diff --git a/src/p_enemy.c b/src/p_enemy.c index 8ff490a05..2ddbd8d29 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -5232,14 +5232,14 @@ void A_SignPlayer(mobj_t *actor) { ov->color = facecolor; ov->skin = skin; - if (ov->state-states != actor->info->seestate) + if ((statenum_t)(ov->state-states) != actor->info->seestate) P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN } else // CLEAR! sign { ov->color = SKINCOLOR_NONE; ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters - if (ov->state-states != actor->info->missilestate) + if ((statenum_t)(ov->state-states) != actor->info->missilestate) P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN } } @@ -5247,7 +5247,7 @@ void A_SignPlayer(mobj_t *actor) { ov->color = SKINCOLOR_NONE; ov->skin = NULL; - if (ov->state-states != actor->info->meleestate) + if ((statenum_t)(ov->state-states) != actor->info->meleestate) P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN if (!signcolor) signcolor = SKINCOLOR_CARBON;