mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
V_PERPLAYER. (Hooh boy.)
* Completely redid how splitscreen works, with eventual support for quads. Squish per-player stuff automatically into the right places! Works in GL, associated flag kills V_SPLITSCREEN. * Seriously update the lives-drawing function for all gametypes, with strings that replace the lives number whenever it's missing (deprecates SKINNAMEPADDING). * Improved how the nosshack works, alongside many other refactorings.
This commit is contained in:
parent
336a26602d
commit
2141754e54
9 changed files with 463 additions and 523 deletions
|
@ -6799,32 +6799,22 @@ static const char *const POWERS_LIST[] = {
|
|||
};
|
||||
|
||||
static const char *const HUDITEMS_LIST[] = {
|
||||
"LIVESNAME",
|
||||
"LIVESPIC",
|
||||
"LIVESNUM",
|
||||
"LIVESX",
|
||||
"LIVES",
|
||||
|
||||
"RINGS",
|
||||
"RINGSSPLIT",
|
||||
"RINGSNUM",
|
||||
"RINGSNUMSPLIT",
|
||||
|
||||
"SCORE",
|
||||
"SCORENUM",
|
||||
|
||||
"TIME",
|
||||
"TIMESPLIT",
|
||||
"MINUTES",
|
||||
"MINUTESSPLIT",
|
||||
"TIMECOLON",
|
||||
"TIMECOLONSPLIT",
|
||||
"SECONDS",
|
||||
"SECONDSSPLIT",
|
||||
"TIMETICCOLON",
|
||||
"TICS",
|
||||
|
||||
"SS_TOTALRINGS",
|
||||
"SS_TOTALRINGS_SPLIT",
|
||||
|
||||
"GETRINGS",
|
||||
"GETRINGSNUM",
|
||||
|
@ -7353,7 +7343,7 @@ struct {
|
|||
{"V_WRAPX",V_WRAPX},
|
||||
{"V_WRAPY",V_WRAPY},
|
||||
{"V_NOSCALESTART",V_NOSCALESTART},
|
||||
{"V_SPLITSCREEN",V_SPLITSCREEN},
|
||||
{"V_PERPLAYER",V_PERPLAYER},
|
||||
|
||||
{"V_PARAMMASK",V_PARAMMASK},
|
||||
{"V_SCALEPATCHMASK",V_SCALEPATCHMASK},
|
||||
|
@ -7503,7 +7493,7 @@ static hudnum_t get_huditem(const char *word)
|
|||
if (fastcmp(word, HUDITEMS_LIST[i]))
|
||||
return i;
|
||||
deh_warning("Couldn't find huditem named 'HUD_%s'",word);
|
||||
return HUD_LIVESNAME;
|
||||
return HUD_LIVES;
|
||||
}
|
||||
|
||||
#ifndef HAVE_BLUA
|
||||
|
|
|
@ -560,9 +560,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Experimental attempts at preventing MF_PAPERCOLLISION objects from getting stuck in walls.
|
||||
//#define PAPER_COLLISIONCORRECTION
|
||||
|
||||
/// Hudname padding.
|
||||
#define SKINNAMEPADDING
|
||||
|
||||
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
|
||||
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
|
||||
/// on the bright side it fixes some weird issues with translucent walls
|
||||
|
|
|
@ -33,6 +33,8 @@
|
|||
#include "../z_zone.h"
|
||||
#include "../v_video.h"
|
||||
#include "../st_stuff.h"
|
||||
#include "../p_local.h" // stplyr
|
||||
#include "../g_game.h" // players
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
@ -181,8 +183,49 @@ void HWR_DrawFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
if (option & V_NOSCALESTART)
|
||||
sdupx = sdupy = 2.0f;
|
||||
|
||||
if (option & V_SPLITSCREEN)
|
||||
sdupy /= 2.0f;
|
||||
if (splitscreen && (option & V_PERPLAYER))
|
||||
{
|
||||
float adjusty = ((option & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
|
||||
pdupy /= 2;
|
||||
cy /= 2;
|
||||
#ifdef QUADS
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
float adjustx = ((option & V_NOSCALESTART) ? vid.width : BASEVIDWIDTH)/2.0f;
|
||||
pdupx /= 2;
|
||||
cx /= 2;
|
||||
if (stplyr == &players[displayplayer])
|
||||
option &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
else if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
cx += adjustx;
|
||||
option &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[thirddisplayplayer])
|
||||
{
|
||||
cy += adjusty;
|
||||
option &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[fourthdisplayplayer])
|
||||
{
|
||||
cx += adjustx;
|
||||
cy += adjusty;
|
||||
option &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayer])
|
||||
option &= ~V_SNAPTOBOTTOM;
|
||||
else //if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
cy += adjusty;
|
||||
option &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (option & V_FLIP) // Need to flip both this and sow
|
||||
{
|
||||
|
|
|
@ -2497,11 +2497,7 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
skin->flags = 0;
|
||||
|
||||
strcpy(skin->realname, "Someone");
|
||||
#ifdef SKINNAMEPADDING
|
||||
strcpy(skin->hudname, "???");
|
||||
#else
|
||||
strcpy(skin->hudname, "???");
|
||||
#endif
|
||||
strncpy(skin->charsel, "CHRSONIC", 8);
|
||||
strncpy(skin->face, "MISSING", 8);
|
||||
strncpy(skin->superface, "MISSING", 8);
|
||||
|
@ -2733,11 +2729,7 @@ static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump)
|
|||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
#ifdef SKINNAMEPADDING
|
||||
#define HUDNAMEWRITE(value) snprintf(skin->hudname, sizeof(skin->hudname), "%5s", value)
|
||||
#else
|
||||
#define HUDNAMEWRITE(value) STRBUFCPY(skin->hudname, value)
|
||||
#endif
|
||||
|
||||
// turn _ into spaces and . into katana dot
|
||||
#define SYMBOLCONVERT(name) for (value = name; *value; value++)\
|
||||
|
|
690
src/st_stuff.c
690
src/st_stuff.c
File diff suppressed because it is too large
Load diff
|
@ -77,33 +77,23 @@ typedef struct
|
|||
|
||||
typedef enum
|
||||
{
|
||||
HUD_LIVESNAME,
|
||||
HUD_LIVESPIC,
|
||||
HUD_LIVESNUM,
|
||||
HUD_LIVESX,
|
||||
HUD_LIVES,
|
||||
|
||||
HUD_RINGS,
|
||||
HUD_RINGSSPLIT,
|
||||
HUD_RINGSNUM,
|
||||
HUD_RINGSNUMSPLIT,
|
||||
HUD_RINGSNUMTICS,
|
||||
|
||||
HUD_SCORE,
|
||||
HUD_SCORENUM,
|
||||
|
||||
HUD_TIME,
|
||||
HUD_TIMESPLIT,
|
||||
HUD_MINUTES,
|
||||
HUD_MINUTESSPLIT,
|
||||
HUD_TIMECOLON,
|
||||
HUD_TIMECOLONSPLIT,
|
||||
HUD_SECONDS,
|
||||
HUD_SECONDSSPLIT,
|
||||
HUD_TIMETICCOLON,
|
||||
HUD_TICS,
|
||||
|
||||
HUD_SS_TOTALRINGS,
|
||||
HUD_SS_TOTALRINGS_SPLIT,
|
||||
|
||||
HUD_GETRINGS,
|
||||
HUD_GETRINGSNUM,
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
|
||||
#include "doomdef.h"
|
||||
#include "r_local.h"
|
||||
#include "p_local.h" // stplyr
|
||||
#include "g_game.h" // players
|
||||
#include "v_video.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "r_draw.h"
|
||||
|
@ -624,8 +626,50 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
|
||||
}
|
||||
|
||||
if (scrn & V_SPLITSCREEN)
|
||||
if (splitscreen && (scrn & V_PERPLAYER))
|
||||
{
|
||||
fixed_t adjusty = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
|
||||
fdup >>= 1;
|
||||
rowfrac <<= 1;
|
||||
y >>= 1;
|
||||
#ifdef QUADS
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1));
|
||||
colfrac <<= 1;
|
||||
x >>= 1;
|
||||
if (stplyr == &players[displayplayer])
|
||||
scrn &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
else if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
x += adjustx;
|
||||
scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[thirddisplayplayer])
|
||||
{
|
||||
y += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[fourthdisplayplayer])
|
||||
{
|
||||
x += adjustx;
|
||||
y += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayer])
|
||||
scrn &= ~V_SNAPTOBOTTOM;
|
||||
else //if (stplyr == &players[secondarydisplayplayer])
|
||||
{
|
||||
y += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desttop = screens[scrn&V_PARAMMASK];
|
||||
|
||||
|
@ -670,9 +714,9 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
|
|||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
/*if ((scrn & (V_PERPLAYER|V_SNAPTOBOTTOM)) == (V_PERPLAYER|V_SNAPTOBOTTOM))
|
||||
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
|
||||
else if (scrn & V_SNAPTOBOTTOM)
|
||||
else */if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
|
@ -835,7 +879,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
|
||||
if ((scrn & (V_PERPLAYER|V_SNAPTOBOTTOM)) == (V_PERPLAYER|V_SNAPTOBOTTOM))
|
||||
y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy));
|
||||
else if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
|
|
|
@ -113,7 +113,7 @@ extern RGBA_t *pMasterPalette;
|
|||
#define V_WRAPY 0x20000000 // Don't clamp texture on Y (for HW mode)
|
||||
|
||||
#define V_NOSCALESTART 0x40000000 // don't scale x, y, start coords
|
||||
#define V_SPLITSCREEN 0x80000000
|
||||
#define V_PERPLAYER 0x80000000
|
||||
|
||||
// defines for old functions
|
||||
#define V_DrawPatch(x,y,s,p) V_DrawFixedPatch((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, s|V_NOSCALESTART|V_NOSCALEPATCH, p, NULL)
|
||||
|
|
|
@ -161,18 +161,9 @@ static void Y_FollowIntermission(void);
|
|||
static void Y_UnloadData(void);
|
||||
|
||||
// Stuff copy+pasted from st_stuff.c
|
||||
static INT32 SCX(INT32 x)
|
||||
{
|
||||
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
|
||||
}
|
||||
static INT32 SCY(INT32 z)
|
||||
{
|
||||
return FixedInt(FixedMul(z<<FRACBITS, vid.fdupy));
|
||||
}
|
||||
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(SCX(hudinfo[h].x), SCY(hudinfo[h].y), V_NOSCALESTART, p)
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, p)
|
||||
|
||||
static void Y_IntermissionTokenDrawer(void)
|
||||
{
|
||||
|
@ -266,6 +257,8 @@ void Y_IntermissionDrawer(void)
|
|||
if (gottoken) // first to be behind everything else
|
||||
Y_IntermissionTokenDrawer();
|
||||
|
||||
if (!splitscreen)
|
||||
{
|
||||
// draw score
|
||||
ST_DrawPatchFromHud(HUD_SCORE, sboscore);
|
||||
ST_DrawNumFromHud(HUD_SCORENUM, data.coop.score);
|
||||
|
@ -293,6 +286,7 @@ void Y_IntermissionDrawer(void)
|
|||
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// draw the "got through act" lines and act number
|
||||
V_DrawLevelTitle(data.coop.passedx1, 49, 0, data.coop.passed1);
|
||||
|
|
Loading…
Reference in a new issue