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Merge branch 'starstruck' into 'next'
Null gamestate before map transition to prevent unwanted interactions with the map (resolves #601) Closes #601 See merge request STJr/SRB2!1624
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@ -3926,6 +3926,9 @@ static void G_DoCompleted(void)
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if (metalrecording)
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G_StopMetalRecording(false);
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G_SetGamestate(GS_NULL);
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wipegamestate = GS_NULL;
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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G_PlayerFinishLevel(i); // take away cards and stuff
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