Snapping for showping, so it doesn't jump way up on non-green

This commit is contained in:
James R 2019-11-17 18:52:05 -08:00
parent 2584241a44
commit 22421b1031
3 changed files with 13 additions and 12 deletions

View file

@ -2322,13 +2322,14 @@ void HU_Erase(void)
//
// HU_drawPing
//
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext)
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags)
{
UINT8 numbars = 1; // how many ping bars do we draw?
UINT8 barcolor = 35; // color we use for the bars (green, yellow or red)
SINT8 i = 0;
SINT8 yoffset = 6;
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping), V_ALLOWLOWERCASE)/2);
INT32 dx = x+1 - (V_SmallStringWidth(va("%dms", ping),
V_ALLOWLOWERCASE|flags)/2);
if (ping < 128)
{
@ -2342,13 +2343,13 @@ void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext)
}
if (!notext || vid.width >= 640) // how sad, we're using a shit resolution.
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE, va("%dms", ping));
V_DrawSmallString(dx, y+4, V_ALLOWLOWERCASE|flags, va("%dms", ping));
for (i=0; (i<3); i++) // Draw the ping bar
{
V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31);
V_DrawFill(x+2 *(i-1), y+yoffset-4, 2, 8-yoffset, 31|flags);
if (i < numbars)
V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor);
V_DrawFill(x+2 *(i-1), y+yoffset-3, 1, 8-yoffset-1, barcolor|flags);
yoffset -= 2;
}
@ -2379,7 +2380,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
if (!splitscreen) // don't draw it on splitscreen,
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
}
@ -2578,7 +2579,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
if (!splitscreen)
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true);
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true, 0);
//else
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
}
@ -2702,7 +2703,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
if (!splitscreen)
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false);
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
}
@ -2733,7 +2734,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
strlcpy(name, tab[i].name, 7);
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false);
HU_drawPing(x+ 113, y+2, playerpingtable[tab[i].num], false, 0);
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
@ -2841,7 +2842,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
if (!splitscreen) // don't draw it on splitscreen,
{
if (!(tab[i].num == serverplayer))
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true);
HU_drawPing(x+ 135, y+3, playerpingtable[tab[i].num], true, 0);
//else
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
}

View file

@ -113,7 +113,7 @@ void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_Erase(void);
void HU_clearChatChars(void);
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext); // Lat': Ping drawer for scoreboard.
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, boolean notext, INT32 flags); // Lat': Ping drawer for scoreboard.
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);

View file

@ -434,7 +434,7 @@ void SCR_DisplayLocalPing(void)
if (cv_showping.value == 1 || (cv_showping.value == 2 && servermaxping && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
{
INT32 dispy = cv_ticrate.value ? 181 : 190;
HU_drawPing(307, dispy, ping, true);
HU_drawPing(307, dispy, ping, true, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
}
}