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Checking MFE_VERTICALFLIP matching is actually redundant..
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@ -1043,7 +1043,6 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
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if ((thing->flags & MF_PUSHABLE) // not carrying a player
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&& (tmthing->player->powers[pw_carry] == CR_NONE) // player is not already riding something
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&& !(tmthing->player->powers[pw_ignorelatch] & (1<<15))
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&& ((tmthing->eflags & MFE_VERTICALFLIP) == (thing->eflags & MFE_VERTICALFLIP) || tmthing->player->powers[pw_gravityboots])
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&& (P_MobjFlip(tmthing)*tmthing->momz <= 0)
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&& ((!(tmthing->eflags & MFE_VERTICALFLIP) && abs(thing->z + thing->height - tmthing->z) < (thing->height>>2))
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|| (tmthing->eflags & MFE_VERTICALFLIP && abs(tmthing->z + tmthing->height - thing->z) < (thing->height>>2))))
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