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Fix issue where player cannot destroy the NiGHTS Capsule if they have not transformed to NiGHTS
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1 changed files with 2 additions and 2 deletions
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@ -958,8 +958,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (player->powers[pw_carry] == CR_NIGHTSMODE && !toucher->target)
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return;
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if (toucher->tracer)
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return; // Don't have multiple ideya
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if (toucher->tracer && toucher->tracer->state-states > S_ORBIDYA1)
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return; // Don't have multiple ideya, unless it's the first one given
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if (player->mare != special->threshold) // wrong mare
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return;
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