mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-23 12:21:07 +00:00
Improve bot handling:
- bot ticcmds are generated and sent by the server only - fix issue where server would not send all ticcmds to clients if bots were in the game - fix bots still responding to P1's inputs while P1's controls are locked - fix bot player's directional controls being rotated when controlled by P2
This commit is contained in:
parent
6504557393
commit
2794727201
10 changed files with 164 additions and 83 deletions
45
src/b_bot.c
45
src/b_bot.c
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@ -171,7 +171,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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{
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jump = true;
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mem->thinkstate = AI_FLYSTANDBY;
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bot->pflags |= PF_CANCARRY;
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}
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}
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@ -183,7 +182,10 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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&& P_IsObjectOnGround(sonic) && P_IsObjectOnGround(tails)
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&& !(player->pflags & PF_STASIS)
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&& bot->charability == CA_FLY)
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{
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mem->thinkstate = AI_THINKFLY;
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cmd->flags |= TCF_FLIGHTINDICATOR;
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}
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else if (mem->thinkstate == AI_THINKFLY)
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mem->thinkstate = AI_FOLLOW;
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@ -204,6 +206,8 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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// Abort if the player moves away or spins
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if (dist > followthres || player->dashspeed)
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mem->thinkstate = AI_FOLLOW;
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else
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cmd->flags |= TCF_SETCARRY;
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}
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// Read player inputs while carrying
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else if (mem->thinkstate == AI_FLYCARRY)
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@ -312,7 +316,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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{
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// Copy inputs
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cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT
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bot->drawangle = ang;
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cmd->forwardmove = 8 * pcmd->forwardmove / 10;
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cmd->sidemove = 8 * pcmd->sidemove / 10;
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}
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@ -385,7 +388,6 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
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return;
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// Make sure we have a valid main character to follow
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B_UpdateBotleader(player);
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if (!player->botleader)
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return;
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@ -398,7 +400,7 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
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{
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player_t *player = mo->player;
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// don't try to do stuff if your sonic is in a minecart or something
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if (&player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
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if (player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
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return;
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// Turn the virtual keypresses into ticcmd_t.
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if (twodlevel || mo->flags2 & MF2_TWOD) {
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@ -587,26 +589,43 @@ void B_RespawnBot(INT32 playernum)
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void B_HandleFlightIndicator(player_t *player)
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{
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mobj_t *tails = player->mo;
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botmem_t *mem = &player->botmem;
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boolean shouldExist;
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if (!tails)
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return;
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if (mem->thinkstate == AI_THINKFLY && player->bot == BOT_2PAI && tails->health)
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{
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if (!tails->hnext)
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shouldExist = (player->cmd.flags & TCF_FLIGHTINDICATOR) && player->botleader
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&& player->bot == BOT_2PAI && player->playerstate == PST_LIVE;
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// check whether the indicator doesn't exist
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if (P_MobjWasRemoved(tails->hnext))
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{
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// if it shouldn't exist, everything is fine
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if (!shouldExist)
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return;
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// otherwise, spawn it
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P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
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if (tails->hnext)
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{
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P_SetTarget(&tails->hnext->target, tails);
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P_SetTarget(&tails->hnext->hprev, tails);
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P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
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}
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}
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}
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else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR)
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// if the mobj isn't a flight indicator, let's not mess with it
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if (tails->hnext->type != MT_OVERLAY || (tails->hnext->state != states+S_FLIGHTINDICATOR))
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return;
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// if it shouldn't exist, remove it
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if (!shouldExist)
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{
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P_RemoveMobj(tails->hnext);
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P_SetTarget(&tails->hnext, NULL);
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return;
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}
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// otherwise, update its visibility
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if (P_IsLocalPlayer(player->botleader))
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tails->hnext->flags2 &= ~MF2_DONTDRAW;
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else
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tails->hnext->flags2 |= MF2_DONTDRAW;
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}
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@ -46,6 +46,7 @@
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#include "lua_libs.h"
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#include "md5.h"
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#include "m_perfstats.h"
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#include "b_bot.h" // B_BuildTiccmd
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#ifndef NONET
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// cl loading screen
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@ -5166,6 +5167,25 @@ static void Local_Maketic(INT32 realtics)
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localcmds2.angleturn |= TICCMD_RECEIVED;
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}
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static void SV_MakeBotTics(void)
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{
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (players[i].bot == BOT_2PAI || players[i].bot == BOT_MPAI)
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{
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ticcmd_t *cmd = &netcmds[maketic % BACKUPTICS][i];
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G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
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B_BuildTiccmd(&players[i], cmd);
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cmd->angleturn |= TICCMD_RECEIVED;
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}
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}
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}
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// create missed tic
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static void SV_Maketic(void)
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{
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@ -5409,6 +5429,15 @@ void NetUpdate(void)
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if (client)
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maketic = neededtic;
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// update players' lastbuttons so they can be used in ticcmd generation
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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players[i].lastbuttons = players[i].cmd.buttons;
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}
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Local_Maketic(realtics); // make local tic, and call menu?
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if (server)
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@ -5452,6 +5481,8 @@ void NetUpdate(void)
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Net_ConnectionTimeout(i);
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}
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SV_MakeBotTics();
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// Don't erase tics not acknowledged
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counts = realtics;
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@ -45,6 +45,14 @@ typedef enum
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BT_CUSTOM3 = 1<<15,
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} buttoncode_t;
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// ticcmd flags
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typedef enum
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{
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TCF_FLIGHTINDICATOR = 1 << 0, // show flight indicator
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TCF_SETCARRY = 1 << 1, // set PF_CARRY upon activating flight
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// free up to and including 1 << 7
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} ticcmdflag_t;
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// The data sampled per tick (single player)
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// and transmitted to other peers (multiplayer).
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// Mainly movements/button commands per game tick,
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@ -66,6 +74,7 @@ typedef struct
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INT16 aiming; // vertical aiming, see G_BuildTicCmd
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UINT16 buttons;
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UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
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UINT8 flags; // miscellaneous info
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} ATTRPACK ticcmd_t;
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#if defined(_MSC_VER)
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@ -5333,6 +5333,11 @@ struct int_const_s const INT_CONST[] = {
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{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
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{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
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// Ticcmd flags (ticcmdflag_t)
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// (maybe move these into their own table in the future but I cba when there's only 2 LOL)
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{"TCF_FLIGHTINDICATOR", TCF_FLIGHTINDICATOR},
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{"TCF_SETCARRY", TCF_SETCARRY},
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// Lua command registration flags
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{"COM_ADMIN",COM_ADMIN},
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{"COM_SPLITSCREEN",COM_SPLITSCREEN},
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12
src/g_demo.c
12
src/g_demo.c
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@ -110,6 +110,7 @@ demoghost *ghosts = NULL;
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#define ZT_BUTTONS 0x08
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#define ZT_AIMING 0x10
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#define ZT_LATENCY 0x20
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#define ZT_FLAGS 0x40
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#define DEMOMARKER 0x80 // demoend
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#define METALDEATH 0x44
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#define METALSNICE 0x69
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@ -184,6 +185,8 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
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oldcmd.aiming = READINT16(demo_p);
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if (ziptic & ZT_LATENCY)
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oldcmd.latency = READUINT8(demo_p);
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if (ziptic & ZT_FLAGS)
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oldcmd.flags = READUINT8(demo_p);
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G_CopyTiccmd(cmd, &oldcmd, 1);
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players[playernum].angleturn = cmd->angleturn;
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ziptic |= ZT_LATENCY;
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}
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if (cmd->flags != oldcmd.flags)
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{
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WRITEUINT8(demo_p, cmd->flags);
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oldcmd.flags = cmd->flags;
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ziptic |= ZT_FLAGS;
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}
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*ziptic_p = ziptic;
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// attention here for the ticcmd size!
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@ -691,6 +701,8 @@ void G_GhostTicker(void)
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g->p += 2;
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if (ziptic & ZT_LATENCY)
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g->p++;
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if (ziptic & ZT_FLAGS)
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g->p++;
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// Grab ghost data.
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ziptic = READUINT8(g->p);
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55
src/g_game.c
55
src/g_game.c
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@ -1546,13 +1546,18 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
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cmd->sidemove = (SINT8)(cmd->sidemove + side);
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// Note: Majority of botstuffs are handled in G_Ticker now.
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if (player->bot == BOT_2PHUMAN) //Player-controlled bot
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// Note: Majority of botstuffs are handled in G_Ticker and NetUpdate now.
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if (player->bot == BOT_2PAI
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&& !player->powers[pw_tailsfly]
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&& (cmd->forwardmove || cmd->sidemove || cmd->buttons))
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{
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// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Strafe
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cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
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player->bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
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CV_SetValue(&cv_analog[1], true);
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}
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if (player->bot == BOT_2PHUMAN)
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cmd->angleturn = (localangle - *myangle) >> 16;
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*myangle += (cmd->angleturn<<16);
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if (controlstyle == CS_LMAOGALOG) {
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@ -1705,6 +1710,7 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
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dest[i].aiming = (INT16)SHORT(src[i].aiming);
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dest[i].buttons = (UINT16)SHORT(src[i].buttons);
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dest[i].latency = src[i].latency;
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dest[i].flags = src[i].flags;
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}
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return dest;
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}
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@ -2312,57 +2318,32 @@ void G_Ticker(boolean run)
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if (playeringame[i])
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{
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INT16 received;
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// Save last frame's button readings
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players[i].lastbuttons = players[i].cmd.buttons;
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G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
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// Bot ticcmd handling
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// Yes, ordinarily this would be handled in G_BuildTiccmd...
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// ...however, bot players won't have a corresponding consoleplayer or splitscreen player 2 to send that information.
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// Therefore, this has to be done after ticcmd sends are received.
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if (players[i].bot == BOT_2PAI) { // Tailsbot for P2
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if (!players[i].powers[pw_tailsfly] && (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons))
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{
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players[i].bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
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CV_SetValue(&cv_analog[1], true);
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}
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else
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{
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B_BuildTiccmd(&players[i], &players[i].cmd);
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}
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B_HandleFlightIndicator(&players[i]);
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}
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else if (players[i].bot == BOT_MPAI) {
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B_BuildTiccmd(&players[i], &players[i].cmd);
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}
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// Do angle adjustments.
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if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
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{
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// Use the leveltime sent in the player's ticcmd to determine control lag
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players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
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// Do angle adjustments.
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received = (players[i].cmd.angleturn & TICCMD_RECEIVED);
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players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
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players[i].oldrelangleturn = players[i].cmd.angleturn;
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if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
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P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
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else
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players[i].cmd.angleturn = players[i].angleturn;
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if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
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P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
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else
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players[i].cmd.angleturn = players[i].angleturn;
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players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
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// Use the leveltime sent in the player's ticcmd to determine control lag
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players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
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}
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else // Less work is required if we're building a bot ticcmd.
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{
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// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
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received = 1;
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players[i].cmd.latency = 0;
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players[i].angleturn = players[i].cmd.angleturn;
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players[i].oldrelangleturn = players[i].cmd.angleturn;
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P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16);
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}
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players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
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players[i].cmd.angleturn |= received;
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}
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}
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@ -32,6 +32,7 @@
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#include "b_bot.h" // B_UpdateBotleader
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#include "d_clisrv.h" // CL_RemovePlayer
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#include "i_system.h" // I_GetPreciseTime, I_PreciseToMicros
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#include "i_net.h" // doomcom
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#include "lua_script.h"
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#include "lua_libs.h"
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@ -3463,6 +3464,8 @@ static int lib_gAddPlayer(lua_State *L)
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playeringame[newplayernum] = true;
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G_AddPlayer(newplayernum);
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if (newplayernum+1 > doomcom->numslots)
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doomcom->numslots = (INT16)(newplayernum+1);
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newplayer = &players[newplayernum];
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newplayer->jointime = 0;
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@ -833,6 +833,8 @@ static int ticcmd_get(lua_State *L)
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lua_pushinteger(L, cmd->buttons);
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else if (fastcmp(field,"latency"))
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lua_pushinteger(L, cmd->latency);
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else if (fastcmp(field,"flags"))
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lua_pushinteger(L, cmd->flags);
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else
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return NOFIELD;
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@ -861,6 +863,8 @@ static int ticcmd_set(lua_State *L)
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cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"latency"))
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return NOSET;
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else if (fastcmp(field,"flags"))
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cmd->buttons = (UINT8)luaL_checkinteger(L, 3);
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else
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return NOFIELD;
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@ -51,14 +51,15 @@ UINT8 *save_p;
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// than an UINT16
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typedef enum
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{
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// RFLAGPOINT = 0x01,
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// BFLAGPOINT = 0x02,
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CAPSULE = 0x04,
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AWAYVIEW = 0x08,
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FIRSTAXIS = 0x10,
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SECONDAXIS = 0x20,
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FOLLOW = 0x40,
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DRONE = 0x80,
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// RFLAGPOINT = 0x001,
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// BFLAGPOINT = 0x002,
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CAPSULE = 0x004,
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AWAYVIEW = 0x008,
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FIRSTAXIS = 0x010,
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SECONDAXIS = 0x020,
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FOLLOW = 0x040,
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DRONE = 0x080,
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BOTLEADER = 0x100,
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} player_saveflags;
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static inline void P_ArchivePlayer(void)
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@ -197,10 +198,11 @@ static void P_NetArchivePlayers(void)
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// Bots //
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//////////
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WRITEUINT8(save_p, players[i].bot);
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WRITEUINT8(save_p, players[i].botmem.lastForward);
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WRITEUINT8(save_p, players[i].botmem.lastBlocked);
|
||||
WRITEUINT8(save_p, players[i].botmem.catchup_tics);
|
||||
WRITEUINT8(save_p, players[i].botmem.thinkstate);
|
||||
// We no longer need to sync these since ticcmds are generated only by the server
|
||||
//WRITEUINT8(save_p, players[i].botmem.lastForward);
|
||||
//WRITEUINT8(save_p, players[i].botmem.lastBlocked);
|
||||
//WRITEUINT8(save_p, players[i].botmem.catchup_tics);
|
||||
//WRITEUINT8(save_p, players[i].botmem.thinkstate);
|
||||
WRITEUINT8(save_p, players[i].removing);
|
||||
|
||||
WRITEUINT8(save_p, players[i].blocked);
|
||||
|
@ -293,6 +295,9 @@ static void P_NetArchivePlayers(void)
|
|||
if (players[i].drone)
|
||||
flags |= DRONE;
|
||||
|
||||
if (players[i].botleader)
|
||||
flags |= BOTLEADER;
|
||||
|
||||
WRITEINT16(save_p, players[i].lastsidehit);
|
||||
WRITEINT16(save_p, players[i].lastlinehit);
|
||||
|
||||
|
@ -325,6 +330,9 @@ static void P_NetArchivePlayers(void)
|
|||
if (flags & DRONE)
|
||||
WRITEUINT32(save_p, players[i].drone->mobjnum);
|
||||
|
||||
if (flags & BOTLEADER)
|
||||
WRITEUINT8(save_p, (UINT8)(players[i].botleader - players));
|
||||
|
||||
WRITEFIXED(save_p, players[i].camerascale);
|
||||
WRITEFIXED(save_p, players[i].shieldscale);
|
||||
|
||||
|
@ -425,10 +433,10 @@ static void P_NetUnArchivePlayers(void)
|
|||
//////////
|
||||
players[i].bot = READUINT8(save_p);
|
||||
|
||||
players[i].botmem.lastForward = READUINT8(save_p);
|
||||
players[i].botmem.lastBlocked = READUINT8(save_p);
|
||||
players[i].botmem.catchup_tics = READUINT8(save_p);
|
||||
players[i].botmem.thinkstate = READUINT8(save_p);
|
||||
//players[i].botmem.lastForward = READUINT8(save_p);
|
||||
//players[i].botmem.lastBlocked = READUINT8(save_p);
|
||||
//players[i].botmem.catchup_tics = READUINT8(save_p);
|
||||
//players[i].botmem.thinkstate = READUINT8(save_p);
|
||||
players[i].removing = READUINT8(save_p);
|
||||
|
||||
players[i].blocked = READUINT8(save_p);
|
||||
|
@ -535,6 +543,9 @@ static void P_NetUnArchivePlayers(void)
|
|||
if (flags & DRONE)
|
||||
players[i].drone = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
|
||||
if (flags & BOTLEADER)
|
||||
players[i].botleader = &players[READUINT8(save_p)];
|
||||
|
||||
players[i].camerascale = READFIXED(save_p);
|
||||
players[i].shieldscale = READFIXED(save_p);
|
||||
|
||||
|
|
12
src/p_user.c
12
src/p_user.c
|
@ -5349,10 +5349,10 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer
|
||||
|
||||
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH);
|
||||
if (player->bot == BOT_2PAI)
|
||||
player->pflags |= PF_THOKKED;
|
||||
else
|
||||
if ((player->bot != BOT_2PAI) || (cmd->flags & TCF_SETCARRY))
|
||||
player->pflags |= (PF_THOKKED|PF_CANCARRY);
|
||||
else
|
||||
player->pflags |= PF_THOKKED;
|
||||
}
|
||||
break;
|
||||
case CA_GLIDEANDCLIMB:
|
||||
|
@ -11450,6 +11450,12 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (B_CheckRespawn(player))
|
||||
player->playerstate = PST_REBORN;
|
||||
else
|
||||
{
|
||||
if (player->bot == BOT_2PAI)
|
||||
B_UpdateBotleader(player);
|
||||
B_HandleFlightIndicator(player);
|
||||
}
|
||||
}
|
||||
if (player->playerstate == PST_REBORN)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue