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Add enums for textmap FOF values
This commit is contained in:
parent
8e5effa07b
commit
1d3aa7129a
5 changed files with 150 additions and 87 deletions
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@ -1689,7 +1689,7 @@ static void P_PushableCheckBustables(mobj_t *mo)
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if (!(rover->flags & FF_BUSTUP)) continue;
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// Bustable by pushables?
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if (!(rover->master->args[3] & 1)) continue;
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if (!(rover->master->args[3] & TMFB_PUSHABLES)) continue;
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if (!rover->master->frontsector->crumblestate)
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{
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@ -2810,24 +2810,24 @@ static void P_ConvertBinaryMap(void)
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//Visibility
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if (lines[i].special == 105)
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lines[i].args[1] = 3;
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lines[i].args[1] = TMFV_NOPLANES|TMFV_NOSIDES;
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else if (lines[i].special == 104)
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lines[i].args[1] = 2;
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lines[i].args[1] = TMFV_NOSIDES;
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else if (lines[i].special == 103)
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lines[i].args[1] = 1;
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lines[i].args[1] = TMFV_NOPLANES;
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//Tangibility
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[2] |= 8;
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lines[i].args[2] |= TMFT_DONTBLOCKOTHERS;
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if (lines[i].flags & ML_EFFECT2)
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lines[i].args[2] |= 4;
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lines[i].args[2] |= TMFT_DONTBLOCKPLAYER;
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//Translucency
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if (lines[i].special == 102)
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{
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lines[i].args[3] |= 1;
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lines[i].args[3] |= TMFA_TRANSLUCENT;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[1] |= 4;
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lines[i].args[1] |= TMFV_TOGGLEINSIDES;
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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@ -2836,7 +2836,7 @@ static void P_ConvertBinaryMap(void)
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//Shadow?
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if (lines[i].special != 100 && (lines[i].special != 104 || !(lines[i].flags & ML_NOCLIMB)))
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lines[i].args[3] |= 1;
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lines[i].args[3] |= TMFA_NOSHADE;
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lines[i].special = 100;
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break;
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@ -2850,7 +2850,7 @@ static void P_ConvertBinaryMap(void)
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//Opaque?
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if (lines[i].special == 120 || lines[i].special == 122)
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lines[i].args[1] |= 1;
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lines[i].args[1] |= TMFW_OPAQUE;
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else
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{
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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@ -2861,19 +2861,19 @@ static void P_ConvertBinaryMap(void)
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//No sides?
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if (lines[i].special == 122 || lines[i].special == 123 || lines[i].special == 125)
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lines[i].args[1] |= 2;
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lines[i].args[1] |= TMFW_NOSIDES;
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//Flags
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[1] |= 4;
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lines[i].args[1] |= TMFW_DOUBLESHADOW;
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if (lines[i].flags & ML_EFFECT4)
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lines[i].args[1] |= 8;
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lines[i].args[1] |= TMFW_COLORMAPONLY;
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if (!(lines[i].flags & ML_EFFECT5))
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lines[i].args[1] |= 16;
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lines[i].args[1] |= TMFW_NORIPPLE;
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//Goo?
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if (lines[i].special >= 124)
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lines[i].args[1] |= 32;
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lines[i].args[1] |= TMFW_GOOWATER;
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lines[i].special = 120;
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break;
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@ -2888,29 +2888,29 @@ static void P_ConvertBinaryMap(void)
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//Visibility
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if (lines[i].special == 142 || lines[i].special == 145)
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lines[i].args[1] = 2;
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lines[i].args[1] = TMFV_NOSIDES;
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else if (lines[i].special == 146)
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lines[i].args[1] = 1;
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lines[i].args[1] = TMFV_NOPLANES;
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//Tangibility
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if (lines[i].special <= 142)
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lines[i].args[2] |= 2;
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lines[i].args[2] |= TMFT_INTANGIBLEBOTTOM;
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else if (lines[i].special <= 145)
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lines[i].args[2] |= 1;
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lines[i].args[2] |= TMFT_INTANGIBLETOP;
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else
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lines[i].args[2] |= 3;
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lines[i].args[2] |= TMFT_INTANGIBLEBOTTOM|TMFT_INTANGIBLETOP;
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[2] |= 8;
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lines[i].args[2] |= TMFT_DONTBLOCKOTHERS;
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if (lines[i].flags & ML_EFFECT2)
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lines[i].args[2] |= 4;
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lines[i].args[2] |= TMFT_DONTBLOCKPLAYER;
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//Translucency
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if (lines[i].special == 141 || lines[i].special == 142 || lines[i].special == 144 || lines[i].special == 145)
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{
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lines[i].args[3] |= 1;
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lines[i].args[3] |= TMFA_TRANSLUCENT;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[1] |= 4;
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lines[i].args[1] |= TMFV_TOGGLEINSIDES;
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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@ -2919,7 +2919,7 @@ static void P_ConvertBinaryMap(void)
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//Shadow?
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if (lines[i].special != 146 && (lines[i].flags & ML_NOCLIMB))
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lines[i].args[3] |= 2;
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lines[i].args[3] |= TMFA_NOSHADE;
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lines[i].special = 100;
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break;
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@ -2937,24 +2937,24 @@ static void P_ConvertBinaryMap(void)
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lines[i].args[0] = lines[i].tag;
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if (lines[i].special >= 172 && lines[i].special <= 175)
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{
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lines[i].args[1] |= 2; //Intangible from below
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lines[i].args[1] |= TMFT_INTANGIBLEBOTTOM;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[2] |= 2; //Don't cast shadow
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lines[i].args[2] |= TMFC_NOSHADE;
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}
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if (lines[i].special >= 174 && lines[i].special <= 175)
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{
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lines[i].args[2] |= 1; //Translucent
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lines[i].args[2] |= TMFC_TRANSLUCENT;
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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lines[i].alpha = FRACUNIT/2;
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}
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if (lines[i].special % 2 == 1)
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lines[i].args[2] |= 4; //Don't respawn
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lines[i].args[2] |= TMFC_NORETURN;
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if (lines[i].special == 176 || lines[i].special == 177 || lines[i].special == 180)
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lines[i].args[2] |= 8; //Air bobbing
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lines[i].args[2] |= TMFC_AIRBOB;
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if (lines[i].special >= 176 && lines[i].special <= 179)
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lines[i].args[2] |= 16; //Float on water
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lines[i].args[2] |= TMFC_FLOATBOB;
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lines[i].special = 170;
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break;
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case 200: //FOF: Light block
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@ -2975,30 +2975,30 @@ static void P_ConvertBinaryMap(void)
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//Visibility
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if (lines[i].special == 222)
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lines[i].args[1] |= 1; //Don't render planes
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lines[i].args[1] |= TMFV_NOPLANES;
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if (lines[i].special == 221)
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lines[i].args[1] |= 4; //Don't render insides
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lines[i].args[1] |= TMFV_TOGGLEINSIDES;
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//Appearance
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if (lines[i].special == 221)
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{
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lines[i].args[2] |= 1; //Translucent
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lines[i].args[2] |= TMFA_TRANSLUCENT;
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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lines[i].alpha = FRACUNIT/2;
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}
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if (lines[i].special != 220 && !(lines[i].flags & ML_NOCLIMB))
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lines[i].args[2] |= 2; //Don't cast shadow
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lines[i].args[2] |= TMFA_NOSHADE;
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lines[i].special = 220;
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break;
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case 250: //FOF: Mario block
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lines[i].args[0] = lines[i].tag;
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if (lines[i].flags & ML_NOCLIMB) //Brick block
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lines[i].args[1] |= 1;
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if (lines[i].flags & ML_EFFECT1) //Invisible
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lines[i].args[1] |= 2;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[1] |= TMFM_BRICK;
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[1] |= TMFM_INVISIBLE;
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break;
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case 251: //FOF: Thwomp block
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lines[i].args[0] = lines[i].tag;
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@ -3029,18 +3029,18 @@ static void P_ConvertBinaryMap(void)
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//Bustable type
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if (lines[i].special <= 253)
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lines[i].args[1] = 0;
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lines[i].args[1] = TMFB_TOUCH;
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else if (lines[i].special >= 255)
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lines[i].args[1] = 1;
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lines[i].args[1] = TMFB_SPIN;
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else if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[1] = 3;
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lines[i].args[1] = TMFB_STRONG;
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else
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lines[i].args[1] = 2;
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lines[i].args[1] = TMFB_REGULAR;
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//Translucency
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if (lines[i].special == 253 || lines[i].special == 256)
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{
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lines[i].args[2] = 1;
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lines[i].args[2] = TMFC_TRANSLUCENT;
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if (sides[lines[i].sidenum[0]].toptexture > 0)
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS)/255;
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else
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@ -3048,14 +3048,14 @@ static void P_ConvertBinaryMap(void)
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}
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if (lines[i].flags & ML_EFFECT4)
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lines[i].args[3] |= 1; //Bustable by pushables
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lines[i].args[3] |= TMFB_PUSHABLES;
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if (lines[i].flags & ML_EFFECT5)
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{
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lines[i].args[3] |= 2; //Trigger linedef executor
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lines[i].args[3] |= TMFB_EXECUTOR;
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lines[i].args[4] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
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}
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if (lines[i].special == 252 && lines[i].flags & ML_NOCLIMB)
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lines[i].args[4] |= 4; //Bust only from below
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lines[i].args[4] |= TMFB_ONLYBOTTOM;
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lines[i].special = 254;
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break;
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76
src/p_spec.c
76
src/p_spec.c
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@ -6736,11 +6736,11 @@ void P_SpawnSpecials(boolean fromnetsave)
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ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL;
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//Visibility settings
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if (lines[i].args[1] & 1) //Don't render planes
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if (lines[i].args[1] & TMFV_NOPLANES)
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ffloorflags &= ~FF_RENDERPLANES;
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if (lines[i].args[1] & 2) //Don't render sides
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if (lines[i].args[1] & TMFV_NOSIDES)
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ffloorflags &= ~FF_RENDERSIDES;
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if (lines[i].args[1] & 4) //Render insides
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if (lines[i].args[1] & TMFV_TOGGLEINSIDES)
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{
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if (ffloorflags & FF_RENDERPLANES)
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ffloorflags |= FF_BOTHPLANES;
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@ -6749,26 +6749,26 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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//Tangibility settings
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if (lines[i].args[2] & 1) //Intangible from top
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if (lines[i].args[2] & TMFT_INTANGIBLETOP)
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ffloorflags |= FF_REVERSEPLATFORM;
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if (lines[i].args[2] & 2) //Intangible from bottom
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if (lines[i].args[2] & TMFT_INTANGIBLEBOTTOM)
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ffloorflags |= FF_PLATFORM;
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if (lines[i].args[2] & 4) //Don't block player
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if (lines[i].args[2] & TMFT_DONTBLOCKPLAYER)
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ffloorflags &= ~FF_BLOCKPLAYER;
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if (lines[i].args[2] & 8) //Don't block others
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if (lines[i].args[2] & TMFT_DONTBLOCKOTHERS)
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ffloorflags &= ~FF_BLOCKOTHERS;
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//Appearance settings
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if ((lines[i].args[3] & 1) && (ffloorflags & FF_RENDERALL)) //Translucent
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if ((lines[i].args[3] & TMFA_TRANSLUCENT) && (ffloorflags & FF_RENDERALL)) //Translucent
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ffloorflags |= FF_TRANSLUCENT;
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if (lines[i].args[3] & 2) //Don't cast shadow
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if (lines[i].args[3] & TMFA_NOSHADE)
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ffloorflags |= FF_NOSHADE;
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//Cutting options
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if (ffloorflags & FF_RENDERALL)
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{
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//If translucent or player can enter it, cut inner walls
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if ((ffloorflags & FF_TRANSLUCENT) || (lines[i].args[2] & 7))
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if ((ffloorflags & FF_TRANSLUCENT) || (lines[i].args[2] & TMFT_VISIBLEFROMINSIDE))
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ffloorflags |= FF_CUTEXTRA|FF_EXTRA;
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else
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ffloorflags |= FF_CUTLEVEL;
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@ -6779,17 +6779,17 @@ void P_SpawnSpecials(boolean fromnetsave)
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case 120: // FOF (water)
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ffloorflags = FF_EXISTS|FF_RENDERPLANES|FF_SWIMMABLE|FF_BOTHPLANES|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES;
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if (!(lines[i].args[1] & 1))
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if (!(lines[i].args[1] & TMFW_OPAQUE))
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ffloorflags |= FF_TRANSLUCENT;
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if (!(lines[i].args[1] & 2))
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if (!(lines[i].args[1] & TMFW_NOSIDES))
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ffloorflags |= FF_RENDERSIDES|FF_ALLSIDES;
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if (lines[i].args[1] & 4)
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if (lines[i].args[1] & TMFW_DOUBLESHADOW)
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ffloorflags |= FF_DOUBLESHADOW;
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if (lines[i].args[1] & 8)
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if (lines[i].args[1] & TMFW_COLORMAPONLY)
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ffloorflags |= FF_COLORMAPONLY;
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if (!(lines[i].args[1] & 16))
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if (!(lines[i].args[1] & TMFW_NORIPPLE))
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ffloorflags |= FF_RIPPLE;
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if (lines[i].args[1] & 32)
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if (lines[i].args[1] & TMFW_GOOWATER)
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ffloorflags |= FF_GOOWATER;
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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break;
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@ -6819,33 +6819,33 @@ void P_SpawnSpecials(boolean fromnetsave)
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ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CRUMBLE;
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//Tangibility settings
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if (lines[i].args[1] & 1) //Intangible from top
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if (lines[i].args[1] & TMFT_INTANGIBLETOP)
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ffloorflags |= FF_REVERSEPLATFORM;
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if (lines[i].args[1] & 2) //Intangible from bottom
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if (lines[i].args[1] & TMFT_INTANGIBLEBOTTOM)
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ffloorflags |= FF_PLATFORM;
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if (lines[i].args[1] & 4) //Don't block player
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if (lines[i].args[1] & TMFT_DONTBLOCKPLAYER)
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ffloorflags &= ~FF_BLOCKPLAYER;
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if (lines[i].args[1] & 8) //Don't block others
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if (lines[i].args[1] & TMFT_DONTBLOCKOTHERS)
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ffloorflags &= ~FF_BLOCKOTHERS;
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//Flags
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if (lines[i].args[2] & 1) //Translucent
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if (lines[i].args[2] & TMFC_TRANSLUCENT)
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ffloorflags |= FF_TRANSLUCENT;
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if (lines[i].args[2] & 2) //Don't cast shadow
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if (lines[i].args[2] & TMFC_NOSHADE)
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ffloorflags |= FF_NOSHADE;
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if (lines[i].args[2] & 4) //Don't respawn
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if (lines[i].args[2] & TMFC_NORETURN)
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ffloorflags |= FF_NORETURN;
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if (lines[i].args[2] & 16) //Float on water
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if (lines[i].args[2] & TMFC_FLOATBOB)
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ffloorflags |= FF_FLOATBOB;
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//If translucent or player can enter it, cut inner walls
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if ((ffloorflags & FF_TRANSLUCENT) || (lines[i].args[1] & 7))
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if ((ffloorflags & FF_TRANSLUCENT) || (lines[i].args[1] & TMFT_VISIBLEFROMINSIDE))
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ffloorflags |= FF_CUTEXTRA|FF_EXTRA;
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else
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ffloorflags |= FF_CUTLEVEL;
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//If player can enter it, render insides
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if (lines[i].args[1] & 7)
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if (lines[i].args[1] & TMFT_VISIBLEFROMINSIDE)
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{
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if (ffloorflags & FF_RENDERPLANES)
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ffloorflags |= FF_BOTHPLANES;
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@ -6854,7 +6854,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
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if (lines[i].args[2] & 8) //Air bobbing
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if (lines[i].args[2] & TMFC_AIRBOB)
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P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, false, false);
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break;
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||||
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@ -6918,11 +6918,11 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES;
|
||||
|
||||
//Visibility settings
|
||||
if (lines[i].args[1] & 1) //Don't render planes
|
||||
if (lines[i].args[1] & TMFV_NOPLANES)
|
||||
ffloorflags &= ~FF_RENDERPLANES;
|
||||
if (lines[i].args[1] & 2) //Don't render sides
|
||||
if (lines[i].args[1] & TMFV_NOSIDES)
|
||||
ffloorflags &= ~FF_RENDERSIDES;
|
||||
if (!(lines[i].args[1] & 4)) //Render insides
|
||||
if (!(lines[i].args[1] & TMFV_TOGGLEINSIDES))
|
||||
{
|
||||
if (ffloorflags & FF_RENDERPLANES)
|
||||
ffloorflags |= FF_BOTHPLANES;
|
||||
|
@ -6931,9 +6931,9 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
}
|
||||
|
||||
//Appearance settings
|
||||
if ((lines[i].args[2] & 1) && (ffloorflags & FF_RENDERALL)) //Translucent
|
||||
if ((lines[i].args[2] & TMFA_TRANSLUCENT) && (ffloorflags & FF_RENDERALL))
|
||||
ffloorflags |= FF_TRANSLUCENT;
|
||||
if (lines[i].args[2] & 2) //Don't cast shadow
|
||||
if (lines[i].args[2] & TMFA_NOSHADE)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
|
@ -6945,9 +6945,9 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
|
||||
case 250: // Mario Block
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_MARIO;
|
||||
if (lines[i].args[1] & 1) //Brick block
|
||||
if (lines[i].args[1] & TMFM_BRICK)
|
||||
ffloorflags |= FF_SHATTERBOTTOM;
|
||||
if (lines[i].args[1] & 2) // Invisible
|
||||
if (lines[i].args[1] & TMFM_INVISIBLE)
|
||||
ffloorflags &= ~(FF_SOLID|FF_RENDERALL|FF_CUTLEVEL);
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
|
@ -6969,13 +6969,13 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
//Bustable type
|
||||
switch (lines[i].args[1])
|
||||
{
|
||||
case 0:
|
||||
case TMFB_TOUCH:
|
||||
ffloorflags |= FF_SHATTER;
|
||||
break;
|
||||
case 1:
|
||||
case TMFB_SPIN:
|
||||
ffloorflags |= FF_SPINBUST;
|
||||
break;
|
||||
case 3:
|
||||
case TMFB_STRONG:
|
||||
ffloorflags |= FF_STRONGBUST;
|
||||
break;
|
||||
default:
|
||||
|
@ -6985,7 +6985,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
if (lines[i].args[2])
|
||||
ffloorflags |= FF_TRANSLUCENT;
|
||||
|
||||
if (lines[i].args[2] & 4)
|
||||
if (lines[i].args[3] & TMFB_ONLYBOTTOM)
|
||||
ffloorflags |= FF_SHATTERBOTTOM;
|
||||
|
||||
if (!(ffloorflags & FF_SHATTER) || ffloorflags & FF_SHATTERBOTTOM)
|
||||
|
|
63
src/p_spec.h
63
src/p_spec.h
|
@ -21,6 +21,69 @@ extern mobj_t *skyboxmo[2]; // current skybox mobjs: 0 = viewpoint, 1 = centerpo
|
|||
extern mobj_t *skyboxviewpnts[16]; // array of MT_SKYBOX viewpoint mobjs
|
||||
extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
|
||||
|
||||
//FOF flags
|
||||
typedef enum
|
||||
{
|
||||
TMFV_NOPLANES = 1,
|
||||
TMFV_NOSIDES = 1<<1,
|
||||
TMFV_TOGGLEINSIDES = 1<<2,
|
||||
} textmapfofvisibility_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMFT_INTANGIBLETOP = 1,
|
||||
TMFT_INTANGIBLEBOTTOM = 1<<1,
|
||||
TMFT_DONTBLOCKPLAYER = 1<<2,
|
||||
TMFT_VISIBLEFROMINSIDE = (TMFT_INTANGIBLETOP|TMFT_INTANGIBLEBOTTOM|TMFT_DONTBLOCKPLAYER),
|
||||
TMFT_DONTBLOCKOTHERS = 1<<3,
|
||||
} textmapfoftangibility_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMFA_TRANSLUCENT = 1,
|
||||
TMFA_NOSHADE = 1<<1,
|
||||
} textmapfofappearance_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMFW_OPAQUE = 1,
|
||||
TMFW_NOSIDES = 1<<1,
|
||||
TMFW_DOUBLESHADOW = 1<<2,
|
||||
TMFW_COLORMAPONLY = 1<<3,
|
||||
TMFW_NORIPPLE = 1<<4,
|
||||
TMFW_GOOWATER = 1<<5,
|
||||
} textmapfofwater_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMFC_TRANSLUCENT = 1,
|
||||
TMFC_NOSHADE = 1<<1,
|
||||
TMFC_NORETURN = 1<<2,
|
||||
TMFC_AIRBOB = 1<<3,
|
||||
TMFC_FLOATBOB = 1<<4,
|
||||
} textmapfofcrumbling_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMFM_BRICK = 1,
|
||||
TMFM_INVISIBLE = 1<<1,
|
||||
} textmapfofmario_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMFB_TOUCH,
|
||||
TMFB_SPIN,
|
||||
TMFB_REGULAR,
|
||||
TMFB_STRONG,
|
||||
} textmapfofbusttype_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMFB_PUSHABLES = 1,
|
||||
TMFB_EXECUTOR = 1<<1,
|
||||
TMFB_ONLYBOTTOM = 1<<2,
|
||||
} textmapfofbustflags_t;
|
||||
|
||||
// GETSECSPECIAL (specialval, section)
|
||||
//
|
||||
// Pulls out the special # from a particular section.
|
||||
|
|
|
@ -2663,7 +2663,7 @@ static void P_CheckBustableBlocks(player_t *player)
|
|||
EV_CrumbleChain(NULL, rover); // node->m_sector
|
||||
|
||||
// Run a linedef executor??
|
||||
if (rover->master->args[3] & 2)
|
||||
if (rover->master->args[3] & TMFB_EXECUTOR)
|
||||
P_LinedefExecute((INT16)(rover->master->args[4]), player->mo, node->m_sector);
|
||||
|
||||
goto bustupdone;
|
||||
|
|
Loading…
Reference in a new issue