Merge branch SRB2:next into expos-special

This commit is contained in:
Krabs 2023-11-01 14:18:25 +00:00
commit 23b0f67900
27 changed files with 631 additions and 508 deletions

View file

@ -345,7 +345,7 @@ Debian stable:arm64:
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1C || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
@ -419,6 +419,43 @@ Debian stable Clang:
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable musl:
stage: build
allow_failure: true
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-musl"
variables:
CC: musl-gcc
LDD: musl-ldd
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install musl-tools
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 SDL=0 NOHW=1 NOZLIB=1 NOCURL=1 NOGME=1 NOOPENMPT=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian testing Clang:
extends: Debian stable Clang
@ -432,3 +469,16 @@ Debian testing Clang:
WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
CFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
LDFLAGS: -Wl,-fuse-ld=gold
Debian testing musl:
extends: Debian stable musl
image: debian:testing-slim
artifacts:
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-musl"
variables:
CC: musl-gcc
LDD: musl-ldd
LDFLAGS: -Wl,-fuse-ld=gold

View file

@ -543,13 +543,13 @@ static void CON_RecalcSize(void)
con_scalefactor = 1;
break;
case V_SMALLSCALEPATCH:
con_scalefactor = vid.smalldupx;
con_scalefactor = vid.smalldup;
break;
case V_MEDSCALEPATCH:
con_scalefactor = vid.meddupx;
con_scalefactor = vid.meddup;
break;
default: // Full scaling
con_scalefactor = vid.dupx;
con_scalefactor = vid.dup;
break;
}
@ -667,7 +667,7 @@ static void CON_MoveConsole(void)
}
// Not instant - Increment fracmovement fractionally
fracmovement += FixedMul(cons_speed.value*vid.fdupy, renderdeltatics);
fracmovement += FixedMul(cons_speed.value*vid.fdup, renderdeltatics);
if (con_curlines < con_destlines) // Move the console downwards
{
@ -1764,9 +1764,9 @@ static void CON_DrawBackpic(void)
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
// Center the backpic, and draw a vertically cropped patch.
w = (con_backpic->width * vid.dupx);
w = con_backpic->width * vid.dup;
x = (vid.width / 2) - (w / 2);
h = con_curlines/vid.dupy;
h = con_curlines/vid.dup;
// If the patch doesn't fill the entire screen,
// then fill the sides with a solid color.

View file

@ -1933,6 +1933,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_SMALLGRABCHAIN",
"S_BIGGRABCHAIN",
// Blue spring on a ball
"S_BLUESPRINGBALL",
"S_BLUESPRINGBALL2",
"S_BLUESPRINGBALL3",
"S_BLUESPRINGBALL4",
"S_BLUESPRINGBALL5",
// Yellow spring on a ball
"S_YELLOWSPRINGBALL",
"S_YELLOWSPRINGBALL2",
@ -3891,6 +3898,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BIGMACE", // Big Mace
"MT_SMALLGRABCHAIN", // Small Grab Chain
"MT_BIGGRABCHAIN", // Big Grab Chain
"MT_BLUESPRINGBALL", // Blue spring on a ball
"MT_YELLOWSPRINGBALL", // Yellow spring on a ball
"MT_REDSPRINGBALL", // Red spring on a ball
"MT_SMALLFIREBAR", // Small Firebar

View file

@ -1327,7 +1327,7 @@ void F_CreditDrawer(void)
y += 12<<FRACBITS;
break;
}
if (FixedMul(y,vid.dupy) > vid.height)
if (FixedMul(y,vid.dup) > vid.height)
break;
}
}
@ -1362,7 +1362,7 @@ void F_CreditTicker(void)
case 1: y += 30<<FRACBITS; break;
default: y += 12<<FRACBITS; break;
}
if (FixedMul(y,vid.dupy) > vid.height)
if (FixedMul(y,vid.dup) > vid.height)
break;
}
@ -2082,7 +2082,7 @@ void F_EndingDrawer(void)
if (goodending && finalecount >= TICRATE && finalecount < INFLECTIONPOINT)
{
INT32 workingtime = finalecount - TICRATE;
fixed_t radius = ((vid.width/vid.dupx)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE);
fixed_t radius = ((vid.width/vid.dup)*(INFLECTIONPOINT - TICRATE - workingtime))/(INFLECTIONPOINT - TICRATE);
angle_t fa;
INT32 eemeralds_cur[4];
char patchname[7] = "CEMGx0";
@ -2287,7 +2287,6 @@ void F_InitMenuPresValues(void)
void F_SkyScroll(const char *patchname)
{
INT32 x, basey = 0;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
patch_t *pat;
if (rendermode == render_none)
@ -2315,17 +2314,17 @@ void F_SkyScroll(const char *patchname)
curbgy %= pat->height * 16;
// Ooh, fancy frame interpolation
x = ((curbgx*dupz) + FixedInt((rendertimefrac-FRACUNIT) * curbgxspeed*dupz)) / 16;
basey = ((curbgy*dupz) + FixedInt((rendertimefrac-FRACUNIT) * curbgyspeed*dupz)) / 16;
x = ((curbgx*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgxspeed*vid.dup)) / 16;
basey = ((curbgy*vid.dup) + FixedInt((rendertimefrac-FRACUNIT) * curbgyspeed*vid.dup)) / 16;
if (x > 0) // Make sure that we don't leave the left or top sides empty
x -= pat->width * dupz;
x -= pat->width * vid.dup;
if (basey > 0)
basey -= pat->height * dupz;
basey -= pat->height * vid.dup;
for (; x < vid.width; x += pat->width * dupz)
for (; x < vid.width; x += pat->width * vid.dup)
{
for (INT32 y = basey; y < vid.height; y += pat->height * dupz)
for (INT32 y = basey; y < vid.height; y += pat->height * vid.dup)
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
}
@ -2603,7 +2602,7 @@ static void F_LoadAlacroixGraphics(SINT8 newttscale)
static void F_FigureActiveTtScale(void)
{
SINT8 newttscale = max(1, min(6, vid.dupx));
SINT8 newttscale = max(1, min(6, vid.dup));
SINT8 oldttscale = activettscale;
if (newttscale == testttscale)
@ -4095,7 +4094,7 @@ static fixed_t F_GetPromptHideHudBound(void)
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
// calc boxheight (see V_DrawPromptBack)
boxh *= vid.dupy;
boxh *= vid.dup;
boxh = (boxh * 4) + (boxh/2)*5; // 4 lines of space plus gaps between and some leeway
// return a coordinate to check

View file

@ -78,10 +78,8 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
// | /|
// |/ |
// 0--1
float sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
float pdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
float pdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
@ -90,25 +88,23 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
pdupx = pdupy = 2.0f;
pdup = 2.0f;
break;
case V_SMALLSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
pdup = 2.0f * FIXED_TO_FLOAT(vid.fsmalldup);
break;
case V_MEDSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
pdup = 2.0f * FIXED_TO_FLOAT(vid.fmeddup);
break;
}
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
sdup = 2.0f;
v[0].x = v[3].x = (x*sdupx-(gpatch->leftoffset)*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width-gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-(gpatch->topoffset)*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height-gpatch->topoffset)*pdupy)/vid.height;
v[0].x = v[3].x = (x*sdup-(gpatch->leftoffset)*pdup)/vid.width - 1;
v[2].x = v[1].x = (x*sdup+(gpatch->width-gpatch->leftoffset)*pdup)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdup-(gpatch->topoffset)*pdup)/vid.height;
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height-gpatch->topoffset)*pdup)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
@ -137,7 +133,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
// | /|
// |/ |
// 0--1
float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
float dup, fscalew, fscaleh, fwidth, fheight;
UINT8 perplayershuffle = 0;
@ -149,25 +145,21 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
dup = (float)vid.dup;
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
dupx = dupy = 1.0f;
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dupx = (float)vid.smalldupx;
dupy = (float)vid.smalldupy;
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dupx = (float)vid.meddupx;
dupy = (float)vid.meddupy;
dup = (float)vid.meddup;
break;
}
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
if (vscale != pscale)
fscaleh = FIXED_TO_FLOAT(vscale);
@ -261,8 +253,8 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (!(option & V_NOSCALESTART))
{
cx = cx * dupx;
cy = cy * dupy;
cx = cx * dup;
cy = cy * dup;
if (!(option & V_SCALEPATCHMASK))
{
@ -279,40 +271,40 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
}
}
// centre screen
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/2;
if (perplayershuffle & 4)
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
else if (perplayershuffle & 8)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
{
if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
else if (!(option & V_SNAPTOTOP))
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/2;
if (perplayershuffle & 1)
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
else if (perplayershuffle & 2)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
}
}
}
if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
{
fwidth = (float)(gpatch->width) * fscalew * dupx;
fheight = (float)(gpatch->height) * fscaleh * dupy;
fwidth = (float)(gpatch->width) * fscalew * dup;
fheight = (float)(gpatch->height) * fscaleh * dup;
}
else
{
fwidth = (float)(gpatch->width) * dupx;
fheight = (float)(gpatch->height) * dupy;
fwidth = (float)(gpatch->width) * dup;
fheight = (float)(gpatch->height) * dup;
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
@ -379,7 +371,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// | /|
// |/ |
// 0--1
float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
float dup, fscalew, fscaleh, fwidth, fheight;
UINT8 perplayershuffle = 0;
@ -391,25 +383,21 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
dup = (float)vid.dup;
switch (option & V_SCALEPATCHMASK)
{
case V_NOSCALEPATCH:
dupx = dupy = 1.0f;
dup = 1.0f;
break;
case V_SMALLSCALEPATCH:
dupx = (float)vid.smalldupx;
dupy = (float)vid.smalldupy;
dup = (float)vid.smalldup;
break;
case V_MEDSCALEPATCH:
dupx = (float)vid.meddupx;
dupy = (float)vid.meddupy;
dup = (float)vid.meddup;
break;
}
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
if (vscale != pscale)
fscaleh = FIXED_TO_FLOAT(vscale);
@ -487,8 +475,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!(option & V_NOSCALESTART))
{
cx = cx * dupx;
cy = cy * dupy;
cx = cx * dup;
cy = cy * dup;
if (!(option & V_SCALEPATCHMASK))
{
@ -496,27 +484,27 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// no the patch is cropped do not do this ever
// centre screen
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
{
if (option & V_SNAPTORIGHT)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
else if (!(option & V_SNAPTOLEFT))
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/2;
if (perplayershuffle & 4)
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
else if (perplayershuffle & 8)
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/4;
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dup))/4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
{
if (option & V_SNAPTOBOTTOM)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
else if (!(option & V_SNAPTOTOP))
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/2;
if (perplayershuffle & 1)
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
else if (perplayershuffle & 2)
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/4;
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup))/4;
}
}
}
@ -532,13 +520,13 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (pscale != FRACUNIT || vscale != FRACUNIT || (splitscreen && option & V_PERPLAYER))
{
fwidth *= fscalew * dupx;
fheight *= fscaleh * dupy;
fwidth *= fscalew * dup;
fheight *= fscaleh * dup;
}
else
{
fwidth *= dupx;
fheight *= dupy;
fwidth *= dup;
fheight *= dup;
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
@ -674,9 +662,9 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
// 0--1
v[0].x = v[3].x = 2.0f * (float)x/vid.width - 1;
v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdupx))/vid.width - 1;
v[2].x = v[1].x = 2.0f * (float)(x + patch->width*FIXED_TO_FLOAT(vid.fdup))/vid.width - 1;
v[0].y = v[1].y = 1.0f - 2.0f * (float)y/vid.height;
v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdupy))/vid.height;
v[2].y = v[3].y = 1.0f - 2.0f * (float)(y + patch->height*FIXED_TO_FLOAT(vid.fdup))/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
@ -866,35 +854,33 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
if (!(color & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
fx *= vid.dup;
fy *= vid.dup;
fw *= vid.dup;
fh *= vid.dup;
fx *= dupx;
fy *= dupy;
fw *= dupx;
fh *= dupy;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
if (perplayershuffle & 4)
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
else if (perplayershuffle & 8)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
if (perplayershuffle & 1)
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
else if (perplayershuffle & 2)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
}
}
@ -1032,10 +1018,10 @@ void HWR_DrawViewBorder(INT32 clearlines)
clearlines = BASEVIDHEIGHT; // refresh all
// calc view size based on original game resolution
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdupx));
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwindowx), vid.fdup));
// top
HWR_DrawFlatFill(0, 0,
@ -1250,35 +1236,35 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
if (!(color & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
float dup = (float)vid.dup;
fx *= dupx;
fy *= dupy;
fw *= dupx;
fh *= dupy;
fx *= dup;
fy *= dup;
fw *= dup;
fh *= dup;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dup) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 2;
if (perplayershuffle & 4)
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 4;
else if (perplayershuffle & 8)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dup)) / 4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dup) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 2;
if (perplayershuffle & 1)
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 4;
else if (perplayershuffle & 2)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dup)) / 4;
}
}
@ -1416,8 +1402,6 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (!(color & V_NOSCALESTART))
{
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{
RGBA_t rgbaColour = V_GetColor(color);
@ -1430,33 +1414,33 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
return;
}
fx *= dupx;
fy *= dupy;
fw *= dupx;
fh *= dupy;
fx *= vid.dup;
fy *= vid.dup;
fw *= vid.dup;
fh *= vid.dup;
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * vid.dup) > 1.0E-36f)
{
if (color & V_SNAPTORIGHT)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup));
else if (!(color & V_SNAPTOLEFT))
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 2;
if (perplayershuffle & 4)
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx -= ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
else if (perplayershuffle & 8)
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
fx += ((float)vid.width - ((float)BASEVIDWIDTH * vid.dup)) / 4;
}
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * vid.dup) > 1.0E-36f)
{
// same thing here
if (color & V_SNAPTOBOTTOM)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup));
else if (!(color & V_SNAPTOTOP))
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 2;
if (perplayershuffle & 1)
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
else if (perplayershuffle & 2)
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * vid.dup)) / 4;
}
}

View file

@ -341,6 +341,7 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_BMCH
&lspr[NOLIGHT], // SPR_SMCE
&lspr[NOLIGHT], // SPR_BMCE
&lspr[NOLIGHT], // SPR_BSPB
&lspr[NOLIGHT], // SPR_YSPB
&lspr[NOLIGHT], // SPR_RSPB
&lspr[REDBALL_L], // SPR_SFBR

View file

@ -229,6 +229,8 @@ void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *col
// Clamp the light level, since it can sometimes go out of the 0-255 range from animations
light_level = min(max(light_level, 0), 255);
V_CubeApply(&tint_color.s.red, &tint_color.s.green, &tint_color.s.blue);
V_CubeApply(&fade_color.s.red, &fade_color.s.green, &fade_color.s.blue);
Surface->PolyColor.rgba = poly_color.rgba;
Surface->TintColor.rgba = tint_color.rgba;
Surface->FadeColor.rgba = fade_color.rgba;

View file

@ -250,6 +250,7 @@ char sprnames[NUMSPRITES + 1][5] =
"BMCH", // Big Mace Chain
"SMCE", // Small Mace
"BMCE", // Big Mace
"BSPB", // Blue spring on a ball
"YSPB", // Yellow spring on a ball
"RSPB", // Red spring on a ball
"SFBR", // Small Firebar
@ -2297,6 +2298,13 @@ state_t states[NUMSTATES] =
{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN
{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN
// Blue spring on a ball
{SPR_BSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUESPRINGBALL
{SPR_BSPB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRINGBALL3}, // S_BLUESPRINGBALL2
{SPR_BSPB, 3, 1, {NULL}, 0, 0, S_BLUESPRINGBALL4}, // S_BLUESPRINGBALL3
{SPR_BSPB, 2, 1, {NULL}, 0, 0, S_BLUESPRINGBALL5}, // S_BLUESPRINGBALL4
{SPR_BSPB, 1, 1, {NULL}, 0, 0, S_BLUESPRINGBALL}, // S_BLUESPRINGBALL5
// Yellow spring on a ball
{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWSPRINGBALL
{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3}, // S_YELLOWSPRINGBALL2
@ -11679,6 +11687,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BLUESPRINGBALL
1133, // doomednum
S_BLUESPRINGBALL, // spawnstate
1000, // spawnhealth
S_BLUESPRINGBALL2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
1, // display offset
11*FRACUNIT, // mass
0, // damage
sfx_mswing, // activesound
MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
S_BLUESPRINGBALL2 // raisestate
},
{ // MT_YELLOWSPRINGBALL
1134, // doomednum
S_YELLOWSPRINGBALL, // spawnstate

View file

@ -797,6 +797,7 @@ typedef enum sprite
SPR_BMCH, // Big Mace Chain
SPR_SMCE, // Small Mace
SPR_BMCE, // Big Mace
SPR_BSPB, // Blue spring on a ball
SPR_YSPB, // Yellow spring on a ball
SPR_RSPB, // Red spring on a ball
SPR_SFBR, // Small Firebar
@ -2744,6 +2745,13 @@ typedef enum state
S_SMALLGRABCHAIN,
S_BIGGRABCHAIN,
// Blue spring on a ball
S_BLUESPRINGBALL,
S_BLUESPRINGBALL2,
S_BLUESPRINGBALL3,
S_BLUESPRINGBALL4,
S_BLUESPRINGBALL5,
// Yellow spring on a ball
S_YELLOWSPRINGBALL,
S_YELLOWSPRINGBALL2,
@ -4722,6 +4730,7 @@ typedef enum mobj_type
MT_BIGMACE, // Big Mace
MT_SMALLGRABCHAIN, // Small Grab Chain
MT_BIGGRABCHAIN, // Big Grab Chain
MT_BLUESPRINGBALL, // Blue spring on a ball
MT_YELLOWSPRINGBALL, // Yellow spring on a ball
MT_REDSPRINGBALL, // Red spring on a ball
MT_SMALLFIREBAR, // Small Firebar

View file

@ -1567,6 +1567,19 @@ static int lib_pInstaThrust(lua_State *L)
return 0;
}
static int lib_pInstaThrustEvenIn2D(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t angle = luaL_checkangle(L, 2);
fixed_t move = luaL_checkfixed(L, 3);
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
P_InstaThrustEvenIn2D(mo, angle, move);
return 0;
}
static int lib_pReturnThrustX(lua_State *L)
{
angle_t angle;
@ -2229,6 +2242,40 @@ static int lib_pThrust(lua_State *L)
return 0;
}
static int lib_pThrustEvenIn2D(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t angle = luaL_checkangle(L, 2);
fixed_t move = luaL_checkfixed(L, 3);
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
P_ThrustEvenIn2D(mo, angle, move);
return 0;
}
static int lib_pVectorInstaThrust(lua_State *L)
{
fixed_t xa = luaL_checkfixed(L, 1);
fixed_t xb = luaL_checkfixed(L, 2);
fixed_t xc = luaL_checkfixed(L, 3);
fixed_t ya = luaL_checkfixed(L, 4);
fixed_t yb = luaL_checkfixed(L, 5);
fixed_t yc = luaL_checkfixed(L, 6);
fixed_t za = luaL_checkfixed(L, 7);
fixed_t zb = luaL_checkfixed(L, 8);
fixed_t zc = luaL_checkfixed(L, 9);
fixed_t momentum = luaL_checkfixed(L, 10);
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 11, META_MOBJ));
NOHUD
INLEVEL
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
P_VectorInstaThrust(xa, xb, xc, ya, yb, yc, za, zb, zc, momentum, mo);
return 0;
}
static int lib_pSetMobjStateNF(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -4138,6 +4185,7 @@ static luaL_Reg lib[] = {
{"P_DoPlayerFinish",lib_pDoPlayerFinish},
{"P_DoPlayerExit",lib_pDoPlayerExit},
{"P_InstaThrust",lib_pInstaThrust},
{"P_InstaThrustEvenIn2D",lib_pInstaThrustEvenIn2D},
{"P_ReturnThrustX",lib_pReturnThrustX},
{"P_ReturnThrustY",lib_pReturnThrustY},
{"P_LookForEnemies",lib_pLookForEnemies},
@ -4192,6 +4240,8 @@ static luaL_Reg lib[] = {
// p_spec
{"P_Thrust",lib_pThrust},
{"P_ThrustEvenIn2D",lib_pThrustEvenIn2D},
{"P_VectorInstaThrust",lib_pVectorInstaThrust},
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
{"P_DoSuperTransformation",lib_pDoSuperTransformation},
{"P_ExplodeMissile",lib_pExplodeMissile},

View file

@ -374,6 +374,9 @@ static int lib_cvRegisterVar(lua_State *L)
size_t count = 0;
CV_PossibleValue_t *cvpv;
const char * const MINMAX[2] = {"MIN", "MAX"};
int minmax_unset = 3;
lua_pushnil(L);
while (lua_next(L, 4))
{
@ -392,16 +395,45 @@ static int lib_cvRegisterVar(lua_State *L)
lua_pushnil(L);
while (lua_next(L, 4))
{
INT32 n;
const char * strval;
// stack: [...] PossibleValue table, index, value
// 4 5 6
if (lua_type(L, 5) != LUA_TSTRING
|| lua_type(L, 6) != LUA_TNUMBER)
FIELDERROR("PossibleValue", "custom PossibleValue table requires a format of string=integer, i.e. {MIN=0, MAX=9999}");
cvpv[i].strvalue = Z_StrDup(lua_tostring(L, 5));
cvpv[i].value = (INT32)lua_tonumber(L, 6);
i++;
strval = lua_tostring(L, 5);
if (
stricmp(strval, MINMAX[n=0]) == 0 ||
stricmp(strval, MINMAX[n=1]) == 0
){
/* need to shift forward */
if (minmax_unset == 3)
{
memmove(&cvpv[2], &cvpv[0],
i * sizeof *cvpv);
i += 2;
}
cvpv[n].strvalue = MINMAX[n];
minmax_unset &= ~(1 << n);
}
else
{
n = i++;
cvpv[n].strvalue = Z_StrDup(strval);
}
cvpv[n].value = (INT32)lua_tonumber(L, 6);
lua_pop(L, 1);
}
if (minmax_unset && minmax_unset != 3)
FIELDERROR("PossibleValue", "custom PossibleValue table requires requires both MIN and MAX keys if one is present");
cvpv[i].value = 0;
cvpv[i].strvalue = NULL;
cvar->PossibleValue = cvpv;

View file

@ -1206,19 +1206,11 @@ static int libd_height(lua_State *L)
return 1;
}
static int libd_dupx(lua_State *L)
static int libd_dup(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dupx); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdupx); // push fixed point scale (position scale)
return 2;
}
static int libd_dupy(lua_State *L)
{
HUDONLY
lua_pushinteger(L, vid.dupy); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdupy); // push fixed point scale (position scale)
lua_pushinteger(L, vid.dup); // push integral scale (patch scale)
lua_pushfixed(L, vid.fdup); // push fixed point scale (position scale)
return 2;
}
@ -1338,8 +1330,8 @@ static luaL_Reg lib_draw[] = {
// properties
{"width", libd_width},
{"height", libd_height},
{"dupx", libd_dupx},
{"dupy", libd_dupy},
{"dupx", libd_dup},
{"dupy", libd_dup},
{"renderer", libd_renderer},
{"localTransFlag", libd_getlocaltransflag},
{"userTransFlag", libd_getusertransflag},

View file

@ -462,7 +462,7 @@ static void GIF_headwrite(void)
// Image width/height
if (gif_downscale)
{
scrbuf_downscaleamt = vid.dupx;
scrbuf_downscaleamt = vid.dup;
rwidth = (vid.width / scrbuf_downscaleamt);
rheight = (vid.height / scrbuf_downscaleamt);
}

View file

@ -214,7 +214,7 @@ static fixed_t lsoffs[2];
#define lshli levelselectselect[2]
#define lshseperation 101
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dupy)) //62
#define lsbasevseperation ((62*vid.height)/(BASEVIDHEIGHT*vid.dup)) //62
#define lsheadingheight 16
#define getheadingoffset(row) (levelselect.rows[row].header[0] ? lsheadingheight : 0)
#define lsvseperation(row) (lsbasevseperation + getheadingoffset(row))
@ -3574,16 +3574,16 @@ void M_Drawer(void)
{
if (customversionstring[0] != '\0')
{
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT, "Mod version:");
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, customversionstring);
}
else
{
#ifdef DEVELOP // Development -- show revision / branch info
V_DrawThinString(vid.dupx, vid.height - 17*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
V_DrawThinString(vid.dup, vid.height - 17*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
#else // Regular build
V_DrawThinString(vid.dupx, vid.height - 9*vid.dupy, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
V_DrawThinString(vid.dup, vid.height - 9*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
#endif
}
}
@ -5757,16 +5757,15 @@ static void M_DrawRecordAttackForeground(void)
INT32 i;
INT32 height = (fg->height / 2);
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
for (i = -12; i < (BASEVIDHEIGHT/height) + 12; i++)
{
INT32 y = ((i*height) - (height - ((FixedInt(recatkdrawtimer*2))%height)));
// don't draw above the screen
{
INT32 sy = FixedMul(y, dupz<<FRACBITS) >> FRACBITS;
if (vid.height != BASEVIDHEIGHT * dupz)
sy += (vid.height - (BASEVIDHEIGHT * dupz)) / 2;
INT32 sy = FixedMul(y, vid.dup<<FRACBITS) >> FRACBITS;
if (vid.height != BASEVIDHEIGHT * vid.dup)
sy += (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
if ((sy+height) < 0)
continue;
}
@ -5790,13 +5789,12 @@ static void M_DrawRecordAttackForeground(void)
static void M_DrawNightsAttackMountains(void)
{
static fixed_t bgscrollx;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
INT16 w = background->width;
INT32 x = FixedInt(-bgscrollx) % w;
INT32 y = BASEVIDHEIGHT - (background->height * 2);
if (vid.height != BASEVIDHEIGHT * dupz)
if (vid.height != BASEVIDHEIGHT * vid.dup)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
@ -5952,7 +5950,7 @@ static void M_DrawLevelPlatterMenu(void)
}
// draw from top to bottom
while (y < (vid.height/vid.dupy))
while (y < (vid.height/vid.dup))
{
M_DrawLevelPlatterRow(iter, y);
y += lsvseperation(iter);
@ -7799,9 +7797,9 @@ static void M_DrawSoundTest(void)
}
}
y = (BASEVIDWIDTH-(vid.width/vid.dupx))/2;
y = (BASEVIDWIDTH-(vid.width/vid.dup))/2;
V_DrawFill(y, 20, vid.width/vid.dupx, 24, 159);
V_DrawFill(y, 20, vid.width/vid.dup, 24, 159);
{
static fixed_t st_scroll = -FRACUNIT;
const char* titl;
@ -8371,8 +8369,8 @@ static void M_DrawLoadGameData(void)
INT32 i, prev_i = 1, savetodraw, x, y, hsep = 90;
skin_t *charskin = NULL;
if (vid.width != BASEVIDWIDTH*vid.dupx)
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dupx);
if (vid.width != BASEVIDWIDTH*vid.dup)
hsep = (hsep*vid.width)/(BASEVIDWIDTH*vid.dup);
for (i = 2; prev_i; i = -(i + ((UINT32)i >> 31))) // draws from outwards in; 2, -2, 1, -1, 0
{
@ -9357,7 +9355,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
INT16 bgwidth = charbg->width;
INT16 fgwidth = charfg->width;
INT32 x, y;
INT32 w = (vid.width/vid.dupx);
INT32 w = (vid.width/vid.dup);
if (abs(char_scroll) > FRACUNIT/4)
char_scroll -= FixedMul((char_scroll>>2), renderdeltatics);
@ -9393,7 +9391,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
// Background and borders
V_DrawFill(0, 0, bgwidth, vid.height, V_SNAPTOTOP|colormap[101]);
{
INT32 sw = (BASEVIDWIDTH * vid.dupx);
INT32 sw = (BASEVIDWIDTH * vid.dup);
INT32 bw = (vid.width - sw) / 2;
col = colormap[106];
if (bw)
@ -10815,7 +10813,7 @@ void M_DrawMarathon(void)
const char *cvstring;
char *work;
angle_t fa;
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy), xspan = (vid.width/dupz), yspan = (vid.height/dupz), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
INT32 xspan = (vid.width/vid.dup), yspan = (vid.height/vid.dup), diffx = (xspan - BASEVIDWIDTH)/2, diffy = (yspan - BASEVIDHEIGHT)/2, maxy = BASEVIDHEIGHT + diffy;
curbgxspeed = 0;
curbgyspeed = 18;
@ -10888,16 +10886,17 @@ void M_DrawMarathon(void)
INT32 trans = V_60TRANS+((cnt&~3)<<(V_ALPHASHIFT-2));
INT32 height = fg->height / 2;
char patchname[7] = "CEMGx0";
INT32 dup;
dupz = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
dupz = ((dupz>>FRACBITS) % height);
dup = (w*7)/6; //(w*42*120)/(360*6); -- I don't know why this works but I'm not going to complain.
dup = ((dup>>FRACBITS) % height);
y = height/2;
while (y+dupz >= -diffy)
while (y+dup >= -diffy)
y -= height;
while (y-2-dupz < maxy)
while (y-2-dup < maxy)
{
V_DrawFixedPatch(((BASEVIDWIDTH-190)<<(FRACBITS-1)), (y-2-dupz)<<FRACBITS, FRACUNIT/2, trans, fg, NULL);
V_DrawFixedPatch(((BASEVIDWIDTH+190)<<(FRACBITS-1)), (y+dupz)<<FRACBITS, FRACUNIT/2, trans|V_FLIP, fg, NULL);
V_DrawFixedPatch(((BASEVIDWIDTH-190)<<(FRACBITS-1)), (y-2-dup)<<FRACBITS, FRACUNIT/2, trans, fg, NULL);
V_DrawFixedPatch(((BASEVIDWIDTH+190)<<(FRACBITS-1)), (y+dup)<<FRACBITS, FRACUNIT/2, trans|V_FLIP, fg, NULL);
y += height;
}
@ -10915,16 +10914,16 @@ void M_DrawMarathon(void)
}
height = 18; // prevents the need for the next line
//dupz = (w*height)/18;
dupz = ((w>>FRACBITS) % height);
y = dupz+(height/4);
x = 105+dupz;
//dup = (w*height)/18;
dup = ((w>>FRACBITS) % height);
y = dup+(height/4);
x = 105+dup;
while (y >= -diffy)
{
x -= height;
y -= height;
}
while (y-dupz < maxy && x < (xspan/2))
while (y-dup < maxy && x < (xspan/2))
{
V_DrawFill((BASEVIDWIDTH/2)-x-height, -diffy, height, diffy+y+height, 153);
V_DrawFill((BASEVIDWIDTH/2)+x, (maxy-y)-height, height, height+y, 153);

View file

@ -989,7 +989,7 @@ static inline boolean M_PNGLib(void)
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
{
png_uint_16 downscale = apng_downscale ? vid.dupx : 1;
png_uint_16 downscale = apng_downscale ? vid.dup : 1;
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
PNG_CONST png_uint_32 width = vid.width / downscale;
@ -1055,7 +1055,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
apng_downscale = (!!cv_apng_downscale.value);
downscale = apng_downscale ? vid.dupx : 1;
downscale = apng_downscale ? vid.dup : 1;
apng_FILE = fopen(filename,"wb+"); // + mode for reading
if (!apng_FILE)

View file

@ -1241,7 +1241,7 @@ static void SetColorLocal(INT32 playernum, UINT16 color)
//
static void SendNameAndColor(void)
{
char buf[MAXPLAYERNAME+6];
char buf[MAXPLAYERNAME+7];
char *p;
p = buf;

View file

@ -535,6 +535,9 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
boolean P_CheckMissileSpawn(mobj_t *th);
void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo);
void P_DoSuperTransformation(player_t *player, boolean giverings);
void P_ExplodeMissile(mobj_t *mo);
void P_CheckGravity(mobj_t *mo, boolean affect);

View file

@ -10544,6 +10544,7 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
case MT_SMALLGRABCHAIN:
case MT_BIGGRABCHAIN:
case MT_BLUESPRINGBALL:
case MT_YELLOWSPRINGBALL:
case MT_REDSPRINGBALL:

View file

@ -175,7 +175,7 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].flashpal);
WRITEUINT16(save_p, players[i].flashcount);
WRITEUINT8(save_p, players[i].skincolor);
WRITEUINT16(save_p, players[i].skincolor);
WRITEINT32(save_p, players[i].skin);
WRITEUINT32(save_p, players[i].availabilities);
WRITEUINT32(save_p, players[i].score);
@ -404,7 +404,7 @@ static void P_NetUnArchivePlayers(void)
players[i].flashpal = READUINT16(save_p);
players[i].flashcount = READUINT16(save_p);
players[i].skincolor = READUINT8(save_p);
players[i].skincolor = READUINT16(save_p);
players[i].skin = READINT32(save_p);
players[i].availabilities = READUINT32(save_p);
players[i].score = READUINT32(save_p);

View file

@ -106,8 +106,7 @@ void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move)
mo->momy += FixedMul(move, FINESINE(angle));
}
#if 0
static inline void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
{
angle >>= ANGLETOFINESHIFT;
@ -115,7 +114,7 @@ static inline void P_ThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move)
mo->momy += FixedMul(move, FINESINE(angle));
}
static inline void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed_t ya, fixed_t yb, fixed_t yc,
fixed_t za, fixed_t zb, fixed_t zc, fixed_t momentum, mobj_t *mo)
{
fixed_t a1, b1, c1, a2, b2, c2, i, j, k;
@ -145,7 +144,6 @@ static inline void P_VectorInstaThrust(fixed_t xa, fixed_t xb, fixed_t xc, fixed
mo->momy = j;
mo->momz = k;
}
#endif
//
// P_InstaThrust

View file

@ -75,6 +75,6 @@ void R_SetupSkyDraw(void)
*/
void R_SetSkyScale(void)
{
fixed_t difference = vid.fdupx-(vid.dupx<<FRACBITS);
skyscale = FixedDiv(fovtan, vid.fdupx+difference);
fixed_t difference = vid.fdup-(vid.dup<<FRACBITS);
skyscale = FixedDiv(fovtan, vid.fdup+difference);
}

View file

@ -494,7 +494,7 @@ void SCR_CalculateFPS(void)
void SCR_DisplayTicRate(void)
{
INT32 ticcntcolor = 0;
const INT32 h = vid.height-(8*vid.dupy);
const INT32 h = vid.height-(8*vid.dup);
UINT32 cap = R_GetFramerateCap();
double fps = round(averageFPS);
@ -530,7 +530,7 @@ void SCR_DisplayTicRate(void)
width = V_StringWidth(drawnstr, V_NOSCALESTART);
V_DrawString(vid.width - ((7 * 8 * vid.dupx) + V_StringWidth("FPS: ", V_NOSCALESTART)), h,
V_DrawString(vid.width - ((7 * 8 * vid.dup) + V_StringWidth("FPS: ", V_NOSCALESTART)), h,
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
V_DrawString(vid.width - width, h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, drawnstr);
@ -589,7 +589,7 @@ void SCR_ClosedCaptions(void)
if (closedcaptions[i].b)
{
y -= closedcaptions[i].b * vid.dupy;
y -= closedcaptions[i].b * vid.dup;
if (renderisnewtic)
{
closedcaptions[i].b--;
@ -639,9 +639,9 @@ void SCR_DisplayMarathonInfo(void)
#define PRIMEV1 13
#define PRIMEV2 17 // I can't believe it! I'm on TV!
antisplice[0] += (entertic - oldentertics)*PRIMEV2;
antisplice[0] %= PRIMEV1*((vid.width/vid.dupx)+1);
antisplice[0] %= PRIMEV1*((vid.width/vid.dup)+1);
antisplice[1] += (entertic - oldentertics)*PRIMEV1;
antisplice[1] %= PRIMEV1*((vid.width/vid.dupx)+1);
antisplice[1] %= PRIMEV1*((vid.width/vid.dup)+1);
str = va("%i:%02i:%02i.%02i",
G_TicsToHours(marathontime),
G_TicsToMinutes(marathontime, false),

View file

@ -59,19 +59,19 @@ typedef struct viddef_s
} u;
INT32 recalc; // if true, recalc vid-based stuff
UINT8 *direct; // linear frame buffer, or vga base mem.
INT32 dupx, dupy; // scale 1, 2, 3 value for menus & overlays
INT32/*fixed_t*/ fdupx, fdupy; // same as dupx, dupy, but exact value when aspect ratio isn't 320/200
INT32 dup; // scale 1, 2, 3 value for menus & overlays
INT32/*fixed_t*/ fdup; // same as dup, but exact value when aspect ratio isn't 320/200
INT32 bpp; // BYTES per pixel: 1 = 256color, 2 = highcolor
INT32 baseratio; // Used to get the correct value for lighting walls
// for Win32 version
DNWH WndParent; // handle of the application's window
UINT8 smalldupx, smalldupy; // factor for a little bit of scaling
UINT8 meddupx, meddupy; // factor for moderate, but not full, scaling
UINT8 smalldup; // factor for a little bit of scaling
UINT8 meddup; // factor for moderate, but not full, scaling
#ifdef HWRENDER
INT32/*fixed_t*/ fsmalldupx, fsmalldupy;
INT32/*fixed_t*/ fmeddupx, fmeddupy;
INT32/*fixed_t*/ fsmalldup;
INT32/*fixed_t*/ fmeddup;
INT32 glstate;
#endif
} viddef_t;

View file

@ -513,10 +513,10 @@ static void ST_drawDebugInfo(void)
#define VFLAGS V_MONOSPACE|V_SNAPTOTOP|V_SNAPTORIGHT
if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dupx == 1)
if ((moviemode == MM_GIF && cv_gif_downscale.value) || vid.dup == 1)
{
textfunc = V_DrawRightAlignedString;
lowh = ((vid.height/vid.dupy) - 16);
lowh = ((vid.height/vid.dup) - 16);
}
else
{

File diff suppressed because it is too large Load diff

View file

@ -36,7 +36,7 @@ cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation,
// Allocates buffer screens, call before R_Init.
void V_Init(void);
// Recalculates the viddef (dupx, dupy, etc.) according to the current screen resolution.
// Recalculates the viddef (dup, fdup, etc.) according to the current screen resolution.
void V_Recalc(void);
// Color look-up table

View file

@ -536,7 +536,7 @@ void Y_IntermissionDrawer(void)
if (animatetic && (tic_t)intertic >= animatetic)
{
const INT32 scradjust = (vid.width/vid.dupx)>>3; // 40 for BASEVIDWIDTH
const INT32 scradjust = (vid.width/vid.dup)>>3; // 40 for BASEVIDWIDTH
INT32 animatetimer = (intertic - animatetic);
if (animatetimer <= 16)
{
@ -687,7 +687,7 @@ void Y_IntermissionDrawer(void)
if (intertic > 1)
{
if (stagefailed && data.spec.emeraldy < (vid.height/vid.dupy)+16)
if (stagefailed && data.spec.emeraldy < (vid.height/vid.dup)+16)
{
emeraldx += intertic - 6;
}
@ -1163,7 +1163,7 @@ void Y_Ticker(void)
}
else
{
if (data.spec.emeraldy < (vid.height/vid.dupy)+16)
if (data.spec.emeraldy < (vid.height/vid.dup)+16)
{
data.spec.emeraldy += (++data.spec.emeraldmomy);
}