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Add newlines to GL debug print.
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parent
bdc1594b07
commit
2731c9e92d
1 changed files with 3 additions and 3 deletions
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@ -868,7 +868,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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gl_vertShader = pglCreateShader(GL_VERTEX_SHADER);
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if (!gl_vertShader)
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{
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GL_DBG_Printf("LoadShaders: Error creating vertex shader %d", i);
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GL_DBG_Printf("LoadShaders: Error creating vertex shader %d\n", i);
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continue;
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}
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@ -897,7 +897,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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gl_fragShader = pglCreateShader(GL_FRAGMENT_SHADER);
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if (!gl_fragShader)
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{
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GL_DBG_Printf("LoadShaders: Error creating fragment shader %d", i);
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GL_DBG_Printf("LoadShaders: Error creating fragment shader %d\n", i);
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continue;
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}
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@ -937,7 +937,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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{
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shader->program = 0;
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shader->custom = false;
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GL_DBG_Printf("LoadShaders: Error linking shader program %d", i);
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GL_DBG_Printf("LoadShaders: Error linking shader program %d\n", i);
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continue;
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}
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