Improve bot handling:

- bot ticcmds are generated and sent by the server only
- fix issue where server would not send all ticcmds to clients if bots were in the game
- fix bots still responding to P1's inputs while P1's controls are locked
- fix bot player's directional controls being rotated when controlled by P2
This commit is contained in:
lachablock 2021-12-12 18:52:27 +11:00
parent 6504557393
commit 2794727201
10 changed files with 164 additions and 83 deletions

View file

@ -127,17 +127,17 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
// Update catchup_tics
if (mem->thinkstate == AI_SPINFOLLOW)
{
mem-> catchup_tics = 0;
mem->catchup_tics = 0;
}
else if (dist > followmax || zdist > comfortheight || stalled)
{
mem-> catchup_tics = min(mem-> catchup_tics + 2, 70);
if (mem-> catchup_tics >= 70)
mem->catchup_tics = min(mem->catchup_tics + 2, 70);
if (mem->catchup_tics >= 70)
mem->thinkstate = AI_CATCHUP;
}
else
{
mem-> catchup_tics = max(mem-> catchup_tics - 1, 0);
mem->catchup_tics = max(mem->catchup_tics - 1, 0);
if (mem->thinkstate == AI_CATCHUP)
mem->thinkstate = AI_FOLLOW;
}
@ -171,7 +171,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
jump = true;
mem->thinkstate = AI_FLYSTANDBY;
bot->pflags |= PF_CANCARRY;
}
}
@ -183,7 +182,10 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
&& P_IsObjectOnGround(sonic) && P_IsObjectOnGround(tails)
&& !(player->pflags & PF_STASIS)
&& bot->charability == CA_FLY)
mem->thinkstate = AI_THINKFLY;
{
mem->thinkstate = AI_THINKFLY;
cmd->flags |= TCF_FLIGHTINDICATOR;
}
else if (mem->thinkstate == AI_THINKFLY)
mem->thinkstate = AI_FOLLOW;
@ -204,6 +206,8 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
// Abort if the player moves away or spins
if (dist > followthres || player->dashspeed)
mem->thinkstate = AI_FOLLOW;
else
cmd->flags |= TCF_SETCARRY;
}
// Read player inputs while carrying
else if (mem->thinkstate == AI_FLYCARRY)
@ -312,7 +316,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
// Copy inputs
cmd->angleturn = (sonic->angle) >> 16; // NOT FRACBITS DAMNIT
bot->drawangle = ang;
cmd->forwardmove = 8 * pcmd->forwardmove / 10;
cmd->sidemove = 8 * pcmd->sidemove / 10;
}
@ -339,7 +342,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
else if (!jump_last && !(bot->pflags & PF_JUMPED) //&& !(player->pflags & PF_SPINNING)
&& ((zdist > 32*scale && player->pflags & PF_JUMPED) // Following
|| (zdist > 64*scale && mem->thinkstate == AI_CATCHUP) // Vertical catch-up
|| (stalled && mem-> catchup_tics > 20 && bot->powers[pw_carry] == CR_NONE)
|| (stalled && mem->catchup_tics > 20 && bot->powers[pw_carry] == CR_NONE)
//|| (bmom < scale>>3 && dist > followthres && !(bot->powers[pw_carry])) // Stopped & not in carry state
|| (bot->pflags & PF_SPINNING && !(bot->pflags & PF_JUMPED)))) // Spinning
jump = true;
@ -385,7 +388,6 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
return;
// Make sure we have a valid main character to follow
B_UpdateBotleader(player);
if (!player->botleader)
return;
@ -398,7 +400,7 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
{
player_t *player = mo->player;
// don't try to do stuff if your sonic is in a minecart or something
if (&player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
if (player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
return;
// Turn the virtual keypresses into ticcmd_t.
if (twodlevel || mo->flags2 & MF2_TWOD) {
@ -587,26 +589,43 @@ void B_RespawnBot(INT32 playernum)
void B_HandleFlightIndicator(player_t *player)
{
mobj_t *tails = player->mo;
botmem_t *mem = &player->botmem;
boolean shouldExist;
if (!tails)
return;
if (mem->thinkstate == AI_THINKFLY && player->bot == BOT_2PAI && tails->health)
shouldExist = (player->cmd.flags & TCF_FLIGHTINDICATOR) && player->botleader
&& player->bot == BOT_2PAI && player->playerstate == PST_LIVE;
// check whether the indicator doesn't exist
if (P_MobjWasRemoved(tails->hnext))
{
if (!tails->hnext)
{
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
if (tails->hnext)
{
P_SetTarget(&tails->hnext->target, tails);
P_SetTarget(&tails->hnext->hprev, tails);
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
}
}
// if it shouldn't exist, everything is fine
if (!shouldExist)
return;
// otherwise, spawn it
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
P_SetTarget(&tails->hnext->target, tails);
P_SetTarget(&tails->hnext->hprev, tails);
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
}
else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR)
// if the mobj isn't a flight indicator, let's not mess with it
if (tails->hnext->type != MT_OVERLAY || (tails->hnext->state != states+S_FLIGHTINDICATOR))
return;
// if it shouldn't exist, remove it
if (!shouldExist)
{
P_RemoveMobj(tails->hnext);
P_SetTarget(&tails->hnext, NULL);
return;
}
// otherwise, update its visibility
if (P_IsLocalPlayer(player->botleader))
tails->hnext->flags2 &= ~MF2_DONTDRAW;
else
tails->hnext->flags2 |= MF2_DONTDRAW;
}

View file

@ -46,6 +46,7 @@
#include "lua_libs.h"
#include "md5.h"
#include "m_perfstats.h"
#include "b_bot.h" // B_BuildTiccmd
#ifndef NONET
// cl loading screen
@ -5166,6 +5167,25 @@ static void Local_Maketic(INT32 realtics)
localcmds2.angleturn |= TICCMD_RECEIVED;
}
static void SV_MakeBotTics(void)
{
UINT8 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].bot == BOT_2PAI || players[i].bot == BOT_MPAI)
{
ticcmd_t *cmd = &netcmds[maketic % BACKUPTICS][i];
G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
B_BuildTiccmd(&players[i], cmd);
cmd->angleturn |= TICCMD_RECEIVED;
}
}
}
// create missed tic
static void SV_Maketic(void)
{
@ -5409,6 +5429,15 @@ void NetUpdate(void)
if (client)
maketic = neededtic;
// update players' lastbuttons so they can be used in ticcmd generation
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
players[i].lastbuttons = players[i].cmd.buttons;
}
Local_Maketic(realtics); // make local tic, and call menu?
if (server)
@ -5452,6 +5481,8 @@ void NetUpdate(void)
Net_ConnectionTimeout(i);
}
SV_MakeBotTics();
// Don't erase tics not acknowledged
counts = realtics;

View file

@ -45,6 +45,14 @@ typedef enum
BT_CUSTOM3 = 1<<15,
} buttoncode_t;
// ticcmd flags
typedef enum
{
TCF_FLIGHTINDICATOR = 1 << 0, // show flight indicator
TCF_SETCARRY = 1 << 1, // set PF_CARRY upon activating flight
// free up to and including 1 << 7
} ticcmdflag_t;
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
@ -66,6 +74,7 @@ typedef struct
INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons;
UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
UINT8 flags; // miscellaneous info
} ATTRPACK ticcmd_t;
#if defined(_MSC_VER)

View file

@ -5333,6 +5333,11 @@ struct int_const_s const INT_CONST[] = {
{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
// Ticcmd flags (ticcmdflag_t)
// (maybe move these into their own table in the future but I cba when there's only 2 LOL)
{"TCF_FLIGHTINDICATOR", TCF_FLIGHTINDICATOR},
{"TCF_SETCARRY", TCF_SETCARRY},
// Lua command registration flags
{"COM_ADMIN",COM_ADMIN},
{"COM_SPLITSCREEN",COM_SPLITSCREEN},

View file

@ -110,6 +110,7 @@ demoghost *ghosts = NULL;
#define ZT_BUTTONS 0x08
#define ZT_AIMING 0x10
#define ZT_LATENCY 0x20
#define ZT_FLAGS 0x40
#define DEMOMARKER 0x80 // demoend
#define METALDEATH 0x44
#define METALSNICE 0x69
@ -184,6 +185,8 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
oldcmd.aiming = READINT16(demo_p);
if (ziptic & ZT_LATENCY)
oldcmd.latency = READUINT8(demo_p);
if (ziptic & ZT_FLAGS)
oldcmd.flags = READUINT8(demo_p);
G_CopyTiccmd(cmd, &oldcmd, 1);
players[playernum].angleturn = cmd->angleturn;
@ -248,6 +251,13 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
ziptic |= ZT_LATENCY;
}
if (cmd->flags != oldcmd.flags)
{
WRITEUINT8(demo_p, cmd->flags);
oldcmd.flags = cmd->flags;
ziptic |= ZT_FLAGS;
}
*ziptic_p = ziptic;
// attention here for the ticcmd size!
@ -691,6 +701,8 @@ void G_GhostTicker(void)
g->p += 2;
if (ziptic & ZT_LATENCY)
g->p++;
if (ziptic & ZT_FLAGS)
g->p++;
// Grab ghost data.
ziptic = READUINT8(g->p);

View file

@ -1546,12 +1546,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
cmd->sidemove = (SINT8)(cmd->sidemove + side);
// Note: Majority of botstuffs are handled in G_Ticker now.
if (player->bot == BOT_2PHUMAN) //Player-controlled bot
// Note: Majority of botstuffs are handled in G_Ticker and NetUpdate now.
if (player->bot == BOT_2PAI
&& !player->powers[pw_tailsfly]
&& (cmd->forwardmove || cmd->sidemove || cmd->buttons))
{
// Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Strafe
cmd->angleturn = (INT16)((localangle - *myangle) >> 16);
}
player->bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
CV_SetValue(&cv_analog[1], true);
}
if (player->bot == BOT_2PHUMAN)
cmd->angleturn = (localangle - *myangle) >> 16;
*myangle += (cmd->angleturn<<16);
@ -1705,6 +1710,7 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
dest[i].aiming = (INT16)SHORT(src[i].aiming);
dest[i].buttons = (UINT16)SHORT(src[i].buttons);
dest[i].latency = src[i].latency;
dest[i].flags = src[i].flags;
}
return dest;
}
@ -2312,57 +2318,32 @@ void G_Ticker(boolean run)
if (playeringame[i])
{
INT16 received;
// Save last frame's button readings
players[i].lastbuttons = players[i].cmd.buttons;
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
// Bot ticcmd handling
// Yes, ordinarily this would be handled in G_BuildTiccmd...
// ...however, bot players won't have a corresponding consoleplayer or splitscreen player 2 to send that information.
// Therefore, this has to be done after ticcmd sends are received.
if (players[i].bot == BOT_2PAI) { // Tailsbot for P2
if (!players[i].powers[pw_tailsfly] && (players[i].cmd.forwardmove || players[i].cmd.sidemove || players[i].cmd.buttons))
{
players[i].bot = BOT_2PHUMAN; // A player-controlled bot. Returns to AI when it respawns.
CV_SetValue(&cv_analog[1], true);
}
else
{
B_BuildTiccmd(&players[i], &players[i].cmd);
}
B_HandleFlightIndicator(&players[i]);
}
else if (players[i].bot == BOT_MPAI) {
B_BuildTiccmd(&players[i], &players[i].cmd);
}
// Do angle adjustments.
if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
{
// Use the leveltime sent in the player's ticcmd to determine control lag
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
// Do angle adjustments.
received = (players[i].cmd.angleturn & TICCMD_RECEIVED);
players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = players[i].angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = players[i].angleturn;
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
// Use the leveltime sent in the player's ticcmd to determine control lag
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
}
else // Less work is required if we're building a bot ticcmd.
{
// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
received = 1;
players[i].cmd.latency = 0;
players[i].angleturn = players[i].cmd.angleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
players[i].cmd.latency = 0;
P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16);
}
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
players[i].cmd.angleturn |= received;
}
}

View file

@ -32,6 +32,7 @@
#include "b_bot.h" // B_UpdateBotleader
#include "d_clisrv.h" // CL_RemovePlayer
#include "i_system.h" // I_GetPreciseTime, I_PreciseToMicros
#include "i_net.h" // doomcom
#include "lua_script.h"
#include "lua_libs.h"
@ -3463,6 +3464,8 @@ static int lib_gAddPlayer(lua_State *L)
playeringame[newplayernum] = true;
G_AddPlayer(newplayernum);
if (newplayernum+1 > doomcom->numslots)
doomcom->numslots = (INT16)(newplayernum+1);
newplayer = &players[newplayernum];
newplayer->jointime = 0;

View file

@ -833,6 +833,8 @@ static int ticcmd_get(lua_State *L)
lua_pushinteger(L, cmd->buttons);
else if (fastcmp(field,"latency"))
lua_pushinteger(L, cmd->latency);
else if (fastcmp(field,"flags"))
lua_pushinteger(L, cmd->flags);
else
return NOFIELD;
@ -861,6 +863,8 @@ static int ticcmd_set(lua_State *L)
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"latency"))
return NOSET;
else if (fastcmp(field,"flags"))
cmd->buttons = (UINT8)luaL_checkinteger(L, 3);
else
return NOFIELD;

View file

@ -51,14 +51,15 @@ UINT8 *save_p;
// than an UINT16
typedef enum
{
// RFLAGPOINT = 0x01,
// BFLAGPOINT = 0x02,
CAPSULE = 0x04,
AWAYVIEW = 0x08,
FIRSTAXIS = 0x10,
SECONDAXIS = 0x20,
FOLLOW = 0x40,
DRONE = 0x80,
// RFLAGPOINT = 0x001,
// BFLAGPOINT = 0x002,
CAPSULE = 0x004,
AWAYVIEW = 0x008,
FIRSTAXIS = 0x010,
SECONDAXIS = 0x020,
FOLLOW = 0x040,
DRONE = 0x080,
BOTLEADER = 0x100,
} player_saveflags;
static inline void P_ArchivePlayer(void)
@ -197,10 +198,11 @@ static void P_NetArchivePlayers(void)
// Bots //
//////////
WRITEUINT8(save_p, players[i].bot);
WRITEUINT8(save_p, players[i].botmem.lastForward);
WRITEUINT8(save_p, players[i].botmem.lastBlocked);
WRITEUINT8(save_p, players[i].botmem.catchup_tics);
WRITEUINT8(save_p, players[i].botmem.thinkstate);
// We no longer need to sync these since ticcmds are generated only by the server
//WRITEUINT8(save_p, players[i].botmem.lastForward);
//WRITEUINT8(save_p, players[i].botmem.lastBlocked);
//WRITEUINT8(save_p, players[i].botmem.catchup_tics);
//WRITEUINT8(save_p, players[i].botmem.thinkstate);
WRITEUINT8(save_p, players[i].removing);
WRITEUINT8(save_p, players[i].blocked);
@ -293,6 +295,9 @@ static void P_NetArchivePlayers(void)
if (players[i].drone)
flags |= DRONE;
if (players[i].botleader)
flags |= BOTLEADER;
WRITEINT16(save_p, players[i].lastsidehit);
WRITEINT16(save_p, players[i].lastlinehit);
@ -325,6 +330,9 @@ static void P_NetArchivePlayers(void)
if (flags & DRONE)
WRITEUINT32(save_p, players[i].drone->mobjnum);
if (flags & BOTLEADER)
WRITEUINT8(save_p, (UINT8)(players[i].botleader - players));
WRITEFIXED(save_p, players[i].camerascale);
WRITEFIXED(save_p, players[i].shieldscale);
@ -425,10 +433,10 @@ static void P_NetUnArchivePlayers(void)
//////////
players[i].bot = READUINT8(save_p);
players[i].botmem.lastForward = READUINT8(save_p);
players[i].botmem.lastBlocked = READUINT8(save_p);
players[i].botmem.catchup_tics = READUINT8(save_p);
players[i].botmem.thinkstate = READUINT8(save_p);
//players[i].botmem.lastForward = READUINT8(save_p);
//players[i].botmem.lastBlocked = READUINT8(save_p);
//players[i].botmem.catchup_tics = READUINT8(save_p);
//players[i].botmem.thinkstate = READUINT8(save_p);
players[i].removing = READUINT8(save_p);
players[i].blocked = READUINT8(save_p);
@ -535,6 +543,9 @@ static void P_NetUnArchivePlayers(void)
if (flags & DRONE)
players[i].drone = (mobj_t *)(size_t)READUINT32(save_p);
if (flags & BOTLEADER)
players[i].botleader = &players[READUINT8(save_p)];
players[i].camerascale = READFIXED(save_p);
players[i].shieldscale = READFIXED(save_p);

View file

@ -5349,10 +5349,10 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH);
if (player->bot == BOT_2PAI)
player->pflags |= PF_THOKKED;
else
if ((player->bot != BOT_2PAI) || (cmd->flags & TCF_SETCARRY))
player->pflags |= (PF_THOKKED|PF_CANCARRY);
else
player->pflags |= PF_THOKKED;
}
break;
case CA_GLIDEANDCLIMB:
@ -11450,6 +11450,12 @@ void P_PlayerThink(player_t *player)
{
if (B_CheckRespawn(player))
player->playerstate = PST_REBORN;
else
{
if (player->bot == BOT_2PAI)
B_UpdateBotleader(player);
B_HandleFlightIndicator(player);
}
}
if (player->playerstate == PST_REBORN)
{