Fix compile warning

This commit is contained in:
lachablock 2021-12-22 19:46:16 +11:00
parent 7ed8178372
commit 1eb1ad2677

View file

@ -2317,8 +2317,6 @@ void G_Ticker(boolean run)
{
if (playeringame[i])
{
INT16 received;
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
@ -2327,14 +2325,13 @@ void G_Ticker(boolean run)
players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
// Do angle adjustments.
received = (players[i].cmd.angleturn & TICCMD_RECEIVED);
players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
players[i].oldrelangleturn = players[i].cmd.angleturn;
if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
else
players[i].cmd.angleturn = players[i].angleturn;
players[i].cmd.angleturn = (players[i].angleturn & ~TICCMD_RECEIVED) | (players[i].cmd.angleturn & TICCMD_RECEIVED);
}
else // Less work is required if we're building a bot ticcmd.
{
@ -2342,9 +2339,6 @@ void G_Ticker(boolean run)
players[i].cmd.latency = 0;
P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16);
}
players[i].cmd.angleturn &= ~TICCMD_RECEIVED;
players[i].cmd.angleturn |= received;
}
}