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Fix skin.sprites[i] when used with FF_SPR2SUPER
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1 changed files with 5 additions and 2 deletions
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@ -1,7 +1,7 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2014-2016 by John "JTE" Muniz.
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// Copyright (C) 2014-2024 by Sonic Team Junior.
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// Copyright (C) 2014-2025 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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@ -368,7 +368,10 @@ static int lib_numSkinsSprites(lua_State *L)
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static int lib_getSkinSpriteCompat(lua_State *L)
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{
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spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT);
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playersprite_t i = luaL_checkinteger(L, 2);
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INT32 i = luaL_checkinteger(L, 2) & (SPR2F_MASK | SPR2F_SUPER);
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if (i & SPR2F_SUPER)
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i = (i & ~SPR2F_SUPER) + NUMPLAYERSPRITES;
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if (i < 0 || i >= NUMPLAYERSPRITES*2)
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return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
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