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possibly more valid...?
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@ -12144,7 +12144,7 @@ void P_PlayerThink(player_t *player)
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}
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/* FALLTHRU */
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default:
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if (player->powers[pw_carry] == CR_FAN && !(player->pflags & PF_DIRECTIONCHAR)) // Don't impact drawangle in any special way when on a fan
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if (!(player->powers[pw_carry] == CR_FAN && (player->pflags & PF_DIRECTIONCHAR))) // Don't impact drawangle in any special way when on a fan
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player->drawangle = player->mo->angle;
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break;
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}
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