "LStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_sideaxis2 = {"joyaxis2_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_sideaxis2 = {"joyaxis2_side", "RStick.X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "RStick.Y", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "LAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "RAnalog", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#else
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#else
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@ -437,6 +445,8 @@ consvar_t cv_sideaxis2 = {"joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NU
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#ifndef _XBOX
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#ifndef _XBOX
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_lookaxis2 = {"joyaxis2_look", "Y-Rudder-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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#endif
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consvar_t cv_jumpaxis2 = {"joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_spinaxis2 = {"joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_fireaxis2 = {"joyaxis2_fire", "Z-Axis-", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_firenaxis2 = {"joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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#endif
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#endif
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@ -804,6 +814,12 @@ static INT32 JoyAxis(axis_input_e axissel)
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case AXISSTRAFE:
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case AXISSTRAFE:
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axisval = cv_sideaxis.value;
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axisval = cv_sideaxis.value;
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break;
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break;
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case AXISJUMP:
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axisval = cv_jumpaxis.value;
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break;
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case AXISSPIN:
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axisval = cv_spinaxis.value;
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break;
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case AXISFIRE:
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case AXISFIRE:
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axisval = cv_fireaxis.value;
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axisval = cv_fireaxis.value;
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break;
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break;
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@ -881,6 +897,12 @@ static INT32 Joy2Axis(axis_input_e axissel)
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case AXISSTRAFE:
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case AXISSTRAFE:
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axisval = cv_sideaxis2.value;
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axisval = cv_sideaxis2.value;
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break;
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break;
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case AXISJUMP:
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axisval = cv_jumpaxis2.value;
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break;
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case AXISSPIN:
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axisval = cv_spinaxis2.value;
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break;
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case AXISFIRE:
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case AXISFIRE:
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axisval = cv_fireaxis2.value;
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axisval = cv_fireaxis2.value;
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break;
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break;
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@ -1126,7 +1148,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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cmd->buttons |= BT_CUSTOM3;
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cmd->buttons |= BT_CUSTOM3;
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// use with any button/key
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// use with any button/key
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if (PLAYER1INPUTDOWN(gc_use))
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axis = JoyAxis(AXISSPIN);
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if (PLAYER1INPUTDOWN(gc_use) || (cv_usejoystick.value && axis > 0))
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cmd->buttons |= BT_USE;
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cmd->buttons |= BT_USE;
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// Camera Controls
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// Camera Controls
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@ -1148,7 +1171,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics)
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resetdown = false;
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resetdown = false;
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// jump button
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// jump button
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if (PLAYER1INPUTDOWN(gc_jump))
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axis = JoyAxis(AXISJUMP);
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if (PLAYER1INPUTDOWN(gc_jump) || (cv_usejoystick.value && axis > 0))
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cmd->buttons |= BT_JUMP;
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cmd->buttons |= BT_JUMP;
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// player aiming shit, ahhhh...
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// player aiming shit, ahhhh...
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@ -1423,7 +1447,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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cmd->buttons |= BT_CUSTOM3;
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cmd->buttons |= BT_CUSTOM3;
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// use with any button/key
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// use with any button/key
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if (PLAYER2INPUTDOWN(gc_use))
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axis = Joy2Axis(AXISSPIN);
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if (PLAYER2INPUTDOWN(gc_use) || (cv_usejoystick2.value && axis > 0))
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cmd->buttons |= BT_USE;
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cmd->buttons |= BT_USE;
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// Camera Controls
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// Camera Controls
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@ -1445,7 +1470,8 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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resetdown = false;
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resetdown = false;
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// jump button
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// jump button
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if (PLAYER2INPUTDOWN(gc_jump))
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axis = Joy2Axis(AXISJUMP);
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if (PLAYER2INPUTDOWN(gc_jump) || (cv_usejoystick2.value && axis > 0))
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cmd->buttons |= BT_JUMP;
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cmd->buttons |= BT_JUMP;
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// player aiming shit, ahhhh...
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// player aiming shit, ahhhh...
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@ -59,8 +59,8 @@ extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_chasefreelook, cv_mousemo
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
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extern consvar_t cv_invertmouse2, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_useranalog, cv_useranalog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_analog, cv_analog2;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
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extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis;
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extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
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extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2;
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extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
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extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
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// mouseaiming (looking up/down with the mouse or keyboard)
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// mouseaiming (looking up/down with the mouse or keyboard)
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30
src/m_menu.c
30
src/m_menu.c
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@ -1089,25 +1089,29 @@ static menuitem_t OP_Joystick1Menu[] =
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{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis , 40},
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{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis , 40},
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{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis , 50},
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{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis , 50},
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{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
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{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis , 60},
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{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 70},
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{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis , 70},
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{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 80},
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{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis , 80},
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{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis , 90},
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{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis , 100},
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{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 100},
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{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook, 120},
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{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 110},
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{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook, 130},
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};
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};
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static menuitem_t OP_Joystick2Menu[] =
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static menuitem_t OP_Joystick2Menu[] =
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{
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{
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{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
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{IT_STRING | IT_CALL, NULL, "Select Joystick...", M_Setup2PJoystickMenu, 10},
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{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
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{IT_STRING | IT_CVAR, NULL, "Axis For Turning" , &cv_turnaxis2 , 30},
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{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
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{IT_STRING | IT_CVAR, NULL, "Axis For Moving" , &cv_moveaxis2 , 40},
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{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
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{IT_STRING | IT_CVAR, NULL, "Axis For Strafe" , &cv_sideaxis2 , 50},
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{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
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{IT_STRING | IT_CVAR, NULL, "Axis For Looking" , &cv_lookaxis2 , 60},
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{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 70},
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{IT_STRING | IT_CVAR, NULL, "Axis For Jumping" , &cv_jumpaxis2 , 70},
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{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 80},
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{IT_STRING | IT_CVAR, NULL, "Axis For Spinning" , &cv_spinaxis2 , 80},
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{IT_STRING | IT_CVAR, NULL, "Axis For Firing" , &cv_fireaxis2 , 90},
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{IT_STRING | IT_CVAR, NULL, "Axis For NFiring" , &cv_firenaxis2 , 100},
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{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2, 100},
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{IT_STRING | IT_CVAR, NULL, "First-Person Vert-Look", &cv_alwaysfreelook2,120},
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{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 110},
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{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
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};
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};
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static menuitem_t OP_JoystickSetMenu[] =
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static menuitem_t OP_JoystickSetMenu[] =
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