From 92c900f28468e058fbcd17701ff88967b6c0a83b Mon Sep 17 00:00:00 2001 From: lachwright Date: Mon, 4 May 2020 00:35:57 +0800 Subject: [PATCH 1/5] New GFZ3 laser --- src/dehacked.c | 5 ++++- src/info.c | 13 ++++++++----- src/info.h | 5 ++++- src/p_enemy.c | 45 ++++++++++++++++++++++++++++++++++++++++++++- 4 files changed, 60 insertions(+), 8 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index e9d029be0..daf578007 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -6224,7 +6224,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROCKET", - "S_LASER", + "S_LASER1", + "S_LASER2", + "S_LASERFLASH", + "S_LASERSPARK", "S_TORPEDO", diff --git a/src/info.c b/src/info.c index bd6ccb527..2944c53b1 100644 --- a/src/info.c +++ b/src/info.c @@ -2058,7 +2058,10 @@ state_t states[NUMSTATES] = {SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET - {SPR_MISL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LASER + {SPR_MISL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER1 + {SPR_MISL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2 + {SPR_MISL, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH + {SPR_MISL, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_LASERSPARK}, // S_LASERSPARK {SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO @@ -9628,17 +9631,17 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_LASER -1, // doomednum - S_LASER, // spawnstate + S_LASER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_rlaunc, // seesound 8, // reactiontime sfx_None, // attacksound - S_NULL, // painstate + S_LASERSPARK, // painstate 0, // painchance sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate + S_LASERFLASH, // meleestate + S_LASER2, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound diff --git a/src/info.h b/src/info.h index 586209ff9..1d1400aba 100644 --- a/src/info.h +++ b/src/info.h @@ -2219,7 +2219,10 @@ typedef enum state S_ROCKET, - S_LASER, + S_LASER1, + S_LASER2, + S_LASERFLASH, + S_LASERSPARK, S_TORPEDO, diff --git a/src/p_enemy.c b/src/p_enemy.c index 2341be6d3..ec7445f9f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2990,6 +2990,19 @@ void A_Boss1Laser(mobj_t *actor) angle_t angle; mobj_t *point; tic_t dur; + static const UINT8 LASERCOLORS[] = + { + SKINCOLOR_SUPERRED3, + SKINCOLOR_SUPERRED4, + SKINCOLOR_SUPERRED5, + SKINCOLOR_FLAME, + SKINCOLOR_RED, + SKINCOLOR_RED, + SKINCOLOR_FLAME, + SKINCOLOR_SUPERRED5, + SKINCOLOR_SUPERRED4, + SKINCOLOR_SUPERRED3, + }; if (LUA_CallAction("A_Boss1Laser", actor)) return; @@ -3064,7 +3077,7 @@ void A_Boss1Laser(mobj_t *actor) point = P_SpawnMobj(x, y, z, locvar1); P_SetTarget(&point->target, actor); point->angle = actor->angle; - speed = point->radius*2; + speed = point->radius; point->momz = FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT), speed); point->momx = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(point->angle>>ANGLETOFINESHIFT), speed)); point->momy = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINESINE(point->angle>>ANGLETOFINESHIFT), speed)); @@ -3073,10 +3086,26 @@ void A_Boss1Laser(mobj_t *actor) { mobj_t *mo = P_SpawnMobj(point->x, point->y, point->z, point->type); mo->angle = point->angle; + mo->color = LASERCOLORS[((UINT8)(i - 3*leveltime) >> 2) % sizeof(LASERCOLORS)]; // codeing P_UnsetThingPosition(mo); mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; P_SetThingPosition(mo); + if (leveltime & 1 && mo->info->missilestate) + { + P_SetMobjState(mo, mo->info->missilestate); + if (mo->info->meleestate) + { + mobk_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE); + mo2->flags2 |= MF2_LINKDRAW; + P_SetTarget(&mo2->tracer, actor); + P_SetMobjState(mo2, mo->info->meleestate); + } + } + + if (leveltime % 4 == 0) + P_SpawnGhostMobj(mo); + x = point->x, y = point->y, z = point->z; if (P_RailThinker(point)) break; @@ -3085,6 +3114,20 @@ void A_Boss1Laser(mobj_t *actor) floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height); if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1) { + for (i = 0; point->info->painstate && i < 3; i++) + { + mobj_t *spark = P_SpawnMobj(x, y, floorz+1, MT_PARTICLE); + spark->flags &= ~MF_NOGRAVITY; + spark->angle = FixedAngle(P_RandomKey(360)*FRACUNIT); + spark->rollangle = FixedAngle(P_RandomKey(360)*FRACUNIT); + spark->color = LASERCOLORS[P_RandomKey(sizeof(LASERCOLORS)/sizeof(UINT8))]; + spark->colorized = true; + spark->fuse = 12; + spark->destscale = point->scale >> 3; + P_SetObjectMomZ(spark, 8*FRACUNIT, true); + P_InstaThrust(spark, spark->angle, 6*FRACUNIT); + P_SetMobjState(spark, point->info->painstate); + } point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); P_SetTarget(&point->target, actor); point->destscale = 3*FRACUNIT; From 63cb58a10a97c9a68e17781122027dcd58f82ec9 Mon Sep 17 00:00:00 2001 From: lachwright Date: Wed, 6 May 2020 09:03:03 +0800 Subject: [PATCH 2/5] Update new GFZ3 laser --- src/dehacked.c | 10 ++++- src/hardware/hw_light.c | 2 + src/info.c | 27 ++++++++----- src/info.h | 12 +++++- src/p_enemy.c | 89 +++++++++++++++++++++++++++++++---------- src/p_mobj.c | 7 +--- src/sounds.c | 2 +- 7 files changed, 106 insertions(+), 43 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index daf578007..32339fe87 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -3027,6 +3027,7 @@ static actionpointer_t actionpointers[] = {{A_DragonbomberSpawn}, "A_DRAGONBOMERSPAWN"}, {{A_DragonWing}, "A_DRAGONWING"}, {{A_DragonSegment}, "A_DRAGONSEGMENT"}, + {{A_ChangeHeight}, "A_CHANGEHEIGHT"}, {{NULL}, "NONE"}, // This NULL entry must be the last in the list @@ -6224,10 +6225,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROCKET", - "S_LASER1", + "S_LASER", "S_LASER2", "S_LASERFLASH", - "S_LASERSPARK", + + "S_LASERFLAME1", + "S_LASERFLAME2", + "S_LASERFLAME3", + "S_LASERFLAME4", + "S_LASERFLAME5", "S_TORPEDO", diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index c5af8d6d3..3d1316a2f 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -298,6 +298,8 @@ light_t *t_lspr[NUMSPRITES] = // Projectiles &lspr[NOLIGHT], // SPR_MISL + &lspr[SMALLREDBALL_L], // SPR_LASR + &lspr[REDSHINE_L], // SPR_LASF &lspr[NOLIGHT], // SPR_TORP &lspr[NOLIGHT], // SPR_ENRG &lspr[NOLIGHT], // SPR_MINE diff --git a/src/info.c b/src/info.c index 2944c53b1..ccb03ab1a 100644 --- a/src/info.c +++ b/src/info.c @@ -187,6 +187,8 @@ char sprnames[NUMSPRITES + 1][5] = // Projectiles "MISL", + "LASR", // GFZ3 laser + "LASF", // GFZ3 laser flames "TORP", // Torpedo "ENRG", // Energy ball "MINE", // Skim mine @@ -2058,10 +2060,15 @@ state_t states[NUMSTATES] = {SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET - {SPR_MISL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER1 - {SPR_MISL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2 - {SPR_MISL, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH - {SPR_MISL, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_LASERSPARK}, // S_LASERSPARK + {SPR_LASR, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_NULL}, // S_LASER + {SPR_LASR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2 + {SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH + + {SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1 + {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 52*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2 + {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 12*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3 + {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4 + {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5 {SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO @@ -5668,15 +5675,15 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_EGGMOBILE_FIRE -1, // doomednum - S_SPINFIRE1, // spawnstate + S_LASERFLAME1, // spawnstate 1, // spawnhealth S_NULL, // seestate - sfx_None, // seesound + sfx_s3kc2s, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance - sfx_None, // painsound + sfx_s3k8d, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate @@ -5684,7 +5691,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius - 14*FRACUNIT, // height + 28*FRACUNIT, // height 0, // display offset DMG_FIRE, // mass 1, // damage @@ -9631,13 +9638,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_LASER -1, // doomednum - S_LASER1, // spawnstate + S_LASER, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_rlaunc, // seesound 8, // reactiontime sfx_None, // attacksound - S_LASERSPARK, // painstate + S_NULL, // painstate 0, // painchance sfx_None, // painsound S_LASERFLASH, // meleestate diff --git a/src/info.h b/src/info.h index 1d1400aba..79af9bbbb 100644 --- a/src/info.h +++ b/src/info.h @@ -284,6 +284,7 @@ void A_RolloutRock(); void A_DragonbomberSpawn(); void A_DragonWing(); void A_DragonSegment(); +void A_ChangeHeight(); // ratio of states to sprites to mobj types is roughly 6 : 1 : 1 #define NUMMOBJFREESLOTS 512 @@ -451,6 +452,8 @@ typedef enum sprite // Projectiles SPR_MISL, + SPR_LASR, // GFZ3 laser + SPR_LASF, // GFZ3 laser flames SPR_TORP, // Torpedo SPR_ENRG, // Energy ball SPR_MINE, // Skim mine @@ -2219,10 +2222,15 @@ typedef enum state S_ROCKET, - S_LASER1, + S_LASER, S_LASER2, S_LASERFLASH, - S_LASERSPARK, + + S_LASERFLAME1, + S_LASERFLAME2, + S_LASERFLAME3, + S_LASERFLAME4, + S_LASERFLAME5, S_TORPEDO, diff --git a/src/p_enemy.c b/src/p_enemy.c index ec7445f9f..9fc7734d6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -312,6 +312,7 @@ void A_RolloutRock(mobj_t *actor); void A_DragonbomberSpawn(mobj_t *actor); void A_DragonWing(mobj_t *actor); void A_DragonSegment(mobj_t *actor); +void A_ChangeHeight(mobj_t *actor); //for p_enemy.c @@ -3086,24 +3087,24 @@ void A_Boss1Laser(mobj_t *actor) { mobj_t *mo = P_SpawnMobj(point->x, point->y, point->z, point->type); mo->angle = point->angle; - mo->color = LASERCOLORS[((UINT8)(i - 3*leveltime) >> 2) % sizeof(LASERCOLORS)]; // codeing + mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing P_UnsetThingPosition(mo); mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; P_SetThingPosition(mo); - if (leveltime & 1 && mo->info->missilestate) + if (dur & 1 && mo->info->missilestate) { P_SetMobjState(mo, mo->info->missilestate); if (mo->info->meleestate) { - mobk_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE); + mobj_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE); mo2->flags2 |= MF2_LINKDRAW; P_SetTarget(&mo2->tracer, actor); P_SetMobjState(mo2, mo->info->meleestate); } } - if (leveltime % 4 == 0) + if (dur == 1) P_SpawnGhostMobj(mo); x = point->x, y = point->y, z = point->z; @@ -3111,28 +3112,32 @@ void A_Boss1Laser(mobj_t *actor) break; } + x += point->momx; + y += point->momy; floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height); - if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1) + if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1) { - for (i = 0; point->info->painstate && i < 3; i++) - { - mobj_t *spark = P_SpawnMobj(x, y, floorz+1, MT_PARTICLE); - spark->flags &= ~MF_NOGRAVITY; - spark->angle = FixedAngle(P_RandomKey(360)*FRACUNIT); - spark->rollangle = FixedAngle(P_RandomKey(360)*FRACUNIT); - spark->color = LASERCOLORS[P_RandomKey(sizeof(LASERCOLORS)/sizeof(UINT8))]; - spark->colorized = true; - spark->fuse = 12; - spark->destscale = point->scale >> 3; - P_SetObjectMomZ(spark, 8*FRACUNIT, true); - P_InstaThrust(spark, spark->angle, 6*FRACUNIT); - P_SetMobjState(spark, point->info->painstate); - } point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); + point->angle = actor->angle; + point->destscale = actor->scale*3; + P_SetScale(point, point->destscale); P_SetTarget(&point->target, actor); - point->destscale = 3*FRACUNIT; - point->scalespeed = FRACUNIT>>2; - point->fuse = TICRATE; + P_MobjCheckWater(point); + if (point->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)) + { + for (i = 0; i < 2; i++) + { + UINT8 size = 3; + mobj_t *steam = P_SpawnMobj(x, y, point->watertop - size*mobjinfo[MT_DUST].height, MT_DUST); + P_SetScale(steam, size*actor->scale); + P_SetObjectMomZ(steam, FRACUNIT + 2*P_RandomFixed(), true); + P_InstaThrust(steam, FixedAngle(P_RandomKey(360)*FRACUNIT), 2*P_RandomFixed()); + if (point->info->painsound) + S_StartSound(steam, point->info->painsound); + } + } + else if (point->info->seesound) + S_StartSound(point, point->info->seesound); } if (dur > 1) @@ -14452,3 +14457,43 @@ void A_DragonSegment(mobj_t *actor) actor->angle = hangle; P_TeleportMove(actor, target->x + xdist, target->y + ydist, target->z + zdist); } + +// Function: A_ChangeHeight +// +// Description: Changes the actor's height by var1 +// +// var1 = height +// var2 = +// &1: height is absolute +// &2: scale with actor's scale +// +void A_ChangeHeight(mobj_t *actor) +{ + INT32 locvar1 = var1; + INT32 locvar2 = var2; + fixed_t height = locvar1; + boolean reverse; + + if (LUA_CallAction("A_ChangeHeight", actor)) + return; + + reverse = (actor->eflags & MFE_VERTICALFLIP) || (actor->flags2 & MF2_OBJECTFLIP); + + if (locvar2 & 2) + height = FixedMul(height, actor->scale); + + P_UnsetThingPosition(actor); + if (locvar2 & 1) + { + if (reverse) + actor->z += actor->height - locvar1; + actor->height = locvar1; + } + else + { + if (reverse) + actor->z -= locvar1; + actor->height += locvar1; + } + P_SetThingPosition(actor); +} \ No newline at end of file diff --git a/src/p_mobj.c b/src/p_mobj.c index c78ec4a53..02be9dcef 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7056,8 +7056,7 @@ static void P_MobjScaleThink(mobj_t *mobj) fixed_t oldheight = mobj->height; UINT8 correctionType = 0; // Don't correct Z position, just gain height - if ((mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz)) - && mobj->type != MT_EGGMOBILE_FIRE) + if (mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz)) correctionType = 1; // Correct Z position by centering else if (mobj->eflags & MFE_VERTICALFLIP) correctionType = 2; // Correct Z position by moving down @@ -7078,10 +7077,6 @@ static void P_MobjScaleThink(mobj_t *mobj) /// \todo Lua hook for "reached destscale"? switch (mobj->type) { - case MT_EGGMOBILE_FIRE: - mobj->destscale = FRACUNIT; - mobj->scalespeed = FRACUNIT>>4; - break; default: break; } diff --git a/src/sounds.c b/src/sounds.c index ca943c2d0..9894fd13e 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -527,7 +527,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"}, {"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful hit"}, {"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Humming power"}, - {"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, + {"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "/"}, {"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accelerating"}, {"s3k8f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Opening"}, {"s3k90", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"}, From 3a1988fc014449d6870e6bf32220472107c78867 Mon Sep 17 00:00:00 2001 From: lachwright Date: Thu, 7 May 2020 22:47:34 +0800 Subject: [PATCH 3/5] Fix knockback scaling --- src/info.c | 8 ++++---- src/p_enemy.c | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/info.c b/src/info.c index ccb03ab1a..98cdce44d 100644 --- a/src/info.c +++ b/src/info.c @@ -2065,8 +2065,8 @@ state_t states[NUMSTATES] = {SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH {SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1 - {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 52*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2 - {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 12*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3 + {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2 + {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3 {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4 {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5 @@ -5690,8 +5690,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed - 8*FRACUNIT, // radius - 28*FRACUNIT, // height + 24*FRACUNIT, // radius + 84*FRACUNIT, // height 0, // display offset DMG_FIRE, // mass 1, // damage diff --git a/src/p_enemy.c b/src/p_enemy.c index 9fc7734d6..ba162fba6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3119,7 +3119,7 @@ void A_Boss1Laser(mobj_t *actor) { point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); point->angle = actor->angle; - point->destscale = actor->scale*3; + point->destscale = actor->scale; P_SetScale(point, point->destscale); P_SetTarget(&point->target, actor); P_MobjCheckWater(point); From 36b400387e8c2b67c0d3a0c764cadb8e65a2424e Mon Sep 17 00:00:00 2001 From: lachwright Date: Thu, 7 May 2020 23:24:33 +0800 Subject: [PATCH 4/5] Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it --- src/info.c | 2 +- src/p_enemy.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/info.c b/src/info.c index 98cdce44d..c64f669ee 100644 --- a/src/info.c +++ b/src/info.c @@ -9659,7 +9659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 0, // mass 20, // damage sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags + MF_MISSILE|MF_NOGRAVITY, // flags S_NULL // raisestate }, diff --git a/src/p_enemy.c b/src/p_enemy.c index ba162fba6..a6dff3b59 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3089,7 +3089,7 @@ void A_Boss1Laser(mobj_t *actor) mo->angle = point->angle; mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing P_UnsetThingPosition(mo); - mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; + mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; P_SetThingPosition(mo); if (dur & 1 && mo->info->missilestate) From 9d21d790a4d741af02c793a0140b22754154246a Mon Sep 17 00:00:00 2001 From: lachwright Date: Fri, 8 May 2020 02:58:56 +0800 Subject: [PATCH 5/5] Prevent laser sprites clipping into walls/off ledges --- src/info.c | 2 +- src/p_enemy.c | 18 +++++++++++++++--- 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/src/info.c b/src/info.c index c64f669ee..d443e035d 100644 --- a/src/info.c +++ b/src/info.c @@ -5696,7 +5696,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = DMG_FIRE, // mass 1, // damage sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags + MF_NOGRAVITY|MF_FIRE|MF_PAIN, // flags S_NULL // raisestate }, diff --git a/src/p_enemy.c b/src/p_enemy.c index a6dff3b59..6b092fb61 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3117,7 +3117,7 @@ void A_Boss1Laser(mobj_t *actor) floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height); if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1) { - point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); + point = P_SpawnMobj(x, y, floorz, MT_EGGMOBILE_FIRE); point->angle = actor->angle; point->destscale = actor->scale; P_SetScale(point, point->destscale); @@ -3136,8 +3136,20 @@ void A_Boss1Laser(mobj_t *actor) S_StartSound(steam, point->info->painsound); } } - else if (point->info->seesound) - S_StartSound(point, point->info->seesound); + else + { + fixed_t distx = P_ReturnThrustX(point, point->angle, point->radius); + fixed_t disty = P_ReturnThrustY(point, point->angle, point->radius); + if (P_TryMove(point, point->x + distx, point->y + disty, false) // prevents the sprite from clipping into the wall or dangling off ledges + && P_TryMove(point, point->x - 2*distx, point->y - 2*disty, false) + && P_TryMove(point, point->x + distx, point->y + disty, false)) + { + if (point->info->seesound) + S_StartSound(point, point->info->seesound); + } + else + P_RemoveMobj(point); + } } if (dur > 1)