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Fix Super Sonic exploiting CA_FLOAT abilities
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@ -5536,7 +5536,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
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if ((!(gametyperules & GTR_TEAMFLAGS) || !player->gotflag) && !player->exiting)
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{
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if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP)
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if (player->secondjump == 1 && player->charability != CA_DOUBLEJUMP && player->charability != CA_THOK)
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{
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fixed_t potentialmomz;
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if (player->charability == CA_SLOWFALL)
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