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Fix cv_glshearing 2 in first person
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parent
be14b8a564
commit
1950f1c7f7
1 changed files with 11 additions and 4 deletions
15
src/r_main.c
15
src/r_main.c
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@ -1074,15 +1074,22 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
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// recalc necessary stuff for mouseaiming
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
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static void R_SetupFreelook(void)
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static void R_SetupFreelook(player_t *player, boolean skybox)
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{
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INT32 dy = 0;
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#ifndef HWRENDER
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(void)player;
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(void)skybox;
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#endif
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// clip it in the case we are looking a hardware 90 degrees full aiming
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// (lmps, network and use F12...)
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if (rendermode == render_soft
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#ifdef HWRENDER
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|| cv_glshearing.value
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|| (rendermode == render_opengl
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&& (cv_glshearing.value == 1
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|| (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox))))
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#endif
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)
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{
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@ -1203,7 +1210,7 @@ void R_SetupFrame(player_t *player)
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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R_SetupFreelook();
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R_SetupFreelook(player, false);
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}
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void R_SkyboxFrame(player_t *player)
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@ -1340,7 +1347,7 @@ void R_SkyboxFrame(player_t *player)
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viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
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viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
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R_SetupFreelook();
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R_SetupFreelook(player, true);
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}
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boolean R_ViewpointHasChasecam(player_t *player)
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