Correct hitboxradius value; proper sparkle->z when moving x/y

This commit is contained in:
mazmazz 2018-08-13 04:49:32 -04:00
parent ce0b23a576
commit 1bc5976534

View file

@ -7951,7 +7951,7 @@ void P_MobjThinker(mobj_t *mobj)
if (goalpost->x != mobj->x || goalpost->y != mobj->y)
{
P_TeleportMove(goalpost, mobj->x, mobj->y, goalpost->z);
P_TeleportMove(sparkle, mobj->x, mobj->y, goalpost->z);
P_TeleportMove(sparkle, mobj->x, mobj->y, sparkle->z);
}
if (droneman->x != mobj->x || droneman->y != mobj->y)
@ -10686,7 +10686,7 @@ ML_EFFECT4 : Don't clip inside the ground
boolean bottomoffsetted = !(mthing->options & MTF_OBJECTSPECIAL) && !(mthing->options & MTF_EXTRA);
INT16 timelimit = mthing->angle & 0xFFF;
fixed_t hitboxradius = (mthing->angle & 0xF000) * 32 * FRACUNIT;
fixed_t hitboxradius = ((mthing->angle & 0xF000) >> 12) * 32 * FRACUNIT;
fixed_t hitboxheight = mthing->extrainfo * 32 * FRACUNIT;
fixed_t oldheight = mobj->height;
fixed_t dronemanoffset, goaloffset, sparkleoffset, droneboxmandiff, dronemangoaldiff;