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https://git.do.srb2.org/STJr/SRB2.git
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Scale down turn values (and increase defaults to compensate)
This allows more granularity in menu sliders while limiting the maximums to reasonable amounts.
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parent
e4626e9396
commit
27996ada04
1 changed files with 7 additions and 7 deletions
14
src/g_game.c
14
src/g_game.c
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@ -409,12 +409,12 @@ consvar_t cv_cam_turnfacing[2] = {
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{"cam2_turnfacingchar", "0.0", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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};
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consvar_t cv_cam_turnfacingability[2] = {
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{"cam_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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{"cam2_turnfacingability", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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{"cam_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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{"cam2_turnfacingability", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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};
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consvar_t cv_cam_turnfacinginput[2] = {
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{"cam_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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{"cam2_turnfacinginput", "0.15", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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{"cam_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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{"cam2_turnfacinginput", "0.375", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
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};
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typedef enum
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@ -1390,7 +1390,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar
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if (camadjustfactor)
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*myangle -= cmd->sidemove * min(50, player->speed / (FRACUNIT/7)) * camadjustfactor;
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*myangle -= cmd->sidemove * min(20, player->speed / (FRACUNIT/7)) * camadjustfactor;
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}
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if (abilitydirection && camera.chase && !ticcmd_resetdown[forplayer] && !player->climbing && !forcestrafe && (player->pflags & PF_DIRECTIONCHAR) && player->powers[pw_carry] != CR_MINECART)
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@ -1416,9 +1416,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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fixed_t camadjustfactor;
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if (player->climbing || player->pflags & (PF_GLIDING|PF_STARTDASH))
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camadjustfactor = cv_cam_turnfacingability[forplayer].value;
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camadjustfactor = cv_cam_turnfacingability[forplayer].value/2;
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else
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camadjustfactor = cv_cam_turnfacing[forplayer].value;
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camadjustfactor = cv_cam_turnfacing[forplayer].value/8;
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if (camadjustfactor)
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{
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