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Replace "bouncy FOF" sector type with "make FOF bouncy" linedef type
This commit is contained in:
parent
c68fea3d06
commit
1aafc2f463
9 changed files with 142 additions and 53 deletions
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@ -130,6 +130,11 @@ doom
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title = "Bridge Thinker <disabled>";
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prefix = "(65)";
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}
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76
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{
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title = "Make FOF Bouncy";
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prefix = "(76)";
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}
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}
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polyobject
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@ -1669,6 +1674,27 @@ udmf
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title = "Friction";
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}
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}
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76
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{
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title = "Make FOF Bouncy";
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prefix = "(76)";
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arg0
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{
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title = "Control linedef tag";
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type = 15;
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}
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arg1
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{
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title = "Bounce strength";
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}
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arg2
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{
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title = "Dampen?";
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type = 11;
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enum = "noyes";
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}
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}
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}
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fof
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@ -2114,6 +2140,7 @@ udmf
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67108864 = "Intangible from above";
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134217728 = "Ripple effect";
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268435456 = "Don't copy light level";
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536870912 = "Bouncy";
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}
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}
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}
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@ -15,7 +15,6 @@ sectortypes
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF";
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16 = "Trigger Line Ex. (Pushable Objects)";
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32 = "Trigger Line Ex. (Anywhere, All Players)";
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48 = "Trigger Line Ex. (Floor Touch, All Players)";
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@ -63,7 +62,6 @@ gen_sectortypes
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy FOF";
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}
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second
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@ -9697,6 +9697,14 @@ struct {
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{"FF_INTANGABLEFLATS",FF_INTANGIBLEFLATS}, ///< Both flats are intangable, but the sides are still solid.
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{"FF_RIPPLE",FF_RIPPLE}, ///< Ripple the flats
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{"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
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{"FF_BOUNCY",FF_BOUNCY}, ///< Bounces players
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// FOF special flags
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{"FS_PUSHABLES",FS_PUSHABLES},
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{"FS_EXECUTOR",FS_EXECUTOR},
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{"FS_ONLYBOTTOM",FS_ONLYBOTTOM},
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{"FS_BUSTMASK",FS_BUSTMASK},
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{"FS_DAMPEN",FS_DAMPEN},
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// Bustable FOF type
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{"BT_TOUCH",BT_TOUCH},
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@ -9704,11 +9712,6 @@ struct {
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{"BT_REGULAR",BT_REGULAR},
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{"BT_STRONG",BT_STRONG},
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// Bustable FOF flags
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{"BF_PUSHABLES",BF_PUSHABLES},
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{"BF_EXECUTOR",BF_EXECUTOR},
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{"BF_ONLYBOTTOM",BF_ONLYBOTTOM},
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#ifdef HAVE_LUA_SEGS
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// Node flags
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{"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf.
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@ -187,11 +187,12 @@ enum ffloor_e {
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ffloor_next,
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ffloor_prev,
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ffloor_alpha,
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ffloor_specialflags,
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ffloor_busttype,
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ffloor_bustflags,
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ffloor_busttag,
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ffloor_sinkspeed,
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ffloor_friction,
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ffloor_bouncestrength,
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};
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static const char *const ffloor_opt[] = {
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@ -210,11 +211,12 @@ static const char *const ffloor_opt[] = {
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"next",
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"prev",
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"alpha",
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"specialflags",
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"busttype",
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"bustflags",
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"busttag",
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"sinkspeed",
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"friction",
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"bouncestrength",
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NULL};
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#ifdef HAVE_LUA_SEGS
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@ -1762,12 +1764,12 @@ static int ffloor_get(lua_State *L)
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case ffloor_alpha:
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lua_pushinteger(L, ffloor->alpha);
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return 1;
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case ffloor_specialflags:
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lua_pushinteger(L, ffloor->specialflags);
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return 1;
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case ffloor_busttype:
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lua_pushinteger(L, ffloor->busttype);
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return 1;
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case ffloor_bustflags:
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lua_pushinteger(L, ffloor->bustflags);
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return 1;
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case ffloor_busttag:
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lua_pushinteger(L, ffloor->busttag);
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return 1;
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@ -1777,6 +1779,9 @@ static int ffloor_get(lua_State *L)
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case ffloor_friction:
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lua_pushfixed(L, ffloor->friction);
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return 1;
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case ffloor_bouncestrength:
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lua_pushfixed(L, ffloor->bouncestrength);
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return 1;
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}
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return 0;
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}
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@ -1691,7 +1691,7 @@ static void P_PushableCheckBustables(mobj_t *mo)
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if (!(rover->flags & FF_BUSTUP))
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continue;
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if (!(rover->bustflags & BF_PUSHABLES))
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if (!(rover->specialflags & FS_PUSHABLES))
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continue;
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if (rover->master->frontsector->crumblestate != CRUMBLE_NONE)
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@ -1701,7 +1701,7 @@ static void P_PushableCheckBustables(mobj_t *mo)
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bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
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// Height checks
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if (rover->bustflags & BF_ONLYBOTTOM)
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if (rover->specialflags & FS_ONLYBOTTOM)
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{
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if (mo->z + mo->momz + mo->height < bottomheight)
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continue;
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@ -1743,7 +1743,7 @@ static void P_PushableCheckBustables(mobj_t *mo)
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EV_CrumbleChain(NULL, rover); // node->m_sector
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// Run a linedef executor??
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if (rover->bustflags & BF_EXECUTOR)
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if (rover->specialflags & FS_EXECUTOR)
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P_LinedefExecute(rover->busttag, mo, node->m_sector);
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goto bustupdone;
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@ -2800,6 +2800,12 @@ static void P_ConvertBinaryMap(void)
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{
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switch (lines[i].special)
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{
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case 76: //Make FOF bouncy
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
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if (lines[i].flags & ML_BOUNCY)
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lines[i].args[2] = 1;
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break;
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case 100: //FOF: solid, opaque, shadowcasting
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case 101: //FOF: solid, opaque, non-shadowcasting
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case 102: //FOF: solid, translucent
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81
src/p_spec.c
81
src/p_spec.c
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@ -4443,7 +4443,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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break;
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case 13: // Ramp Sector (Increase step-up/down)
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case 14: // Non-Ramp Sector (Don't step-down)
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case 15: // Bouncy Sector (FOF Control Only)
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case 15: // Unused
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break;
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}
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@ -6287,6 +6287,36 @@ static void P_ApplyFlatAlignment(line_t *master, sector_t *sector, angle_t flata
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}
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static void P_MakeFOFBouncy(line_t *paramline, line_t *masterline)
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{
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INT32 s;
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if (masterline->special < 100 || masterline->special >= 300)
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return;
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for (s = -1; (s = P_FindSectorFromTag(masterline->args[0], s)) >= 0 ;)
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{
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ffloor_t *rover;
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for (rover = sectors[s].ffloors; rover; rover = rover->next)
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{
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if (rover->master != masterline)
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continue;
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rover->flags |= FF_BOUNCY;
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rover->spawnflags |= FF_BOUNCY;
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rover->bouncestrength = (paramline->args[1]<< FRACBITS)/100;
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if (paramline->args[2])
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rover->specialflags |= FS_DAMPEN;
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else
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rover->specialflags &= ~FS_DAMPEN;
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CheckForBouncySector = true;
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break;
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}
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}
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}
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/** After the map has loaded, scans for specials that spawn 3Dfloors and
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* thinkers.
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*
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@ -6327,10 +6357,6 @@ void P_SpawnSpecials(boolean fromnetsave)
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//Yes, this also affects other specials on the same sector. Sorry.
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sector->flags |= SF_TRIGGERSPECIAL_TOUCH;
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break;
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case 15: // Bouncy sector
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CheckForBouncySector = true;
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break;
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}
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// Process Section 2
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@ -6947,7 +6973,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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case 254: // Bustable block
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{
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UINT8 busttype = BT_REGULAR;
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UINT8 bustflags = 0;
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ffloorspecialflags_e bustflags = 0;
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ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP;
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@ -6974,20 +7000,20 @@ void P_SpawnSpecials(boolean fromnetsave)
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//Flags
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if (lines[i].args[3] & TMFB_PUSHABLES)
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bustflags |= BF_PUSHABLES;
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bustflags |= FS_PUSHABLES;
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if (lines[i].args[3] & TMFB_EXECUTOR)
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bustflags |= BF_EXECUTOR;
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bustflags |= FS_EXECUTOR;
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if (lines[i].args[3] & TMFB_ONLYBOTTOM)
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bustflags |= BF_ONLYBOTTOM;
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bustflags |= FS_ONLYBOTTOM;
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if (busttype != BT_TOUCH || bustflags & BF_ONLYBOTTOM)
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if (busttype != BT_TOUCH || bustflags & FS_ONLYBOTTOM)
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ffloorflags |= FF_BLOCKPLAYER;
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for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0], s)) >= 0 ;)
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{
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ffloor_t *fflr = P_AddFakeFloor(§ors[s], lines[i].frontsector, lines + i, ffloorflags, secthinkers);
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fflr->busttype = busttype;
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fflr->bustflags = bustflags;
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fflr->specialflags = bustflags;
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fflr->busttag = lines[i].args[4];
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}
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break;
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@ -7040,12 +7066,12 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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if (lines[i].args[2] & TMFB_ONLYBOTTOM)
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fflr->bustflags |= BF_ONLYBOTTOM;
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fflr->specialflags |= FS_ONLYBOTTOM;
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if (lines[i].flags & ML_EFFECT4)
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fflr->bustflags |= BF_PUSHABLES;
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fflr->specialflags |= FS_PUSHABLES;
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if (lines[i].flags & ML_EFFECT5)
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{
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fflr->bustflags |= BF_EXECUTOR;
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fflr->specialflags |= FS_EXECUTOR;
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fflr->busttag = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
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}
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}
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@ -7309,7 +7335,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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case 74: // Make FOF bustable
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{
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UINT8 busttype = BT_REGULAR;
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UINT8 bustflags = 0;
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ffloorspecialflags_e bustflags = 0;
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if (!udmf)
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break;
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@ -7331,11 +7357,11 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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if (lines[i].args[2] & TMFB_PUSHABLES)
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bustflags |= BF_PUSHABLES;
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bustflags |= FS_PUSHABLES;
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if (lines[i].args[2] & TMFB_EXECUTOR)
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bustflags |= BF_EXECUTOR;
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bustflags |= FS_EXECUTOR;
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if (lines[i].args[2] & TMFB_ONLYBOTTOM)
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bustflags |= BF_ONLYBOTTOM;
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bustflags |= FS_ONLYBOTTOM;
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for (l = -1; (l = P_FindLineFromTag(lines[i].args[0], l)) >= 0 ;)
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{
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@ -7354,7 +7380,8 @@ void P_SpawnSpecials(boolean fromnetsave)
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rover->flags |= FF_BUSTUP;
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rover->spawnflags |= FF_BUSTUP;
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rover->busttype = busttype;
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rover->bustflags = bustflags;
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rover->specialflags &= ~FS_BUSTMASK;
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rover->specialflags |= bustflags;
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rover->busttag = lines[i].args[3];
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CheckForBustableBlocks = true;
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break;
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@ -7394,6 +7421,22 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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break;
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}
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case 76: // Make FOF bouncy
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{
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if (udmf)
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{
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for (l = -1; (l = P_FindLineFromTag(lines[i].args[0], l)) >= 0 ;)
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P_MakeFOFBouncy(lines + i, lines + l);
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}
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else
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{
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for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0], s)) >= 0 ;)
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for (j = 0; (unsigned)j < sectors[s].linecount; j++)
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P_MakeFOFBouncy(lines + i, sectors[s].lines[j]);
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}
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break;
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}
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}
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}
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21
src/p_user.c
21
src/p_user.c
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@ -2643,7 +2643,7 @@ static void P_CheckBustableBlocks(player_t *player)
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}
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// Height checks
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if (rover->bustflags & BF_ONLYBOTTOM)
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if (rover->specialflags & FS_ONLYBOTTOM)
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{
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if (player->mo->z + player->mo->momz + player->mo->height < bottomheight)
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continue;
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@ -2697,7 +2697,7 @@ static void P_CheckBustableBlocks(player_t *player)
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EV_CrumbleChain(NULL, rover); // node->m_sector
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// Run a linedef executor??
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if (rover->bustflags & BF_EXECUTOR)
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if (rover->specialflags & FS_EXECUTOR)
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P_LinedefExecute(rover->busttag, player->mo, node->m_sector);
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goto bustupdone;
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@ -2743,14 +2743,13 @@ static void P_CheckBouncySectors(player_t *player)
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for (rover = node->m_sector->ffloors; rover; rover = rover->next)
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{
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fixed_t bouncestrength;
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fixed_t topheight, bottomheight;
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if (!(rover->flags & FF_EXISTS))
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continue; // FOFs should not be bouncy if they don't even "exist"
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if (GETSECSPECIAL(rover->master->frontsector->special, 1) != 15)
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continue; // this sector type is required for FOFs to be bouncy
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if (!(rover->flags & FF_BOUNCY))
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continue;
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topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
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bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
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@ -2761,13 +2760,13 @@ static void P_CheckBouncySectors(player_t *player)
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if (player->mo->z + player->mo->height < bottomheight)
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continue;
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bouncestrength = P_AproxDistance(rover->master->dx, rover->master->dy)/100;
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//bouncestrength = P_AproxDistance(rover->master->dx, rover->master->dy)/100;
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if (oldz < P_GetFOFTopZ(player->mo, node->m_sector, rover, oldx, oldy, NULL)
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&& oldz + player->mo->height > P_GetFOFBottomZ(player->mo, node->m_sector, rover, oldx, oldy, NULL))
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{
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player->mo->momx = -FixedMul(player->mo->momx,bouncestrength);
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player->mo->momy = -FixedMul(player->mo->momy,bouncestrength);
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player->mo->momx = -FixedMul(player->mo->momx,rover->bouncestrength);
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player->mo->momy = -FixedMul(player->mo->momy,rover->bouncestrength);
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if (player->pflags & PF_SPINNING)
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{
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@ -2788,12 +2787,12 @@ static void P_CheckBouncySectors(player_t *player)
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if (slope)
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P_ReverseQuantizeMomentumToSlope(&momentum, slope);
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newmom = momentum.z = -FixedMul(momentum.z,bouncestrength)/2;
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newmom = momentum.z = -FixedMul(momentum.z,rover->bouncestrength)/2;
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if (abs(newmom) < (bouncestrength*2))
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if (abs(newmom) < (rover->bouncestrength*2))
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goto bouncydone;
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if (!(rover->master->flags & ML_BOUNCY))
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if (!(rover->specialflags & FS_DAMPEN))
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{
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if (newmom > 0)
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{
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24
src/r_defs.h
24
src/r_defs.h
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@ -146,8 +146,18 @@ typedef enum
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FF_INTANGIBLEFLATS = 0x6000000, ///< Both flats are intangible, but the sides are still solid.
|
||||
FF_RIPPLE = 0x8000000, ///< Ripple the flats
|
||||
FF_COLORMAPONLY = 0x10000000, ///< Only copy the colormap, not the lightlevel
|
||||
FF_BOUNCY = 0x20000000, ///< Bounces players
|
||||
} ffloortype_e;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
FS_PUSHABLES = 0x1, // FF_BUSTABLE: Bustable by pushables
|
||||
FS_EXECUTOR = 0x2, // FF_BUSTABLE: Trigger linedef executor
|
||||
FS_ONLYBOTTOM = 0x4, // FF_BUSTABLE: Only bustable from below
|
||||
FS_BUSTMASK = 0x7,
|
||||
FS_DAMPEN = 0x8, // FF_BOUNCY: Dampen bounce
|
||||
} ffloorspecialflags_e;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
BT_TOUCH,
|
||||
|
@ -156,13 +166,6 @@ typedef enum
|
|||
BT_STRONG,
|
||||
} busttype_e;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
BF_PUSHABLES = 1,
|
||||
BF_EXECUTOR = 1<<1,
|
||||
BF_ONLYBOTTOM = 1<<2,
|
||||
} bustflags_e;
|
||||
|
||||
typedef struct ffloor_s
|
||||
{
|
||||
fixed_t *topheight;
|
||||
|
@ -195,15 +198,20 @@ typedef struct ffloor_s
|
|||
INT32 alpha;
|
||||
tic_t norender; // for culling
|
||||
|
||||
// Flags that are only relevant for special ffloor types
|
||||
ffloorspecialflags_e specialflags;
|
||||
|
||||
// Only relevant for FF_BUSTUP
|
||||
UINT8 busttype;
|
||||
UINT8 bustflags;
|
||||
INT16 busttag;
|
||||
|
||||
// Only relevant for FF_QUICKSAND
|
||||
fixed_t sinkspeed;
|
||||
fixed_t friction;
|
||||
|
||||
// Only relevant for FF_BOUNCY
|
||||
fixed_t bouncestrength;
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
ffloortype_e spawnflags; // flags the 3D floor spawned with
|
||||
INT32 spawnalpha; // alpha the 3D floor spawned with
|
||||
|
|
Loading…
Reference in a new issue