mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 12:31:32 +00:00
Minor changes and fixes
This commit is contained in:
parent
655b48b52e
commit
1a84f1bcba
14 changed files with 96 additions and 76 deletions
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@ -375,10 +375,10 @@ typedef struct player_s
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UINT16 flashcount;
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UINT16 flashpal;
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// Player skin colorshift, 0-15 for which color to draw player.
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// Player skin colorshift, which color to draw player.
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UINT16 skincolor;
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INT32 skin;
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UINT8 skin;
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UINT32 availabilities;
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UINT32 score; // player score
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@ -187,7 +187,7 @@ void clear_levels(void)
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P_AllocMapHeader(gamemap-1);
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}
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static boolean findFreeSlot(INT32 *num)
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static boolean findCharacterSlot(INT32 *num)
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{
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if (description)
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{
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@ -213,30 +213,43 @@ void readPlayer(MYFILE *f, INT32 num)
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char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
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char *word;
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char *word2;
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char *displayname = ZZ_Alloc(MAXLINELEN+1);
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INT32 i;
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boolean slotfound = false;
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boolean failure = false;
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INT32 i;
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if (num < 0 || num >= MAXCHARACTERSLOTS)
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{
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deh_warning("Character %d out of range (0 - %d)", num, MAXCHARACTERSLOTS-1);
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failure = true;
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}
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#define FINDSLOT \
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if (!failure && !slotfound && (slotfound = findCharacterSlot(&num)) == false) { \
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failure = true; \
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deh_warning("Too many characters, ignoring"); \
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}
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#define SLOTFOUND \
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if (!slotfound && (slotfound = findFreeSlot(&num)) == false) \
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goto done;
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displayname[MAXLINELEN] = '\0';
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FINDSLOT \
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if (failure) \
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continue;
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do
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{
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if (myfgets(s, MAXLINELEN, f))
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{
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char stringvalue[MAXLINELEN];
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if (s[0] == '\n')
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break;
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for (i = 0; i < MAXLINELEN-3; i++)
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stringvalue[0] = '\0';
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for (i = 0; i < MAXLINELEN-3 && !failure; i++)
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{
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char *tmp;
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if (s[i] == '=')
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{
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tmp = &s[i+2];
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strncpy(displayname, tmp, SKINNAMESIZE);
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strlcpy(stringvalue, &s[i+2], sizeof stringvalue);
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break;
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}
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}
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@ -251,7 +264,13 @@ void readPlayer(MYFILE *f, INT32 num)
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{
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char *playertext = NULL;
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SLOTFOUND
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FINDSLOT
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if (failure)
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{
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ignorelinesuntilhash(f);
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continue;
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}
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// A friendly neighborhood alias for brevity's sake
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#define NOTE_SIZE sizeof(description[num].notes)
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@ -271,7 +290,7 @@ void readPlayer(MYFILE *f, INT32 num)
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myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
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}
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else
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strcpy(description[num].notes, "");
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description[num].notes[0] = '\0';
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// For some reason, cutting the string did not work above. Most likely due to strcpy or strcat...
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// It works down here, though.
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@ -300,37 +319,32 @@ void readPlayer(MYFILE *f, INT32 num)
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if (word2[strlen(word2)-1] == '\n')
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word2[strlen(word2)-1] = '\0';
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i = atoi(word2);
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if (fastcmp(word, "PICNAME"))
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{
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SLOTFOUND
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strncpy(description[num].picname, word2, 8);
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}
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// new character select
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else if (fastcmp(word, "DISPLAYNAME"))
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{
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SLOTFOUND
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// replace '#' with line breaks
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// (also remove any '\n')
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{
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char *cur = NULL;
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// remove '\n'
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cur = strchr(displayname, '\n');
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SLOTFOUND
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// Remove any line breaks
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cur = strchr(stringvalue, '\n');
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if (cur)
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*cur = '\0';
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// turn '#' into '\n'
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cur = strchr(displayname, '#');
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// Turn '#' into line breaks
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cur = strchr(stringvalue, '#');
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while (cur)
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{
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*cur = '\n';
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cur = strchr(cur, '#');
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}
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}
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// copy final string
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strncpy(description[num].displayname, displayname, SKINNAMESIZE);
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strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname);
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}
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else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
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{
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@ -361,9 +375,11 @@ void readPlayer(MYFILE *f, INT32 num)
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Because of this, you are allowed to edit any previous entries you like, but only if you
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signal that you are purposely doing so by disabling and then reenabling the slot.
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*/
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if (i && !slotfound && (slotfound = findFreeSlot(&num)) == false)
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goto done;
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i = atoi(word2);
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if (i && !slotfound && (slotfound = findCharacterSlot(&num)) == false)
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failure = true;
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if (!failure)
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description[num].used = (!!i);
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}
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else if (fastcmp(word, "SKINNAME"))
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@ -373,13 +389,12 @@ void readPlayer(MYFILE *f, INT32 num)
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strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
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strlwr(description[num].skinname);
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}
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else
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else if (!failure)
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deh_warning("readPlayer %d: unknown word '%s'", num, word);
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}
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} while (!myfeof(f)); // finish when the line is empty
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#undef FINDSLOT
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#undef SLOTFOUND
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done:
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Z_Free(displayname);
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Z_Free(s);
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}
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@ -920,7 +935,7 @@ void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
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INT32 value;
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#endif
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char *lastline;
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INT32 *skinnumbers = NULL;
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UINT8 *skinnumbers = NULL;
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INT32 foundskins = 0;
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// allocate a spriteinfo
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@ -1010,8 +1025,8 @@ void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
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}
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if (skinnumbers == NULL)
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skinnumbers = Z_Malloc(sizeof(INT32) * numskins, PU_STATIC, NULL);
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skinnumbers[foundskins] = skinnum;
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skinnumbers = Z_Malloc(sizeof(UINT8) * numskins, PU_STATIC, NULL);
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skinnumbers[foundskins] = (UINT8)skinnum;
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foundskins++;
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}
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else if (fastcmp(word, "DEFAULT"))
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@ -1054,8 +1069,7 @@ void readspriteinfo(MYFILE *f, INT32 num, boolean sprite2)
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}
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for (i = 0; i < foundskins; i++)
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{
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size_t skinnum = skinnumbers[i];
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skin_t *skin = skins[skinnum];
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skin_t *skin = skins[skinnumbers[i]];
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spriteinfo_t *sprinfo = skin->sprinfo;
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M_Memcpy(&sprinfo[num], info, sizeof(spriteinfo_t));
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}
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@ -1121,7 +1135,6 @@ void readsprite2(MYFILE *f, INT32 num)
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Z_Free(s);
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}
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// copypasted from readPlayer :]
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void readgametype(MYFILE *f, char *gtname)
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{
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char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
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@ -169,6 +169,20 @@ static void ignorelines(MYFILE *f)
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Z_Free(s);
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}
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void ignorelinesuntilhash(MYFILE *f)
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{
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char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
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do
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{
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if (myfgets(s, MAXLINELEN, f))
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{
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if (s[0] == '#')
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break;
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}
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} while (!myfeof(f));
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Z_Free(s);
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}
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static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
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{
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char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
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@ -226,13 +240,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
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i = 0;
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if (fastcmp(word, "CHARACTER"))
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{
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if (i >= 0 && i < MAXCHARACTERSLOTS)
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readPlayer(f, i);
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else
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{
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deh_warning("Character %d out of range (0 - 31)", i);
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ignorelines(f);
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}
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continue;
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}
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else if (fastcmp(word, "EMBLEM"))
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@ -61,4 +61,5 @@ typedef struct
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#define myfeof(a) (a->data + a->size <= a->curpos)
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char *myfgets(char *buf, size_t bufsize, MYFILE *f);
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char *myhashfgets(char *buf, size_t bufsize, MYFILE *f);
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void ignorelinesuntilhash(MYFILE *f);
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#endif
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@ -220,10 +220,11 @@ extern char logfilename[1024];
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// NOTE: it needs more than this to increase the number of players...
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#define MAXPLAYERS 32
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#define MAXSKINS 256
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#define MAXCHARACTERSLOTS (MAXSKINS * 2)
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXPLAYERNAME 21
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXSKINS 256
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#define MAXCHARACTERSLOTS (MAXSKINS * 3)
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#define COLORRAMPSIZE 16
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#define MAXCOLORNAME 32
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@ -2488,7 +2488,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
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UINT8 laps;
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UINT8 mare;
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UINT16 skincolor;
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INT32 skin;
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UINT8 skin;
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UINT32 availabilities;
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tic_t jointime;
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tic_t quittime;
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@ -5359,7 +5359,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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}
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else if (thing->skin && thing->sprite == SPR_PLAY) // This thing is a player!
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{
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INT32 skinnum = ((skin_t*)thing->skin)->skinnum;
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UINT8 skinnum = ((skin_t*)thing->skin)->skinnum;
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vis->colormap = R_GetTranslationColormap(skinnum, thing->color, GTC_CACHE);
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}
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else
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@ -1271,7 +1271,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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// 2. draw model with correct position, rotation,...
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY) // Use the player MD2 list if the mobj has a skin and is using the player sprites
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{
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INT32 skinnum = ((skin_t*)spr->mobj->skin)->skinnum;
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UINT8 skinnum = ((skin_t*)spr->mobj->skin)->skinnum;
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md2 = &md2_playermodels[skinnum];
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sprinfo = &((skin_t *)spr->mobj->skin)->sprinfo[spr->mobj->sprite2];
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}
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@ -375,10 +375,8 @@ typedef struct
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patch_t *charpic;
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UINT8 prev;
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UINT8 next;
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// new character select
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char displayname[SKINNAMESIZE+1];
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SINT8 skinnum[2];
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INT16 skinnum[2];
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UINT16 oppositecolor;
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char nametag[8];
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patch_t *namepic;
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@ -1498,7 +1498,7 @@ static void R_ParseSpriteInfo(boolean spr2)
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spritenum_t sprnum = NUMSPRITES;
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playersprite_t spr2num = NUMPLAYERSPRITES;
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INT32 i;
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INT32 *skinnumbers = NULL;
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UINT8 *skinnumbers = NULL;
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INT32 foundskins = 0;
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// Sprite name
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@ -1597,8 +1597,8 @@ static void R_ParseSpriteInfo(boolean spr2)
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I_Error("Error parsing SPRTINFO lump: Unknown skin \"%s\"", skinName);
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if (skinnumbers == NULL)
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skinnumbers = Z_Malloc(sizeof(INT32) * numskins, PU_STATIC, NULL);
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skinnumbers[foundskins] = skinnum;
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skinnumbers = Z_Malloc(sizeof(UINT8) * numskins, PU_STATIC, NULL);
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skinnumbers[foundskins] = (UINT8)skinnum;
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foundskins++;
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}
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else if (stricmp(sprinfoToken, "FRAME")==0)
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@ -1611,8 +1611,7 @@ static void R_ParseSpriteInfo(boolean spr2)
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I_Error("Error parsing SPRTINFO lump: No skins specified in this sprite2 definition");
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for (i = 0; i < foundskins; i++)
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{
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size_t skinnum = skinnumbers[i];
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skin_t *skin = skins[skinnum];
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skin_t *skin = skins[skinnumbers[i]];
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spriteinfo_t *sprinfo = skin->sprinfo;
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M_Memcpy(&sprinfo[spr2num], info, sizeof(spriteinfo_t));
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}
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@ -278,7 +278,7 @@ INT32 R_SkinAvailable(const char *name)
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{
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// search in the skin list
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if (!stricmp(skins[i]->name,name))
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return skins[i]->skinnum;
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return i;
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}
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return -1;
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}
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@ -31,8 +31,8 @@
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/// The skin_t struct
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typedef struct
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{
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char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin
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UINT32 skinnum;
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char name[SKINNAMESIZE+1]; // name of the skin
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UINT8 skinnum;
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UINT16 wadnum;
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skinflags_t flags;
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@ -764,7 +764,7 @@ UINT8 *R_GetSpriteTranslation(vissprite_t *vis)
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}
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else if (!(vis->cut & SC_PRECIP) && vis->mobj->skin && vis->mobj->sprite == SPR_PLAY) // This thing is a player!
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{
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INT32 skinnum = ((skin_t*)vis->mobj->skin)->skinnum;
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UINT8 skinnum = ((skin_t*)vis->mobj->skin)->skinnum;
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return R_GetTranslationColormap(skinnum, vis->mobj->color, GTC_CACHE);
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}
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else // Use the defaults
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@ -1617,7 +1617,7 @@ static void Y_CalculateMatchWinners(void)
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{
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data.match.scores[data.match.numplayers] = players[i].score;
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data.match.color[data.match.numplayers] = &players[i].skincolor;
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data.match.character[data.match.numplayers] = &players[i].skin;
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data.match.character[data.match.numplayers] = players[i].skin;
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data.match.name[data.match.numplayers] = player_names[i];
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data.match.spectator[data.match.numplayers] = players[i].spectator;
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data.match.num[data.match.numplayers] = i;
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@ -1662,7 +1662,7 @@ static void Y_CalculateTimeRaceWinners(void)
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{
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data.match.scores[data.match.numplayers] = players[i].realtime;
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data.match.color[data.match.numplayers] = &players[i].skincolor;
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data.match.character[data.match.numplayers] = &players[i].skin;
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data.match.character[data.match.numplayers] = players[i].skin;
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data.match.name[data.match.numplayers] = player_names[i];
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data.match.num[data.match.numplayers] = i;
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}
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@ -1788,7 +1788,7 @@ static void Y_CalculateCompetitionWinners(void)
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strncpy(data.competition.name[data.competition.numplayers], tempname, 9);
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data.competition.color[data.competition.numplayers] = &players[winner].skincolor;
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data.competition.character[data.competition.numplayers] = &players[winner].skin;
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data.competition.character[data.competition.numplayers] = players[winner].skin;
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completed[winner] = true;
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data.competition.numplayers++;
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@ -2110,7 +2110,7 @@ static void Y_AwardSpecialStageBonus(void)
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if (players[i].gotcontinue)
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data.spec.continues |= 0x80;
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data.spec.playercolor = &players[i].skincolor;
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data.spec.playerchar = &players[i].skin;
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data.spec.playerchar = players[i].skin;
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}
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}
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}
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