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Merge branch 'nonightsever' into 'next'
Make NiGHTS super consistent with regular super (Closes #520 for real this time) Closes #520 See merge request STJr/SRB2!1666
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commit
1cc9e17efa
3 changed files with 7 additions and 7 deletions
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@ -648,13 +648,13 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
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0, // SPR2_TRNS,
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FF_SPR2SUPER|SPR2_STND, // SPR2_NSTD,
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FF_SPR2SUPER|SPR2_FALL, // SPR2_NFLT,
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SPR2_STND, // SPR2_NSTD,
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SPR2_FALL, // SPR2_NFLT,
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0, // SPR2_NFLY, (will never be referenced unless skin 0 lacks this)
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SPR2_NFLY, // SPR2_NDRL,
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FF_SPR2SUPER|SPR2_STUN, // SPR2_NSTN,
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SPR2_STUN, // SPR2_NSTN,
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SPR2_NSTN, // SPR2_NPUL,
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FF_SPR2SUPER|SPR2_ROLL, // SPR2_NATK,
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SPR2_ROLL, // SPR2_NATK,
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0, // SPR2_TAL0, (this will look mighty stupid but oh well)
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SPR2_TAL0, // SPR2_TAL1,
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@ -402,9 +402,9 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
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UINT16 stateframe = st->frame;
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// Add/Remove FF_SPR2SUPER based on certain conditions
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if (player->charflags & SF_NOSUPERSPRITES)
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if (player->charflags & SF_NOSUPERSPRITES || (player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & SF_NONIGHTSSUPER)))
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stateframe = stateframe & ~FF_SPR2SUPER;
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else if (player->powers[pw_super])
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else if (player->powers[pw_super] || (player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & SF_SUPER)))
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stateframe = stateframe | FF_SPR2SUPER;
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if (stateframe & FF_SPR2SUPER)
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@ -13199,7 +13199,7 @@ void P_ForceLocalAngle(player_t *player, angle_t angle)
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boolean P_PlayerFullbright(player_t *player)
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{
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return (player->powers[pw_super]
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|| ((player->powers[pw_carry] == CR_NIGHTSMODE && (((skin_t *)player->mo->skin)->flags & (SF_SUPER|SF_NONIGHTSSUPER)) == SF_SUPER) // Super colours? Super bright!
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|| ((player->powers[pw_carry] == CR_NIGHTSMODE && (player->charflags & (SF_SUPER|SF_NONIGHTSSUPER)) == SF_SUPER) // Super colours? Super bright!
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&& (player->exiting
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|| !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
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&& player->mo->state < &states[S_PLAY_NIGHTS_TRANS6])))); // Note the < instead of <=
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