mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-25 13:51:43 +00:00
All SRB1 objects, states, and sprites removed.
This commit is contained in:
parent
b61959051e
commit
1ee01063e3
5 changed files with 4 additions and 697 deletions
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@ -6056,70 +6056,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_ROCKCRUMBLEO",
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"S_ROCKCRUMBLEP",
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"S_SRB1_CRAWLA1",
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"S_SRB1_CRAWLA2",
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"S_SRB1_CRAWLA3",
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"S_SRB1_CRAWLA4",
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"S_SRB1_BAT1",
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"S_SRB1_BAT2",
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"S_SRB1_BAT3",
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"S_SRB1_BAT4",
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"S_SRB1_ROBOFISH1",
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"S_SRB1_ROBOFISH2",
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"S_SRB1_ROBOFISH3",
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"S_SRB1_VOLCANOGUY1",
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"S_SRB1_VOLCANOGUY2",
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"S_SRB1_HOPPY1",
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"S_SRB1_HOPPY2",
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"S_SRB1_HOPPYWATER1",
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"S_SRB1_HOPPYWATER2",
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"S_SRB1_HOPPYSKYLAB1",
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"S_SRB1_MMZFLYING1",
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"S_SRB1_MMZFLYING2",
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"S_SRB1_MMZFLYING3",
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"S_SRB1_MMZFLYING4",
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"S_SRB1_MMZFLYING5",
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"S_SRB1_UFO1",
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"S_SRB1_UFO2",
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"S_SRB1_GRAYBOT1",
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"S_SRB1_GRAYBOT2",
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"S_SRB1_GRAYBOT3",
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"S_SRB1_GRAYBOT4",
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"S_SRB1_GRAYBOT5",
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"S_SRB1_GRAYBOT6",
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"S_SRB1_ROBOTOPOLIS1",
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"S_SRB1_ROBOTOPOLIS2",
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"S_SRB1_RBZBUZZ1",
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"S_SRB1_RBZBUZZ2",
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"S_SRB1_RBZSPIKES1",
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"S_SRB1_RBZSPIKES2",
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"S_SRB1_METALSONIC1",
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"S_SRB1_METALSONIC2",
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"S_SRB1_METALSONIC3",
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"S_SRB1_GOLDBOT1",
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"S_SRB1_GOLDBOT2",
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"S_SRB1_GOLDBOT3",
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"S_SRB1_GOLDBOT4",
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"S_SRB1_GOLDBOT5",
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"S_SRB1_GOLDBOT6",
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"S_SRB1_GENREX1",
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"S_SRB1_GENREX2",
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#ifdef SEENAMES
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"S_NAMECHECK",
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#endif
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@ -6613,22 +6549,6 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_ROCKCRUMBLE15",
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"MT_ROCKCRUMBLE16",
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"MT_SRB1_CRAWLA",
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"MT_SRB1_BAT",
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"MT_SRB1_ROBOFISH",
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"MT_SRB1_VOLCANOGUY",
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"MT_SRB1_HOPPY",
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"MT_SRB1_HOPPYWATER",
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"MT_SRB1_HOPPYSKYLAB",
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"MT_SRB1_MMZFLYING",
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"MT_SRB1_UFO",
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"MT_SRB1_GRAYBOT",
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"MT_SRB1_ROBOTOPOLIS",
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"MT_SRB1_RBZBUZZ",
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"MT_SRB1_RBZSPIKES",
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"MT_SRB1_METALSONIC",
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"MT_SRB1_GOLDBOT",
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"MT_SRB1_GENREX",
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#ifdef SEENAMES
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"MT_NAMECHECK",
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#endif
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@ -480,23 +480,6 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_GWLG
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&lspr[NOLIGHT], // SPR_GWLR
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// SRB1 Sprites
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&lspr[NOLIGHT], // SPR_SRBA
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&lspr[NOLIGHT], // SPR_SRBB
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&lspr[NOLIGHT], // SPR_SRBC
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&lspr[NOLIGHT], // SPR_SRBD
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&lspr[NOLIGHT], // SPR_SRBE
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&lspr[NOLIGHT], // SPR_SRBF
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&lspr[NOLIGHT], // SPR_SRBG
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&lspr[NOLIGHT], // SPR_SRBH
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&lspr[NOLIGHT], // SPR_SRBI
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&lspr[NOLIGHT], // SPR_SRBJ
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&lspr[NOLIGHT], // SPR_SRBK
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&lspr[NOLIGHT], // SPR_SRBL
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&lspr[NOLIGHT], // SPR_SRBM
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&lspr[NOLIGHT], // SPR_SRBN
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&lspr[NOLIGHT], // SPR_SRBO
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// Free slots
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&lspr[NOLIGHT],
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&lspr[NOLIGHT],
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498
src/info.c
498
src/info.c
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@ -52,8 +52,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"NSPK","NBMP","HOOP","NSCR","NPRU","CAPS","SUPT","SPRK","BOM1","BOM2",
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"BOM3","BOM4","ROIA","ROIB","ROIC","ROID","ROIE","ROIF","ROIG","ROIH",
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"ROII","ROIJ","ROIK","ROIL","ROIM","ROIN","ROIO","ROIP","BBAL","GWLG",
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"GWLR","SRBA","SRBB","SRBC","SRBD","SRBE","SRBF","SRBG","SRBH","SRBI",
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"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
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"GWLR",
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};
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char spr2names[NUMPLAYERSPRITES][5] =
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@ -2462,69 +2461,6 @@ state_t states[NUMSTATES] =
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{SPR_ROIO, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEO}, // S_ROCKCRUMBLEO
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{SPR_ROIP, FF_ANIMATE, -1, {NULL}, 4, 2, S_ROCKCRUMBLEP}, // S_ROCKCRUMBLEP
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{SPR_SRBA, 0, 5, {A_Look}, 0, 0, S_SRB1_CRAWLA1}, // S_SRB1_CRAWLA1
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{SPR_SRBA, 0, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA3}, // S_SRB1_CRAWLA2
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{SPR_SRBA, 1, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA4}, // S_SRB1_CRAWLA3
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{SPR_SRBA, 2, 3, {A_Chase}, 0, 0, S_SRB1_CRAWLA2}, // S_SRB1_CRAWLA4
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{SPR_SRBB, 0, 2, {A_Look}, 0, 0, S_SRB1_BAT2}, // S_SRB1_BAT1
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{SPR_SRBB, 1, 2, {A_Look}, 0, 0, S_SRB1_BAT1}, // S_SRB1_BAT2
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{SPR_SRBB, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT4}, // S_SRB1_BAT3
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{SPR_SRBB, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_BAT3}, // S_SRB1_BAT4
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{SPR_SRBC, 0, 2, {A_Look}, 0, 0, S_SRB1_ROBOFISH1}, // S_SRB1_ROBOFISH1
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{SPR_SRBC, 1, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH3}, // S_SRB1_ROBOFISH2
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{SPR_SRBC, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_ROBOFISH2}, // S_SRB1_ROBOFISH3
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{SPR_SRBD, 0, 2, {A_Look}, 0, 0, S_SRB1_VOLCANOGUY1}, // S_SRB1_VOLCANOGUY1
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{SPR_SRBD, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_VOLCANOGUY2}, // S_SRB1_VOLCANOGUY2
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{SPR_SRBE, 0, 2, {A_BunnyHop}, 7, 2, S_SRB1_HOPPY2}, // S_SRB1_HOPPY1
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{SPR_SRBE, 1, 2, {A_BunnyHop}, 7, -2, S_SRB1_HOPPY1}, // S_SRB1_HOPPY2
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{SPR_SRBE, 0, 2, {A_BunnyHop}, 4, 2, S_SRB1_HOPPYWATER2}, // S_SRB1_HOPPYWATER1
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{SPR_SRBE, 1, 2, {A_BunnyHop}, 4, -2, S_SRB1_HOPPYWATER1}, // S_SRB1_HOPPYWATER2
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{SPR_SRBF, 0, 2, {A_BunnyHop}, 7, 0, S_SRB1_HOPPYSKYLAB1}, // S_SRB1_HOPPYSKYLAB1
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{SPR_SRBG, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING2}, // S_SRB1_MMZFLYING1
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{SPR_SRBG, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING3}, // S_SRB1_MMZFLYING2
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{SPR_SRBG, 0, 1, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING4}, // S_SRB1_MMZFLYING3
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{SPR_SRBG, 0, 7, {A_MoveAbsolute}, 0, 5, S_SRB1_MMZFLYING5}, // S_SRB1_MMZFLYING4
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{SPR_SRBG, 0, 8, {A_MoveAbsolute}, 180, 5, S_SRB1_MMZFLYING1}, // S_SRB1_MMZFLYING5
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{SPR_SRBH, 0, 16, {A_MoveAbsolute}, 180, 5, S_SRB1_UFO2}, // S_SRB1_UFO1
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{SPR_SRBH, 0, 16, {A_MoveAbsolute}, 0, 5, S_SRB1_UFO1}, // S_SRB1_UFO2
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{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT2}, // S_SRB1_GRAYBOT1
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{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT3}, // S_SRB1_GRAYBOT2
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{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 0, 7, S_SRB1_GRAYBOT4}, // S_SRB1_GRAYBOT3
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{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT5}, // S_SRB1_GRAYBOT4
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{SPR_SRBI, 0, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT6}, // S_SRB1_GRAYBOT5
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{SPR_SRBI, 1, 4, {A_MoveAbsolute}, 180, 7, S_SRB1_GRAYBOT1}, // S_SRB1_GRAYBOT6
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{SPR_SRBJ, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_ROBOTOPOLIS2}, // S_SRB1_ROBOTOPOLIS1
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{SPR_SRBJ, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_ROBOTOPOLIS1}, // S_SRB1_ROBOTOPOLIS2
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{SPR_SRBK, 0, 8, {A_MoveAbsolute}, 0, 5, S_SRB1_RBZBUZZ2}, // S_SRB1_RBZBUZZ1
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{SPR_SRBK, 1, 8, {A_MoveAbsolute}, 0, -5, S_SRB1_RBZBUZZ1}, // S_SRB1_RBZBUZZ2
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{SPR_SRBL, 0, 35, {A_ZThrust}, 4, (1<<16)+1, S_SRB1_RBZSPIKES2}, // S_SRB1_RBZSPIKES1
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{SPR_SRBL, 0, 35, {A_ZThrust}, -4, (1<<16)+1, S_SRB1_RBZSPIKES1}, // S_SRB1_RBZSPIKES2
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{SPR_SRBM, 0, 4, {NULL}, 0, 0, S_SRB1_METALSONIC2}, // S_SRB1_METALSONIC1
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{SPR_SRBM, 1, 4, {NULL}, 0, 0, S_SRB1_METALSONIC3}, // S_SRB1_METALSONIC2
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{SPR_SRBM, 2, 4, {NULL}, 0, 0, S_SRB1_METALSONIC1}, // S_SRB1_METALSONIC3
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{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT2}, // S_SRB1_GOLDBOT1
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{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT3}, // S_SRB1_GOLDBOT2
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{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 0, 7, S_SRB1_GOLDBOT4}, // S_SRB1_GOLDBOT3
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{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT5}, // S_SRB1_GOLDBOT4
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{SPR_SRBN, 0, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT6}, // S_SRB1_GOLDBOT5
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{SPR_SRBN, 1, 2, {A_MoveAbsolute}, 180, 7, S_SRB1_GOLDBOT1}, // S_SRB1_GOLDBOT6
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{SPR_SRBO, 0, 2, {A_Look}, 0, 0, S_SRB1_GENREX1}, // S_SRB1_GENREX1
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{SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2
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#ifdef SEENAMES
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
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#endif
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@ -13347,438 +13283,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SRB1_CRAWLA
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4000, // doomednum
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S_SRB1_CRAWLA1, // spawnstate
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1, // spawnhealth
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S_SRB1_CRAWLA2, // seestate
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sfx_None, // seesound
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32, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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200, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_XPLD1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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3, // speed
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20*FRACUNIT, // radius
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40*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
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S_NULL // raisestate
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},
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{ // MT_SRB1_BAT
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4001, // doomednum
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S_SRB1_BAT1, // spawnstate
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1, // spawnhealth
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S_SRB1_BAT3, // seestate
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sfx_None, // seesound
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2, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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3072, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_XPLD1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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4*FRACUNIT, // speed
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17*FRACUNIT, // radius
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40*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
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S_NULL // raisestate
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},
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{ // MT_SRB1_ROBOFISH
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4002, // doomednum
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S_SRB1_ROBOFISH1, // spawnstate
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1, // spawnhealth
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S_SRB1_ROBOFISH2, // seestate
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sfx_None, // seesound
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2, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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3072, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_XPLD1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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4*FRACUNIT, // speed
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22*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
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S_NULL // raisestate
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},
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{ // MT_SRB1_VOLCANOGUY
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4003, // doomednum
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S_SRB1_VOLCANOGUY1, // spawnstate
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1, // spawnhealth
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S_SRB1_VOLCANOGUY2, // seestate
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sfx_None, // seesound
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2, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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3072, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_XPLD1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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4*FRACUNIT, // speed
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20*FRACUNIT, // radius
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40*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
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S_NULL // raisestate
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},
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{ // MT_SRB1_HOPPY
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4004, // doomednum
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S_SRB1_HOPPY1, // spawnstate
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1, // spawnhealth
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S_SRB1_HOPPY1, // seestate
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sfx_None, // seesound
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2, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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3072, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_XPLD1, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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FRACUNIT, // speed
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20*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
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S_NULL // raisestate
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},
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{ // MT_SRB1_HOPPYWATER
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4005, // doomednum
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S_SRB1_HOPPYWATER1, // spawnstate
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1, // spawnhealth
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S_SRB1_HOPPYWATER1, // seestate
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sfx_None, // seesound
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2, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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3072, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
FRACUNIT, // speed
|
||||
20*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_HOPPYSKYLAB
|
||||
4006, // doomednum
|
||||
S_SRB1_HOPPYSKYLAB1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_HOPPYSKYLAB1, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
FRACUNIT, // speed
|
||||
10*FRACUNIT, // radius
|
||||
34*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_MMZFLYING
|
||||
4007, // doomednum
|
||||
S_SRB1_MMZFLYING1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_MMZFLYING1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
FRACUNIT, // speed
|
||||
24*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_UFO
|
||||
4008, // doomednum
|
||||
S_SRB1_UFO1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_UFO1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
24*FRACUNIT, // radius
|
||||
32*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT|MF_SPAWNCEILING, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_GRAYBOT
|
||||
4009, // doomednum
|
||||
S_SRB1_GRAYBOT1,// spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_GRAYBOT1,// seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
21*FRACUNIT, // radius
|
||||
69*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_ROBOTOPOLIS
|
||||
4010, // doomednum
|
||||
S_SRB1_ROBOTOPOLIS1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_ROBOTOPOLIS1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
36*FRACUNIT, // radius
|
||||
62*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_RBZBUZZ
|
||||
4011, // doomednum
|
||||
S_SRB1_RBZBUZZ1,// spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_RBZBUZZ1,// seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
44*FRACUNIT, // radius
|
||||
45*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_RBZSPIKES
|
||||
4012, // doomednum
|
||||
S_SRB1_RBZSPIKES1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_RBZSPIKES1, // seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
10*FRACUNIT, // radius
|
||||
53*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SOLID|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_METALSONIC
|
||||
4013, // doomednum
|
||||
S_SRB1_METALSONIC1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
21*FRACUNIT, // speed
|
||||
16*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_GOLDBOT
|
||||
4014, // doomednum
|
||||
S_SRB1_GOLDBOT1,// spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_GOLDBOT1,// seestate
|
||||
sfx_None, // seesound
|
||||
32, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
200, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
3, // speed
|
||||
21*FRACUNIT, // radius
|
||||
69*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_SRB1_GENREX
|
||||
4015, // doomednum
|
||||
S_SRB1_GENREX1, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_SRB1_GENREX2, // seestate
|
||||
sfx_None, // seesound
|
||||
2, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
3072, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_XPLD1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_pop, // deathsound
|
||||
4*FRACUNIT, // speed
|
||||
17*FRACUNIT, // radius
|
||||
40*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
#ifdef SEENAMES
|
||||
{ // MT_NAMECHECK
|
||||
-1, // doomednum
|
||||
|
|
97
src/info.h
97
src/info.h
|
@ -553,23 +553,6 @@ typedef enum sprite
|
|||
SPR_GWLG,
|
||||
SPR_GWLR,
|
||||
|
||||
// SRB1 Sprites
|
||||
SPR_SRBA,
|
||||
SPR_SRBB,
|
||||
SPR_SRBC,
|
||||
SPR_SRBD,
|
||||
SPR_SRBE,
|
||||
SPR_SRBF,
|
||||
SPR_SRBG,
|
||||
SPR_SRBH,
|
||||
SPR_SRBI,
|
||||
SPR_SRBJ,
|
||||
SPR_SRBK,
|
||||
SPR_SRBL,
|
||||
SPR_SRBM,
|
||||
SPR_SRBN,
|
||||
SPR_SRBO,
|
||||
|
||||
SPR_FIRSTFREESLOT,
|
||||
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
||||
NUMSPRITES
|
||||
|
@ -2907,70 +2890,6 @@ typedef enum state
|
|||
S_ROCKCRUMBLEO,
|
||||
S_ROCKCRUMBLEP,
|
||||
|
||||
S_SRB1_CRAWLA1,
|
||||
S_SRB1_CRAWLA2,
|
||||
S_SRB1_CRAWLA3,
|
||||
S_SRB1_CRAWLA4,
|
||||
|
||||
S_SRB1_BAT1,
|
||||
S_SRB1_BAT2,
|
||||
S_SRB1_BAT3,
|
||||
S_SRB1_BAT4,
|
||||
|
||||
S_SRB1_ROBOFISH1,
|
||||
S_SRB1_ROBOFISH2,
|
||||
S_SRB1_ROBOFISH3,
|
||||
|
||||
S_SRB1_VOLCANOGUY1,
|
||||
S_SRB1_VOLCANOGUY2,
|
||||
|
||||
S_SRB1_HOPPY1,
|
||||
S_SRB1_HOPPY2,
|
||||
|
||||
S_SRB1_HOPPYWATER1,
|
||||
S_SRB1_HOPPYWATER2,
|
||||
|
||||
S_SRB1_HOPPYSKYLAB1,
|
||||
|
||||
S_SRB1_MMZFLYING1,
|
||||
S_SRB1_MMZFLYING2,
|
||||
S_SRB1_MMZFLYING3,
|
||||
S_SRB1_MMZFLYING4,
|
||||
S_SRB1_MMZFLYING5,
|
||||
|
||||
S_SRB1_UFO1,
|
||||
S_SRB1_UFO2,
|
||||
|
||||
S_SRB1_GRAYBOT1,
|
||||
S_SRB1_GRAYBOT2,
|
||||
S_SRB1_GRAYBOT3,
|
||||
S_SRB1_GRAYBOT4,
|
||||
S_SRB1_GRAYBOT5,
|
||||
S_SRB1_GRAYBOT6,
|
||||
|
||||
S_SRB1_ROBOTOPOLIS1,
|
||||
S_SRB1_ROBOTOPOLIS2,
|
||||
|
||||
S_SRB1_RBZBUZZ1,
|
||||
S_SRB1_RBZBUZZ2,
|
||||
|
||||
S_SRB1_RBZSPIKES1,
|
||||
S_SRB1_RBZSPIKES2,
|
||||
|
||||
S_SRB1_METALSONIC1,
|
||||
S_SRB1_METALSONIC2,
|
||||
S_SRB1_METALSONIC3,
|
||||
|
||||
S_SRB1_GOLDBOT1,
|
||||
S_SRB1_GOLDBOT2,
|
||||
S_SRB1_GOLDBOT3,
|
||||
S_SRB1_GOLDBOT4,
|
||||
S_SRB1_GOLDBOT5,
|
||||
S_SRB1_GOLDBOT6,
|
||||
|
||||
S_SRB1_GENREX1,
|
||||
S_SRB1_GENREX2,
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
#endif
|
||||
|
@ -3482,22 +3401,6 @@ typedef enum mobj_type
|
|||
MT_ROCKCRUMBLE15,
|
||||
MT_ROCKCRUMBLE16,
|
||||
|
||||
MT_SRB1_CRAWLA,
|
||||
MT_SRB1_BAT,
|
||||
MT_SRB1_ROBOFISH,
|
||||
MT_SRB1_VOLCANOGUY,
|
||||
MT_SRB1_HOPPY,
|
||||
MT_SRB1_HOPPYWATER,
|
||||
MT_SRB1_HOPPYSKYLAB,
|
||||
MT_SRB1_MMZFLYING,
|
||||
MT_SRB1_UFO,
|
||||
MT_SRB1_GRAYBOT,
|
||||
MT_SRB1_ROBOTOPOLIS,
|
||||
MT_SRB1_RBZBUZZ,
|
||||
MT_SRB1_RBZSPIKES,
|
||||
MT_SRB1_METALSONIC,
|
||||
MT_SRB1_GOLDBOT,
|
||||
MT_SRB1_GENREX,
|
||||
#ifdef SEENAMES
|
||||
MT_NAMECHECK,
|
||||
#endif
|
||||
|
|
|
@ -565,7 +565,7 @@ extraemblem_t extraemblems[MAXEXTRAEMBLEMS] =
|
|||
{"Game Complete", "Complete 1P Mode", 10, 'X', SKINCOLOR_BLUE, 0},
|
||||
{"All Emeralds", "Complete 1P Mode with all Emeralds", 11, 'V', SKINCOLOR_GREY, 0},
|
||||
{"Perfect Bonus", "Perfect Bonus on a non-secret stage", 30, 'P', SKINCOLOR_GOLD, 0},
|
||||
{"SRB1 Remake", "Complete SRB1 Remake", 21, 'O', SKINCOLOR_RUST, 0},
|
||||
{"PLACEHOLDER", "PLACEHOLDER", 0, 'O', SKINCOLOR_RUST, 0},
|
||||
{"NiGHTS Mastery", "Show your mastery of NiGHTS!", 22, 'W', SKINCOLOR_TEAL, 0},
|
||||
};
|
||||
|
||||
|
@ -586,9 +586,9 @@ unlockable_t unlockables[MAXUNLOCKABLES] =
|
|||
|
||||
/* 08 */ {"BONUS LEVELS", "", 100, 0, SECRET_HEADER, 0, true, true, 0},
|
||||
|
||||
/* 09 */ {"SRB1 Remake", "Collect 20 Emblems", 130, 40, SECRET_WARP, 101, false, false, 0},
|
||||
/* 09 */ {"PLACEHOLDER", "PLACEHOLDER", 0, 0, SECRET_NONE, 0, true, true, 0},
|
||||
/* 10 */ {"Mario Koopa Blast", "Collect 60 Emblems", 110, 42, SECRET_WARP, 30, false, false, 0},
|
||||
/* 11 */ {"SRB1 Level Select", "Complete SRB1 Remake", 140, 21, SECRET_LEVELSELECT, 2, false, true, 0},
|
||||
/* 11 */ {"PLACEHOLDER", "PLACEHOLDER", 0, 0, SECRET_NONE, 0, true, true, 0},
|
||||
|
||||
/* 12 */ {"Spring Hill Zone", "Collect 100 Emblems", 0, 44, SECRET_NONE, 0, false, false, 0},
|
||||
/* 13 */ {"Black Hole", "A Rank in all Special Stages", 0, 50, SECRET_NONE, 0, false, true, 0},
|
||||
|
@ -624,9 +624,6 @@ void M_SetupDefaultConditionSets(void)
|
|||
// -- 20: Beat AGZ
|
||||
M_AddRawCondition(20, 1, UC_MAPBEATEN, 40, 0, 0);
|
||||
|
||||
// -- 21: Beat SRB1 Remake
|
||||
M_AddRawCondition(21, 1, UC_MAPBEATEN, 132, 0, 0);
|
||||
|
||||
// -- 22: Beat Black Hole
|
||||
M_AddRawCondition(22, 1, UC_MAPBEATEN, 57, 0, 0);
|
||||
|
||||
|
|
Loading…
Reference in a new issue