diff --git a/src/p_setup.c b/src/p_setup.c index 635c220f5..e23b52357 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2839,6 +2839,45 @@ static void P_ConvertBinaryMap(void) if (lines[i].special != 100 && (lines[i].special != 104 || !(lines[i].flags & ML_NOCLIMB))) lines[i].args[4] = 1; + lines[i].special = 100; + break; + case 140: //FOF: intangible from bottom, opaque + case 141: //FOF: intangible from bottom, translucent + case 142: //FOF: intangible from bottom, translucent, no sides + case 143: //FOF: intangible from top, opaque + case 144: //FOF: intangible from top, translucent + case 145: //FOF: intangible from top, translucent, no sides + case 146: //FOF: only tangible from sides + lines[i].args[0] = lines[i].tag; + + //Visibility + if (lines[i].special == 142 || lines[i].special == 145) + lines[i].args[1] = 2; + else if (lines[i].special == 146) + lines[i].args[1] = 1; + + //Translucency + if (lines[i].special == 141 || lines[i].special == 142 || lines[i].special == 144 || lines[i].special == 145) + { + lines[i].args[2] = (lines[i].flags & ML_EFFECT2) ? 2 : 1; + if (sides[lines[i].sidenum[0]].toptexture > 0) + lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255; + else + lines[i].alpha = FRACUNIT/2; + } + + //Tangibility + if (lines[i].special <= 142) + lines[i].args[3] |= 2; + else if (lines[i].special <= 145) + lines[i].args[3] |= 1; + else + lines[i].args[3] |= 3; + + //Shadow? + if (lines[i].special != 146 && (lines[i].flags & ML_NOCLIMB)) + lines[i].args[4] = 1; + lines[i].special = 100; break; case 443: //Call Lua function diff --git a/src/p_spec.c b/src/p_spec.c index 5522ea84c..121e1c11d 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6873,90 +6873,6 @@ void P_SpawnSpecials(boolean fromnetsave) P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); break; - case 140: // 'Platform' - You can jump up through it - // If line has no-climb set, don't give it shadows, otherwise do - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_BOTHPLANES|FF_ALLSIDES; - if (lines[i].flags & ML_NOCLIMB) - ffloorflags |= FF_NOSHADE; - - P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - break; - - case 141: // Translucent "platform" - // If line has no-climb set, don't give it shadows, otherwise do - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA; - if (lines[i].flags & ML_NOCLIMB) - ffloorflags |= FF_NOSHADE; - - // Draw the 'insides' of the block too - if (lines[i].flags & ML_EFFECT2) - { - ffloorflags |= FF_CUTLEVEL|FF_BOTHPLANES|FF_ALLSIDES; - ffloorflags &= ~(FF_EXTRA|FF_CUTEXTRA); - } - - P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - break; - - case 142: // Translucent "platform" with no sides - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERPLANES|FF_TRANSLUCENT|FF_PLATFORM|FF_EXTRA|FF_CUTEXTRA; - if (lines[i].flags & ML_NOCLIMB) // shade it unless no-climb - ffloorflags |= FF_NOSHADE; - - // Draw the 'insides' of the block too - if (lines[i].flags & ML_EFFECT2) - { - ffloorflags |= FF_CUTLEVEL|FF_BOTHPLANES|FF_ALLSIDES; - ffloorflags &= ~(FF_EXTRA|FF_CUTEXTRA); - } - - P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - break; - - case 143: // 'Reverse platform' - You fall through it - // If line has no-climb set, don't give it shadows, otherwise do - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_REVERSEPLATFORM|FF_BOTHPLANES|FF_ALLSIDES; - if (lines[i].flags & ML_NOCLIMB) - ffloorflags |= FF_NOSHADE; - - P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - break; - - case 144: // Translucent "reverse platform" - // If line has no-climb set, don't give it shadows, otherwise do - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_REVERSEPLATFORM|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA; - if (lines[i].flags & ML_NOCLIMB) - ffloorflags |= FF_NOSHADE; - - // Draw the 'insides' of the block too - if (lines[i].flags & ML_EFFECT2) - { - ffloorflags |= FF_CUTLEVEL|FF_BOTHPLANES|FF_ALLSIDES; - ffloorflags &= ~(FF_EXTRA|FF_CUTEXTRA); - } - - P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - break; - - case 145: // Translucent "reverse platform" with no sides - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERPLANES|FF_TRANSLUCENT|FF_REVERSEPLATFORM|FF_EXTRA|FF_CUTEXTRA; - if (lines[i].flags & ML_NOCLIMB) // shade it unless no-climb - ffloorflags |= FF_NOSHADE; - - // Draw the 'insides' of the block too - if (lines[i].flags & ML_EFFECT2) - { - ffloorflags |= FF_CUTLEVEL|FF_BOTHPLANES|FF_ALLSIDES; - ffloorflags &= ~(FF_EXTRA|FF_CUTEXTRA); - } - - P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - break; - - case 146: // Intangible floor/ceiling with solid sides (fences/hoops maybe?) - P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERSIDES|FF_ALLSIDES|FF_INTANGIBLEFLATS, secthinkers); - break; - case 150: // Air bobbing platform case 151: // Adjustable air bobbing platform P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);