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https://git.do.srb2.org/STJr/SRB2.git
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Revert server-sidedness of bots
This commit is contained in:
parent
4af820e82c
commit
1a5995968c
10 changed files with 60 additions and 129 deletions
15
src/b_bot.c
15
src/b_bot.c
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@ -17,6 +17,7 @@
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#include "p_local.h"
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#include "b_bot.h"
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#include "lua_hook.h"
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#include "i_system.h" // I_BaseTiccmd
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void B_UpdateBotleader(player_t *player)
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{
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@ -176,6 +177,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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{
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jump = true;
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mem->thinkstate = AI_FLYSTANDBY;
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bot->pflags |= PF_CANCARRY;
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}
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}
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@ -187,10 +189,7 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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&& P_IsObjectOnGround(sonic) && P_IsObjectOnGround(tails)
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&& !(player->pflags & PF_STASIS)
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&& bot->charability == CA_FLY)
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{
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mem->thinkstate = AI_THINKFLY;
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cmd->flags |= TCF_FLIGHTINDICATOR;
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}
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mem->thinkstate = AI_THINKFLY;
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else if (mem->thinkstate == AI_THINKFLY)
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mem->thinkstate = AI_FOLLOW;
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@ -211,8 +210,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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// Abort if the player moves away or spins
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if (dist > followthres || player->dashspeed)
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mem->thinkstate = AI_FOLLOW;
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else
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cmd->flags |= TCF_SETCARRY;
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}
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// Read player inputs while carrying
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else if (mem->thinkstate == AI_FLYCARRY)
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@ -374,6 +371,8 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
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void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
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{
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G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
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// Can't build a ticcmd if we aren't spawned...
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if (!player->mo)
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return;
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@ -393,6 +392,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
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return;
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// Make sure we have a valid main character to follow
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B_UpdateBotleader(player);
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if (!player->botleader)
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return;
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@ -594,12 +594,13 @@ void B_RespawnBot(INT32 playernum)
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void B_HandleFlightIndicator(player_t *player)
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{
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mobj_t *tails = player->mo;
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botmem_t *mem = &player->botmem;
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boolean shouldExist;
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if (!tails)
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return;
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shouldExist = (player->cmd.flags & TCF_FLIGHTINDICATOR) && player->botleader
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shouldExist = (mem->thinkstate == AI_THINKFLY) && player->botleader
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&& player->bot == BOT_2PAI && player->playerstate == PST_LIVE;
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// check whether the indicator doesn't exist
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@ -46,7 +46,6 @@
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#include "lua_libs.h"
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#include "md5.h"
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#include "m_perfstats.h"
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#include "b_bot.h" // B_BuildTiccmd
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#ifndef NONET
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// cl loading screen
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@ -5167,25 +5166,6 @@ static void Local_Maketic(INT32 realtics)
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localcmds2.angleturn |= TICCMD_RECEIVED;
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}
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static void SV_MakeBotTics(void)
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{
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (players[i].bot == BOT_2PAI || players[i].bot == BOT_MPAI)
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{
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ticcmd_t *cmd = &netcmds[maketic % BACKUPTICS][i];
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G_CopyTiccmd(cmd, I_BaseTiccmd(), 1); // empty, or external driver
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B_BuildTiccmd(&players[i], cmd);
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cmd->angleturn |= TICCMD_RECEIVED;
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}
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}
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}
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// create missed tic
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static void SV_Maketic(void)
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{
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@ -5429,15 +5409,6 @@ void NetUpdate(void)
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if (client)
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maketic = neededtic;
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// update players' lastbuttons so they can be used in ticcmd generation
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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players[i].lastbuttons = players[i].cmd.buttons;
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}
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Local_Maketic(realtics); // make local tic, and call menu?
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if (server)
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@ -5481,8 +5452,6 @@ void NetUpdate(void)
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Net_ConnectionTimeout(i);
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}
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SV_MakeBotTics();
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// Don't erase tics not acknowledged
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counts = realtics;
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@ -45,14 +45,6 @@ typedef enum
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BT_CUSTOM3 = 1<<15,
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} buttoncode_t;
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// ticcmd flags
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typedef enum
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{
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TCF_FLIGHTINDICATOR = 1 << 0, // show flight indicator
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TCF_SETCARRY = 1 << 1, // set PF_CARRY upon activating flight
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// free up to and including 1 << 7
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} ticcmdflag_t;
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// The data sampled per tick (single player)
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// and transmitted to other peers (multiplayer).
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// Mainly movements/button commands per game tick,
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@ -74,7 +66,6 @@ typedef struct
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INT16 aiming; // vertical aiming, see G_BuildTicCmd
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UINT16 buttons;
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UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
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UINT8 flags; // miscellaneous info
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} ATTRPACK ticcmd_t;
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#if defined(_MSC_VER)
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@ -5345,11 +5345,6 @@ struct int_const_s const INT_CONST[] = {
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{"BT_CUSTOM2",BT_CUSTOM2}, // Lua customizable
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{"BT_CUSTOM3",BT_CUSTOM3}, // Lua customizable
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// Ticcmd flags (ticcmdflag_t)
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// (maybe move these into their own table in the future but I cba when there's only 2 LOL)
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{"TCF_FLIGHTINDICATOR", TCF_FLIGHTINDICATOR},
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{"TCF_SETCARRY", TCF_SETCARRY},
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// Lua command registration flags
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{"COM_ADMIN",COM_ADMIN},
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{"COM_SPLITSCREEN",COM_SPLITSCREEN},
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12
src/g_demo.c
12
src/g_demo.c
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@ -110,7 +110,6 @@ demoghost *ghosts = NULL;
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#define ZT_BUTTONS 0x08
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#define ZT_AIMING 0x10
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#define ZT_LATENCY 0x20
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#define ZT_FLAGS 0x40
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#define DEMOMARKER 0x80 // demoend
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#define METALDEATH 0x44
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#define METALSNICE 0x69
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@ -185,8 +184,6 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
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oldcmd.aiming = READINT16(demo_p);
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if (ziptic & ZT_LATENCY)
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oldcmd.latency = READUINT8(demo_p);
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if (ziptic & ZT_FLAGS)
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oldcmd.flags = READUINT8(demo_p);
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G_CopyTiccmd(cmd, &oldcmd, 1);
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players[playernum].angleturn = cmd->angleturn;
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@ -251,13 +248,6 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
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ziptic |= ZT_LATENCY;
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}
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if (cmd->flags != oldcmd.flags)
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{
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WRITEUINT8(demo_p, cmd->flags);
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oldcmd.flags = cmd->flags;
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ziptic |= ZT_FLAGS;
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}
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*ziptic_p = ziptic;
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// attention here for the ticcmd size!
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@ -701,8 +691,6 @@ void G_GhostTicker(void)
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g->p += 2;
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if (ziptic & ZT_LATENCY)
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g->p++;
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if (ziptic & ZT_FLAGS)
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g->p++;
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// Grab ghost data.
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ziptic = READUINT8(g->p);
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57
src/g_game.c
57
src/g_game.c
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@ -1546,7 +1546,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
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cmd->sidemove = (SINT8)(cmd->sidemove + side);
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// Note: Majority of botstuffs are handled in G_Ticker and NetUpdate now.
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// Note: Majority of botstuffs are handled in G_Ticker now.
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if (player->bot == BOT_2PAI
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&& !player->powers[pw_tailsfly]
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&& (cmd->forwardmove || cmd->sidemove || cmd->buttons))
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@ -1710,7 +1710,6 @@ ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
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dest[i].aiming = (INT16)SHORT(src[i].aiming);
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dest[i].buttons = (UINT16)SHORT(src[i].buttons);
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dest[i].latency = src[i].latency;
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dest[i].flags = src[i].flags;
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}
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return dest;
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}
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@ -2313,35 +2312,45 @@ void G_Ticker(boolean run)
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buf = gametic % BACKUPTICS;
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// Generate ticcmds for bots FIRST, then copy received ticcmds for players.
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// This emulates pre-2.2.10 behaviour where the bot referenced their leader's last copied ticcmd,
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// which is desirable because P_PlayerThink can override inputs (e.g. while PF_STASIS is applied or in a waterslide),
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// and the bot AI needs to respect that.
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#define ISHUMAN (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i])
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if (playeringame[i] && !ISHUMAN) // Less work is required if we're building a bot ticcmd.
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{
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G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
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players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
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B_BuildTiccmd(&players[i], &players[i].cmd);
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if (players[i].bot == BOT_NONE || players[i].bot == BOT_2PHUMAN)
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{
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// Use the leveltime sent in the player's ticcmd to determine control lag
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players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
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// Do angle adjustments.
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players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
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players[i].oldrelangleturn = players[i].cmd.angleturn;
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if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
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P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
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else
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players[i].cmd.angleturn = (players[i].angleturn & ~TICCMD_RECEIVED) | (players[i].cmd.angleturn & TICCMD_RECEIVED);
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}
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else // Less work is required if we're building a bot ticcmd.
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{
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// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
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players[i].cmd.latency = 0;
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P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16);
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}
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// Since bot TicCmd is pre-determined for both the client and server, the latency and packet checks are simplified.
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players[i].cmd.latency = 0;
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P_SetPlayerAngle(&players[i], players[i].cmd.angleturn << 16);
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}
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && ISHUMAN)
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{
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players[i].lastbuttons = players[i].cmd.buttons; // Save last frame's button readings
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G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
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// Use the leveltime sent in the player's ticcmd to determine control lag
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players[i].cmd.latency = min(((leveltime & 0xFF) - players[i].cmd.latency) & 0xFF, MAXPREDICTTICS-1);
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// Do angle adjustments.
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players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn;
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players[i].oldrelangleturn = players[i].cmd.angleturn;
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if (P_ControlStyle(&players[i]) == CS_LMAOGALOG)
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P_ForceLocalAngle(&players[i], players[i].angleturn << 16);
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else
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players[i].cmd.angleturn = (players[i].angleturn & ~TICCMD_RECEIVED) | (players[i].cmd.angleturn & TICCMD_RECEIVED);
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}
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}
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#undef ISHUMAN
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// do main actions
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switch (gamestate)
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{
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@ -32,7 +32,6 @@
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#include "b_bot.h" // B_UpdateBotleader
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#include "d_clisrv.h" // CL_RemovePlayer
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#include "i_system.h" // I_GetPreciseTime, I_PreciseToMicros
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#include "i_net.h" // doomcom
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#include "lua_script.h"
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#include "lua_libs.h"
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@ -3464,8 +3463,6 @@ static int lib_gAddPlayer(lua_State *L)
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playeringame[newplayernum] = true;
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G_AddPlayer(newplayernum);
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if (newplayernum+1 > doomcom->numslots)
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doomcom->numslots = (INT16)(newplayernum+1);
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newplayer = &players[newplayernum];
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newplayer->jointime = 0;
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@ -833,8 +833,6 @@ static int ticcmd_get(lua_State *L)
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lua_pushinteger(L, cmd->buttons);
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else if (fastcmp(field,"latency"))
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lua_pushinteger(L, cmd->latency);
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else if (fastcmp(field,"flags"))
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lua_pushinteger(L, cmd->flags);
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else
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return NOFIELD;
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@ -863,8 +861,6 @@ static int ticcmd_set(lua_State *L)
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cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
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else if (fastcmp(field,"latency"))
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return NOSET;
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else if (fastcmp(field,"flags"))
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cmd->flags = (UINT8)luaL_checkinteger(L, 3);
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else
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return NOFIELD;
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@ -51,15 +51,14 @@ UINT8 *save_p;
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// than an UINT16
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typedef enum
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{
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// RFLAGPOINT = 0x001,
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// BFLAGPOINT = 0x002,
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CAPSULE = 0x004,
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AWAYVIEW = 0x008,
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FIRSTAXIS = 0x010,
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SECONDAXIS = 0x020,
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FOLLOW = 0x040,
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DRONE = 0x080,
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BOTLEADER = 0x100,
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// RFLAGPOINT = 0x01,
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// BFLAGPOINT = 0x02,
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CAPSULE = 0x04,
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AWAYVIEW = 0x08,
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FIRSTAXIS = 0x10,
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SECONDAXIS = 0x20,
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FOLLOW = 0x40,
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DRONE = 0x80,
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} player_saveflags;
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static inline void P_ArchivePlayer(void)
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@ -198,11 +197,10 @@ static void P_NetArchivePlayers(void)
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// Bots //
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//////////
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WRITEUINT8(save_p, players[i].bot);
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// We no longer need to sync these since ticcmds are generated only by the server
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//WRITEUINT8(save_p, players[i].botmem.lastForward);
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//WRITEUINT8(save_p, players[i].botmem.lastBlocked);
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//WRITEUINT8(save_p, players[i].botmem.catchup_tics);
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//WRITEUINT8(save_p, players[i].botmem.thinkstate);
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WRITEUINT8(save_p, players[i].botmem.lastForward);
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WRITEUINT8(save_p, players[i].botmem.lastBlocked);
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WRITEUINT8(save_p, players[i].botmem.catchup_tics);
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WRITEUINT8(save_p, players[i].botmem.thinkstate);
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WRITEUINT8(save_p, players[i].removing);
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WRITEUINT8(save_p, players[i].blocked);
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@ -295,9 +293,6 @@ static void P_NetArchivePlayers(void)
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if (players[i].drone)
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flags |= DRONE;
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if (players[i].botleader)
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flags |= BOTLEADER;
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WRITEINT16(save_p, players[i].lastsidehit);
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WRITEINT16(save_p, players[i].lastlinehit);
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@ -330,9 +325,6 @@ static void P_NetArchivePlayers(void)
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if (flags & DRONE)
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WRITEUINT32(save_p, players[i].drone->mobjnum);
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if (flags & BOTLEADER)
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WRITEUINT8(save_p, (UINT8)(players[i].botleader - players));
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WRITEFIXED(save_p, players[i].camerascale);
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WRITEFIXED(save_p, players[i].shieldscale);
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@ -433,10 +425,10 @@ static void P_NetUnArchivePlayers(void)
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//////////
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players[i].bot = READUINT8(save_p);
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//players[i].botmem.lastForward = READUINT8(save_p);
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//players[i].botmem.lastBlocked = READUINT8(save_p);
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//players[i].botmem.catchup_tics = READUINT8(save_p);
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//players[i].botmem.thinkstate = READUINT8(save_p);
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players[i].botmem.lastForward = READUINT8(save_p);
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players[i].botmem.lastBlocked = READUINT8(save_p);
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players[i].botmem.catchup_tics = READUINT8(save_p);
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players[i].botmem.thinkstate = READUINT8(save_p);
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players[i].removing = READUINT8(save_p);
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players[i].blocked = READUINT8(save_p);
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||||
|
@ -543,9 +535,6 @@ static void P_NetUnArchivePlayers(void)
|
|||
if (flags & DRONE)
|
||||
players[i].drone = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
|
||||
if (flags & BOTLEADER)
|
||||
players[i].botleader = &players[READUINT8(save_p)];
|
||||
|
||||
players[i].camerascale = READFIXED(save_p);
|
||||
players[i].shieldscale = READFIXED(save_p);
|
||||
|
||||
|
|
10
src/p_user.c
10
src/p_user.c
|
@ -5349,10 +5349,10 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer
|
||||
|
||||
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH);
|
||||
if ((player->bot != BOT_2PAI) || (cmd->flags & TCF_SETCARRY))
|
||||
player->pflags |= (PF_THOKKED|PF_CANCARRY);
|
||||
else
|
||||
if (player->bot == BOT_2PAI)
|
||||
player->pflags |= PF_THOKKED;
|
||||
else
|
||||
player->pflags |= (PF_THOKKED|PF_CANCARRY);
|
||||
}
|
||||
break;
|
||||
case CA_GLIDEANDCLIMB:
|
||||
|
@ -11441,11 +11441,7 @@ void P_PlayerThink(player_t *player)
|
|||
if (B_CheckRespawn(player))
|
||||
player->playerstate = PST_REBORN;
|
||||
else
|
||||
{
|
||||
if (player->bot == BOT_2PAI)
|
||||
B_UpdateBotleader(player);
|
||||
B_HandleFlightIndicator(player);
|
||||
}
|
||||
}
|
||||
if (player->playerstate == PST_REBORN)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue