Cleaned up leftover comments

This commit is contained in:
CobaltBW 2021-07-15 15:09:02 -07:00
parent 48514ee88d
commit 22f42efb61
4 changed files with 7 additions and 29 deletions

View file

@ -102,7 +102,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC) if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC)
{ {
boolean isrelevant = (sonic->player->powers[pw_carry] == CR_MACESPIN || sonic->player->powers[pw_carry] == CR_GENERIC); boolean isrelevant = (sonic->player->powers[pw_carry] == CR_MACESPIN || sonic->player->powers[pw_carry] == CR_GENERIC);
//dist = P_AproxDistance(tails->x-sonic->x, tails->y-sonic->y); //! This is totally redundant.
if (sonic->player->cmd.buttons & BT_JUMP && (sonic->player->pflags & PF_JUMPED) && isrelevant) if (sonic->player->cmd.buttons & BT_JUMP && (sonic->player->pflags & PF_JUMPED) && isrelevant)
cmd->buttons |= BT_JUMP; cmd->buttons |= BT_JUMP;
if (isrelevant) if (isrelevant)
@ -402,8 +401,6 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
{ {
player_t *player = mo->player; player_t *player = mo->player;
// don't try to do stuff if your sonic is in a minecart or something // don't try to do stuff if your sonic is in a minecart or something
//if (players[consoleplayer].powers[pw_carry] && players[consoleplayer].powers[pw_carry] != CR_PLAYER)
//!!!
if (&player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER) if (&player->botleader && player->botleader->powers[pw_carry] && player->botleader->powers[pw_carry] != CR_PLAYER)
return; return;
// Turn the virtual keypresses into ticcmd_t. // Turn the virtual keypresses into ticcmd_t.
@ -576,7 +573,6 @@ void B_RespawnBot(INT32 playernum)
player->powers[pw_spacetime] = sonic->player->powers[pw_spacetime]; player->powers[pw_spacetime] = sonic->player->powers[pw_spacetime];
player->powers[pw_gravityboots] = sonic->player->powers[pw_gravityboots]; player->powers[pw_gravityboots] = sonic->player->powers[pw_gravityboots];
player->powers[pw_nocontrol] = sonic->player->powers[pw_nocontrol]; player->powers[pw_nocontrol] = sonic->player->powers[pw_nocontrol];
//!!! Nuke the speed equivalencies
player->pflags |= PF_AUTOBRAKE|(sonic->player->pflags & PF_DIRECTIONCHAR); player->pflags |= PF_AUTOBRAKE|(sonic->player->pflags & PF_DIRECTIONCHAR);
P_TeleportMove(tails, x, y, z); P_TeleportMove(tails, x, y, z);

View file

@ -3025,7 +3025,7 @@ void G_DoReborn(INT32 playernum)
// Make sure objectplace is OFF when you first start the level! // Make sure objectplace is OFF when you first start the level!
OP_ResetObjectplace(); OP_ResetObjectplace();
//! Tailsbot // Tailsbot
if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN)
{ // Bots respawn next to their master. { // Bots respawn next to their master.
mobj_t *oldmo = NULL; mobj_t *oldmo = NULL;

View file

@ -1839,7 +1839,6 @@ void P_XYMovement(mobj_t *mo)
// blocked move // blocked move
moved = false; moved = false;
//!!!
if (player) if (player)
B_MoveBlocked(player); B_MoveBlocked(player);

View file

@ -776,7 +776,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
{ {
UINT8 oldmare, oldmarelap, oldmarebonuslap; UINT8 oldmare, oldmarelap, oldmarebonuslap;
//! Bots can't be NiGHTSerized, silly!1 :P // Bots can't be NiGHTSerized, silly!1 :P
if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN)
return; return;
@ -1188,7 +1188,7 @@ void P_GivePlayerRings(player_t *player, INT32 num_rings)
{ {
if (!player) if (!player)
return; return;
//!
if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader) if ((player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN) && player->botleader)
player = player->botleader; player = player->botleader;
@ -5965,23 +5965,6 @@ static void P_3dMovement(player_t *player)
acceleration = 96 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * 40; acceleration = 96 + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * 40;
topspeed = normalspd; topspeed = normalspd;
} }
//! Kill this!
/* else if (player->bot == BOT_2PAI || player->bot == BOT_2PHUMAN)
{ // Bot steals player 1's stats
normalspd = FixedMul(players[consoleplayer].normalspeed, player->mo->scale);
thrustfactor = players[consoleplayer].thrustfactor;
acceleration = players[consoleplayer].accelstart + (FixedDiv(player->speed, player->mo->scale)>>FRACBITS) * players[consoleplayer].acceleration;
if (player->powers[pw_tailsfly])
topspeed = normalspd/2;
else if (player->mo->eflags & (MFE_UNDERWATER|MFE_GOOWATER))
{
topspeed = normalspd/2;
acceleration = 2*acceleration/3;
}
else
topspeed = normalspd;
} */
else else
{ {
if (player->powers[pw_super] || player->powers[pw_sneakers]) if (player->powers[pw_super] || player->powers[pw_sneakers])
@ -11488,7 +11471,7 @@ void P_PlayerThink(player_t *player)
I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri)); I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri));
#endif #endif
//! Reset terrain blocked status for this frame // Reset terrain blocked status for this frame
player->blocked = false; player->blocked = false;
// todo: Figure out what is actually causing these problems in the first place... // todo: Figure out what is actually causing these problems in the first place...
@ -11641,7 +11624,7 @@ void P_PlayerThink(player_t *player)
INT32 i; INT32 i;
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ //! {
if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
continue; continue;
if (players[i].lives <= 0) if (players[i].lives <= 0)
@ -11673,7 +11656,7 @@ void P_PlayerThink(player_t *player)
INT32 i, total = 0, exiting = 0; INT32 i, total = 0, exiting = 0;
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ //! {
if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN) if (!playeringame[i] || players[i].spectator || players[i].bot == BOT_2PAI || players[i].bot == BOT_2PHUMAN)
continue; continue;
if (players[i].quittime > 30 * TICRATE) if (players[i].quittime > 30 * TICRATE)
@ -12614,7 +12597,7 @@ void P_PlayerAfterThink(player_t *player)
player->mo->momy = tails->momy; player->mo->momy = tails->momy;
player->mo->momz = tails->momz; player->mo->momz = tails->momz;
} }
//!
if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI) if (G_CoopGametype() && tails->player && tails->player->bot != BOT_2PAI)
{ {
player->mo->angle = tails->angle; player->mo->angle = tails->angle;