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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-23 10:41:51 +00:00
Implemented the remaining FOF types, "for the most part", as per MascaraSnake's original words.
This commit is contained in:
parent
91f4f6c77c
commit
1864bc94ba
5 changed files with 390 additions and 242 deletions
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@ -1887,10 +1887,7 @@ void T_ThwompSector(levelspecthink_t *thwomp)
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sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].bottomtexture;
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/// \note this should only have to be done once, but is already done repeatedly, above
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if (thwomp->sourceline->flags & ML_EFFECT5)
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thwomp->speed = thwomp->sourceline->dx/8;
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else
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thwomp->speed = 2*FRACUNIT;
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thwomp->speed = thwomp->sourceline->args[2]/8;
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res = T_MovePlane
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(
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@ -1926,10 +1923,7 @@ void T_ThwompSector(levelspecthink_t *thwomp)
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// Set the texture from the upper one (angry)
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sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].toptexture;
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if (thwomp->sourceline->flags & ML_EFFECT5)
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thwomp->speed = thwomp->sourceline->dy/8;
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else
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thwomp->speed = 10*FRACUNIT;
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thwomp->speed = thwomp->sourceline->args[1]/8;
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res = T_MovePlane
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(
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@ -2432,7 +2426,7 @@ void T_RaiseSector(levelspecthink_t *raise)
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if (raise->sector->crumblestate >= 3 || raise->sector->ceilingdata)
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return;
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for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;)
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for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->args[0], i)) >= 0 ;)
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{
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sector = §ors[i];
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@ -1739,8 +1739,8 @@ static void P_PushableCheckBustables(mobj_t *mo)
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if (!(rover->flags & FF_BUSTUP)) continue;
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// Needs ML_EFFECT4 flag for pushables to break it
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if (!(rover->master->flags & ML_EFFECT4)) continue;
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// Needs flag for pushables to break it
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if (!(rover->master->args[4] & 1)) continue;
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if (!rover->master->frontsector->crumblestate)
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{
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@ -2049,6 +2049,19 @@ static void P_LoadRawSideDefs2(void *data)
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break;
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}
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case 259: // Custom FOF
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{
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if ((msd->toptexture[0] >= '0' && msd->toptexture[0] <= '9')
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|| (msd->toptexture[0] >= 'A' && msd->toptexture[0] <= 'F'))
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{
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sd->toptexture = axtoi(msd->toptexture);
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sd->midtexture = R_TextureNumForName(msd->midtexture);
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sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
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break;
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}
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//else: fallthru (needed for front side alpha value)
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}
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default: // normal cases
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if (msd->toptexture[0] == '#')
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{
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597
src/p_spec.c
597
src/p_spec.c
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@ -5778,7 +5778,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
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{
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fixed_t tempceiling = sec2->ceilingheight;
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//flip the sector around and print an error instead of crashing 12.1.08 -Inuyasha
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CONS_Alert(CONS_ERROR, M_GetText("A FOF tagged %d has a top height below its bottom.\n"), master->tag);
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CONS_Alert(CONS_ERROR, M_GetText("A FOF tagged %d has a top height below its bottom.\n"), master->args[0]);
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sec2->ceilingheight = sec2->floorheight;
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sec2->floorheight = tempceiling;
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}
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@ -5838,12 +5838,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
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sec->hasslope = true;
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#endif
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if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
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flags &= ~FF_BLOCKOTHERS;
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if ((flags & FF_SOLID) && (master->flags & ML_EFFECT2)) // Block all BUT player
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flags &= ~FF_BLOCKPLAYER;
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fflr->spawnflags = fflr->flags = flags;
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fflr->master = master;
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fflr->norender = INFTICS;
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@ -5901,12 +5895,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
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if (flags & FF_TRANSLUCENT)
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{
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if (sides[master->sidenum[0]].toptexture > 0)
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fflr->alpha = sides[master->sidenum[0]].toptexture; // for future reference, "#0" is 1, and "#255" is 256. Be warned
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else
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fflr->alpha = 0x80;
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}
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fflr->alpha = sides[master->sidenum[0]].toptexture > 0 ? (master->alpha * 0xff) >> FRACBITS : 0x80;
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else
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fflr->alpha = 0xff;
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@ -6083,12 +6072,14 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline)
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* there already.
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*
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* \param sec Control sector.
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* \param actionsector Target sector.
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* \param sourceline Control linedef.
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* \param spindash Require spindash to move?
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* \param speed Movement speed.
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* \param reverse Sink instead of rise?
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* \sa P_SpawnSpecials, T_RaiseSector
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* \author SSNTails <http://www.ssntails.org>
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*/
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static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline)
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static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, boolean spindash, fixed_t speed, boolean reverse)
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{
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levelspecthink_t *raise;
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@ -6097,7 +6088,7 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline)
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raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector;
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if (sourceline->flags & ML_BLOCKMONSTERS)
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if (reverse)
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raise->vars[0] = 1;
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else
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raise->vars[0] = 0;
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@ -6106,12 +6097,12 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline)
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raise->sector = sec;
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// Require a spindash to activate
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if (sourceline->flags & ML_NOCLIMB)
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if (spindash)
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raise->vars[1] = 1;
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else
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raise->vars[1] = 0;
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raise->vars[2] = P_AproxDistance(sourceline->dx, sourceline->dy);
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raise->vars[2] = speed;
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raise->vars[2] = FixedDiv(raise->vars[2], 4*FRACUNIT);
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raise->vars[3] = raise->vars[2];
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@ -6126,7 +6117,7 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline)
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raise->sourceline = sourceline;
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}
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static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boolean dynamic)
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static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean spindash, fixed_t distance, boolean reverse, boolean dynamic)
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{
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levelspecthink_t *airbob;
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@ -6139,26 +6130,24 @@ static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boo
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airbob->sector = sec;
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// Require a spindash to activate
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if (sourceline->flags & ML_NOCLIMB)
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if (spindash)
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airbob->vars[1] = 1;
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else
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airbob->vars[1] = 0;
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airbob->vars[2] = FRACUNIT;
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if (noadjust)
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airbob->vars[7] = airbob->sector->ceilingheight-16*FRACUNIT;
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else
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airbob->vars[7] = airbob->sector->ceilingheight - P_AproxDistance(sourceline->dx, sourceline->dy);
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airbob->vars[7] = airbob->sector->ceilingheight - distance;
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airbob->vars[6] = airbob->vars[7]
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- (sec->ceilingheight - sec->floorheight);
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airbob->vars[3] = airbob->vars[2];
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if (sourceline->flags & ML_BLOCKMONSTERS)
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airbob->vars[0] = 1;
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else
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if (reverse)
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airbob->vars[0] = 0;
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else
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airbob->vars[0] = 1;
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airbob->vars[5] = sec->ceilingheight;
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airbob->vars[4] = airbob->vars[5]
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@ -6330,7 +6319,7 @@ void T_LaserFlash(laserthink_t *flash)
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{
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thing = node->m_thing;
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if ((fflr->master->flags & ML_EFFECT1)
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if ((fflr->master->args[1])
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&& thing->flags & MF_BOSS)
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continue; // Don't hurt bosses
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@ -6407,13 +6396,13 @@ void P_ConvertBinaryLinedefs(void)
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{
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case 10: //Culling plane
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = (lines[i].flags & ML_NOCLIMB);
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lines[i].args[1] = (lines[i].flags & ML_NOCLIMB) == ML_NOCLIMB;
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break;
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case 11: //Rope hang parameters
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = abs(sides[lines[i].sidenum[0]].textureoffset) >> FRACBITS;
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lines[i].args[2] = abs(sides[lines[i].sidenum[0]].rowoffset) >> FRACBITS;
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lines[i].args[3] = lines[i].flags & ML_EFFECT1;
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lines[i].args[3] = (lines[i].flags & ML_EFFECT1) == ML_EFFECT1;
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if (lines[i].flags & ML_NOCLIMB) //Static
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lines[i].args[1] = 0;
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break;
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@ -6529,6 +6518,226 @@ void P_ConvertBinaryLinedefs(void)
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lines[i].special = 100;
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break;
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case 150: //FOF: air bobbing
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case 151: //FOF: air bobbing (adjustable)
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case 152: //FOF: reverse air bobbing (adjustable)
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = (lines[i].special == 150) ? 16 : P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
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if (lines[i].special == 152)
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lines[i].args[1] = -lines[i].args[1];
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lines[i].args[2] = (lines[i].flags & ML_NOCLIMB) == ML_NOCLIMB;
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[3] |= 8;
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if (lines[i].flags & ML_EFFECT2)
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lines[i].args[3] |= 4;
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lines[i].special = 150;
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break;
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case 160: //FOF: floating, bobbing
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lines[i].args[0] = lines[i].tag;
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[1] |= 8;
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if (lines[i].flags & ML_EFFECT2)
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lines[i].args[1] |= 4;
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break;
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case 170: //FOF: crumbling, respawn
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case 171: //FOF: crumbling, no respawn
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case 172: //FOF: crumbling, respawn, intangible from bottom
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case 173: //FOF: crumbling, no respawn, intangible from bottom
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case 174: //FOF: crumbling, respawn, intangible from bottom, translucent
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case 175: //FOF: crumbling, no respawn, intangible from bottom, translucent
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case 176: //FOF: crumbling, respawn, floating, bobbing
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case 177: //FOF: crumbling, no respawn, floating, bobbing
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case 178: //FOF: crumbling, respawn, floating
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case 179: //FOF: crumbling, no respawn, floating
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case 180: //FOF: crumbling, respawn, air bobbing
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lines[i].args[0] = lines[i].tag;
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//Intangible from below?
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if (lines[i].special >= 172 && lines[i].special <= 175)
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{
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lines[i].args[1] = 2;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[2] |= 32;
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}
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else
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lines[i].args[1] = 0;
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//Block players/others?
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[1] |= 8;
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if (lines[i].flags & ML_EFFECT2)
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lines[i].args[1] |= 4;
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//No respawn?
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if (lines[i].special % 2 == 1)
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lines[i].args[2] |= 1;
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//Translucent?
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if (lines[i].special == 174 || lines[i].special == 175)
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{
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lines[i].args[2] |= 2;
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS) / 255;
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}
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//Bobbing?
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if (lines[i].special == 176 || lines[i].special == 177 || lines[i].special == 180)
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{
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lines[i].args[2] |= 4;
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lines[i].args[3] = 16;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[2] |= 8;
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}
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//Float on water?
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if (lines[i].special >= 176 && lines[i].special <= 179)
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lines[i].args[2] |= 16;
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lines[i].special = 170;
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break;
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case 190: //FOF: rising platform, solid, opaque, shadowcasting
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case 191: //FOF: rising platform, solid, opaque, non-shadowcasting
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case 192: //FOF: rising platform, solid, translucent
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case 193: //FOF: rising platform, solid, invisible
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case 194: //FOF: rising platform, intangible from bottom, opaque
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case 195: //FOF: rising platform, intangible from bottom, translucent
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
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lines[i].args[2] = (lines[i].flags & ML_NOCLIMB) == ML_NOCLIMB;
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//Tangibility
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if (lines[i].special == 194 || lines[i].special == 195)
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lines[i].args[3] |= 2;
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[3] |= 8;
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if (lines[i].flags & ML_EFFECT2)
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lines[i].args[3] |= 4;
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//Visibility
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if (lines[i].special == 193)
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lines[i].args[4] = 2;
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else if (lines[i].special == 192 || lines[i].special == 195)
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{
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lines[i].args[4] = 1;
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS) / 255;
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}
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else
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lines[i].args[4] = 0;
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//Shadow?
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if (lines[i].special == 190)
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lines[i].args[5] = 0;
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else if (lines[i].special == 194 || lines[i].special == 195)
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lines[i].args[5] = (lines[i].flags & ML_NOCLIMB) == ML_NOCLIMB;
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else
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lines[i].args[5] = 1;
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lines[i].special = 190;
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break;
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case 200: //FOF: Light block
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case 201: //FOF: Half light block
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = (lines[i].special == 201) ? 1 : 0;
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lines[i].special = 200;
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break;
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case 202: //FOF: Fog block
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case 223: //FOF: intangible, invisible
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lines[i].args[0] = lines[i].tag;
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break;
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case 220: //FOF: intangible, opaque
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case 221: //FOF: intangible, translucent
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case 222: //FOF: intangible, sides only
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lines[i].args[0] = lines[i].tag;
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if (lines[i].special == 221)
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{
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lines[i].args[1] |= 1;
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS) / 255;
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}
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if (lines[i].special != 220 && !(lines[i].flags & ML_NOCLIMB))
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lines[i].args[1] |= 2;
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if (lines[i].special == 222)
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lines[i].args[2] |= 4;
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lines[i].special = 220;
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break;
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case 250: //FOF: Mario block
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lines[i].args[0] = lines[i].tag;
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if (lines[i].flags & ML_NOCLIMB)
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lines[i].args[1] |= 1;
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if (lines[i].flags & ML_EFFECT1)
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lines[i].args[1] |= 2;
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break;
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case 251: //FOF: Thwomp block
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//TODO: Crushing sound
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lines[i].args[0] = lines[i].tag;
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lines[i].args[1] = (lines[i].flags == ML_EFFECT5) ? (lines[i].dy >> FRACBITS) : 80;
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lines[i].args[2] = (lines[i].flags == ML_EFFECT5) ? (lines[i].dx >> FRACBITS) : 16;
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break;
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case 252: //FOF: Shatter block
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case 253: //FOF: Shatter block, translucent
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case 254: //FOF: Bustable block
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case 255: //FOF: Spin-bustable block
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case 256: //FOF: Spin-bustable block, translucent
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lines[i].args[0] = lines[i].tag;
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//Busted by?
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if (lines[i].special == 252 || lines[i].special == 253)
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lines[i].args[1] = 0;
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else if (lines[i].special == 254)
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lines[i].args[1] = (lines[i].flags == ML_NOCLIMB) ? 3 : 2;
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else
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lines[i].args[1] = 1;
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//Translucent?
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if (lines[i].special == 253 || lines[i].special == 256)
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{
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lines[i].args[2] = 1;
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lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS) / 255;
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}
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else
|
||||
lines[i].args[2] = 0;
|
||||
|
||||
//Tangibility
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[3] |= 8;
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
lines[i].args[3] |= 4;
|
||||
|
||||
//Flags
|
||||
if (lines[i].flags & ML_EFFECT4)
|
||||
lines[i].args[4] |= 1;
|
||||
if (lines[i].flags & ML_EFFECT5)
|
||||
lines[i].args[4] |= 2;
|
||||
if (lines[i].special == 252 && lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[4] |= 4;
|
||||
|
||||
//Linedef executor tag
|
||||
lines[i].args[5] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
|
||||
|
||||
lines[i].special = 254;
|
||||
break;
|
||||
case 257: //FOF: Quicksand
|
||||
lines[i].args[0] = lines[i].tag;
|
||||
lines[i].args[1] = (lines[i].flags & ML_EFFECT5) != ML_EFFECT5;
|
||||
lines[i].args[2] = lines[i].dx >> FRACBITS;
|
||||
lines[i].args[3] = lines[i].dy >> FRACBITS;
|
||||
break;
|
||||
case 258: //FOF: Laser
|
||||
lines[i].args[0] = lines[i].tag;
|
||||
lines[i].args[1] = (lines[i].flags & ML_EFFECT1) == ML_EFFECT1;
|
||||
break;
|
||||
case 259: //FOF: Custom
|
||||
lines[i].args[0] = lines[i].tag;
|
||||
if (lines[i].sidenum[1] == 0xffff)
|
||||
I_Error("Make-Your-Own FOF (tag %d) found without a 2nd linedef side!", lines[i].tag);
|
||||
lines[i].args[1] = sides[lines[i].sidenum[1]].toptexture;
|
||||
lines[i].args[2] = lines[i].dx >> FRACBITS;
|
||||
lines[i].args[3] = lines[i].dy >> FRACBITS;
|
||||
if (lines[i].flags & ML_EFFECT4)
|
||||
lines[i].args[4] |= 1;
|
||||
if (lines[i].flags & ML_EFFECT5)
|
||||
lines[i].args[4] |= 2;
|
||||
lines[i].args[5] = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS;
|
||||
lines[i].alpha = (sides[lines[i].sidenum[0]].toptexture << FRACBITS) / 255;
|
||||
break;
|
||||
case 700: //Slope front sector floor
|
||||
case 701: //Slope front sector ceiling
|
||||
case 702: //Slope front sector floor and ceiling
|
||||
|
@ -7034,7 +7243,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
{
|
||||
if (lines[i].args[2] == 0)
|
||||
{
|
||||
if (lines[i].args[3] & 3)
|
||||
if (lines[i].args[3] & 7)
|
||||
{
|
||||
//At least partially intangible: You can see it from the inside
|
||||
ffloorflags |= FF_ALLSIDES;
|
||||
|
@ -7048,7 +7257,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
if (lines[i].args[2] == 1)
|
||||
ffloorflags |= FF_TRANSLUCENT | FF_EXTRA | FF_CUTEXTRA;
|
||||
if (lines[i].args[2] == 2)
|
||||
ffloorflags |= FF_TRANSLUCENT | FF_CUTLEVEL | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
ffloorflags |= FF_TRANSLUCENT | FF_CUTEXTRA | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
}
|
||||
|
||||
if (lines[i].args[3] & 1)
|
||||
|
@ -7081,142 +7290,101 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 150: // Air bobbing platform
|
||||
case 151: // Adjustable air bobbing platform
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
lines[i].flags |= ML_BLOCKMONSTERS;
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, (lines[i].special != 151), false);
|
||||
break;
|
||||
case 152: // Adjustable air bobbing platform in reverse
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, true, false);
|
||||
break;
|
||||
case 153: // Dynamic Sinking Platform
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
lines[i].flags |= ML_BLOCKMONSTERS;
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, false, true);
|
||||
case 150: // FOF (air bobbing)
|
||||
ffloorflags = FF_EXISTS | FF_SOLID | FF_RENDERALL | FF_CUTLEVEL;
|
||||
if (lines[i].args[1] & 1)
|
||||
ffloorflags |= FF_REVERSEPLATFORM;
|
||||
if (lines[i].args[1] & 2)
|
||||
ffloorflags |= FF_PLATFORM;
|
||||
if (lines[i].args[1] & 4)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[1] & 7)
|
||||
ffloorflags &= ~FF_CUTLEVEL;
|
||||
if (lines[i].args[1] & 8)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, lines[i].args[2], abs(lines[i].args[1]) << FRACBITS, lines[i].args[1] < 0, false);
|
||||
break;
|
||||
|
||||
case 160: // Float/bob platform
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_FLOATBOB, secthinkers);
|
||||
break;
|
||||
|
||||
case 170: // Crumbling platform
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE, secthinkers);
|
||||
break;
|
||||
|
||||
case 171: // Crumbling platform that will not return
|
||||
P_AddFakeFloorsByLine(i,
|
||||
FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE|FF_NORETURN, secthinkers);
|
||||
break;
|
||||
|
||||
case 172: // "Platform" that crumbles and returns
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_CRUMBLE|FF_BOTHPLANES|FF_ALLSIDES;
|
||||
if (lines[i].flags & ML_NOCLIMB) // shade it unless no-climb
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
case 160: // FOF (floating, bobbing)
|
||||
ffloorflags = FF_EXISTS | FF_SOLID | FF_RENDERALL | FF_CUTLEVEL | FF_FLOATBOB;
|
||||
if (lines[i].args[1] & 1)
|
||||
ffloorflags |= FF_REVERSEPLATFORM;
|
||||
if (lines[i].args[1] & 2)
|
||||
ffloorflags |= FF_PLATFORM;
|
||||
if (lines[i].args[1] & 4)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[1] & 7)
|
||||
ffloorflags &= ~FF_CUTLEVEL;
|
||||
if (lines[i].args[1] & 8)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 173: // "Platform" that crumbles and doesn't return
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_CRUMBLE|FF_NORETURN|FF_BOTHPLANES|FF_ALLSIDES;
|
||||
if (lines[i].flags & ML_NOCLIMB) // shade it unless no-climb
|
||||
case 170: // FOF (crumbling)
|
||||
ffloorflags = FF_EXISTS | FF_SOLID | FF_RENDERALL | FF_CRUMBLE;
|
||||
if (lines[i].args[1] & 1)
|
||||
ffloorflags |= FF_REVERSEPLATFORM | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
if (lines[i].args[1] & 2)
|
||||
ffloorflags |= FF_PLATFORM | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
if (lines[i].args[1] & 4)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[1] & 8)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
if (lines[i].args[2] & 1)
|
||||
ffloorflags |= FF_NORETURN;
|
||||
if (lines[i].args[2] & 2)
|
||||
ffloorflags |= FF_TRANSLUCENT | FF_CUTEXTRA;
|
||||
else
|
||||
{
|
||||
//No FF_CUTLEVEL if FOF is partially intangible.
|
||||
if (!(lines[i].args[1] & 7))
|
||||
ffloorflags |= FF_CUTLEVEL;
|
||||
}
|
||||
if (lines[i].args[1] & 16)
|
||||
ffloorflags |= FF_FLOATBOB;
|
||||
if (lines[i].args[1] & 32)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
if (lines[i].args[2] & 4)
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, lines[i].args[2] & 8, abs(lines[i].args[3]) << FRACBITS, lines[i].args[3] < 0, false);
|
||||
break;
|
||||
|
||||
case 174: // Translucent "platform" that crumbles and returns
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_PLATFORM|FF_CRUMBLE|FF_TRANSLUCENT|FF_BOTHPLANES|FF_ALLSIDES;
|
||||
if (lines[i].flags & ML_NOCLIMB) // shade it unless no-climb
|
||||
case 190: // FOF (rising)
|
||||
ffloorflags = FF_EXISTS | FF_SOLID | FF_RENDERALL;
|
||||
if (lines[i].args[3] & 1)
|
||||
ffloorflags |= FF_REVERSEPLATFORM | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
if (lines[i].args[3] & 2)
|
||||
ffloorflags |= FF_PLATFORM | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
if (lines[i].args[3] & 4)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[3] & 8)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
if (lines[i].args[4] == 0)
|
||||
{
|
||||
//No FF_CUTLEVEL if FOF is partially intangible.
|
||||
if (!(lines[i].args[1] & 7))
|
||||
ffloorflags |= FF_CUTLEVEL;
|
||||
}
|
||||
else if (lines[i].args[4] == 1)
|
||||
ffloorflags |= FF_TRANSLUCENT | FF_EXTRA | FF_CUTEXTRA;
|
||||
else
|
||||
ffloorflags &= ~FF_RENDERALL;
|
||||
if (lines[i].args[5])
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, &lines[i], lines[i].args[2], abs(lines[i].args[1]) << FRACBITS, lines[i].args[1] < 0);
|
||||
break;
|
||||
|
||||
case 175: // Translucent "platform" that crumbles and doesn't return
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_PLATFORM|FF_CRUMBLE|FF_NORETURN|FF_TRANSLUCENT|FF_BOTHPLANES|FF_ALLSIDES;
|
||||
if (lines[i].flags & ML_NOCLIMB) // shade it unless no-climb
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
case 200: // Light effect
|
||||
ffloorflags = FF_EXISTS | FF_CUTSPRITES;
|
||||
if (!(lines[i].args[1]))
|
||||
ffloorflags |= FF_DOUBLESHADOW;
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 176: // Air bobbing platform that will crumble and bob on the water when it falls and hits
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_FLOATBOB|FF_CRUMBLE, secthinkers);
|
||||
lines[i].flags |= ML_BLOCKMONSTERS;
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, true, false);
|
||||
break;
|
||||
|
||||
case 177: // Air bobbing platform that will crumble and bob on
|
||||
// the water when it falls and hits, then never return
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_FLOATBOB|FF_CRUMBLE|FF_NORETURN, secthinkers);
|
||||
lines[i].flags |= ML_BLOCKMONSTERS;
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, true, false);
|
||||
break;
|
||||
|
||||
case 178: // Crumbling platform that will float when it hits water
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CRUMBLE|FF_FLOATBOB, secthinkers);
|
||||
break;
|
||||
|
||||
case 179: // Crumbling platform that will float when it hits water, but not return
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE|FF_FLOATBOB|FF_NORETURN, secthinkers);
|
||||
break;
|
||||
|
||||
case 180: // Air bobbing platform that will crumble
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE, secthinkers);
|
||||
lines[i].flags |= ML_BLOCKMONSTERS;
|
||||
P_AddAirbob(lines[i].frontsector, lines + i, true, false);
|
||||
break;
|
||||
|
||||
case 190: // Rising Platform FOF (solid, opaque, shadows)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, &lines[i]);
|
||||
break;
|
||||
|
||||
case 191: // Rising Platform FOF (solid, opaque, no shadows)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_CUTLEVEL, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, &lines[i]);
|
||||
break;
|
||||
|
||||
case 192: // Rising Platform TL block: FOF (solid, translucent)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, &lines[i]);
|
||||
break;
|
||||
|
||||
case 193: // Rising Platform FOF (solid, invisible)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_NOSHADE, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, &lines[i]);
|
||||
break;
|
||||
|
||||
case 194: // Rising Platform 'Platform' - You can jump up through it
|
||||
// If line has no-climb set, don't give it shadows, otherwise do
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_BOTHPLANES|FF_ALLSIDES;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, &lines[i]);
|
||||
break;
|
||||
|
||||
case 195: // Rising Platform Translucent "platform"
|
||||
// If line has no-climb set, don't give it shadows, otherwise do
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_TRANSLUCENT|FF_BOTHPLANES|FF_ALLSIDES|FF_EXTRA|FF_CUTEXTRA;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
P_AddRaiseThinker(lines[i].frontsector, &lines[i]);
|
||||
break;
|
||||
|
||||
case 200: // Double light effect
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_CUTSPRITES|FF_DOUBLESHADOW, secthinkers);
|
||||
break;
|
||||
|
||||
case 201: // Light effect
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_CUTSPRITES, secthinkers);
|
||||
break;
|
||||
|
||||
case 202: // Fog
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_BOTHPLANES|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES;
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
|
@ -7227,24 +7395,21 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 220: // Like opaque water, but not swimmable. (Good for snow effect on FOFs)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_BOTHPLANES|FF_ALLSIDES|FF_CUTEXTRA|FF_EXTRA|FF_CUTSPRITES, secthinkers);
|
||||
break;
|
||||
|
||||
case 221: // FOF (intangible, translucent)
|
||||
// If line has no-climb set, give it shadows, otherwise don't
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA|FF_CUTSPRITES;
|
||||
if (!(lines[i].flags & ML_NOCLIMB))
|
||||
case 220: // FOF (intangible)
|
||||
ffloorflags = FF_EXISTS | FF_RENDERSIDES | FF_CUTSPRITES;
|
||||
if (lines[i].args[1] & 1)
|
||||
ffloorflags |= FF_TRANSLUCENT | FF_EXTRA | FF_CUTEXTRA;
|
||||
else
|
||||
ffloorflags |= FF_ALLSIDES;
|
||||
if (lines[i].args[1] & 2)
|
||||
ffloorflags |= FF_NOSHADE;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 222: // FOF with no floor/ceiling (good for GFZGRASS effect on FOFs)
|
||||
// If line has no-climb set, give it shadows, otherwise don't
|
||||
ffloorflags = FF_EXISTS|FF_RENDERSIDES|FF_ALLSIDES;
|
||||
if (!(lines[i].flags & ML_NOCLIMB))
|
||||
ffloorflags |= FF_NOSHADE|FF_CUTSPRITES;
|
||||
if (lines[i].args[1] & 4)
|
||||
{
|
||||
if (!(lines[i].args[1] & 2))
|
||||
ffloorflags &= ~FF_CUTSPRITES;
|
||||
}
|
||||
else
|
||||
ffloorflags |= FF_RENDERPLANES | FF_BOTHPLANES | FF_CUTEXTRA | FF_EXTRA;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
@ -7255,9 +7420,9 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
|
||||
case 250: // Mario Block
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_MARIO;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
if (lines[i].args[1] & 1)
|
||||
ffloorflags |= FF_SHATTERBOTTOM;
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
if (lines[i].args[1] & 2)
|
||||
ffloorflags &= ~(FF_SOLID|FF_RENDERALL|FF_CUTLEVEL);
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
|
@ -7265,7 +7430,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
|
||||
case 251: // A THWOMP!
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0], s)) >= 0 ;)
|
||||
{
|
||||
P_AddThwompThinker(§ors[sec], §ors[s], &lines[i]);
|
||||
P_AddFakeFloor(§ors[s], §ors[sec], lines + i,
|
||||
|
@ -7273,37 +7438,43 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
}
|
||||
break;
|
||||
|
||||
case 252: // Shatter block (breaks when touched)
|
||||
ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
ffloorflags |= FF_BLOCKPLAYER|FF_SHATTERBOTTOM;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 253: // Translucent shatter block (see 76)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
|
||||
break;
|
||||
|
||||
case 254: // Bustable block
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
ffloorflags |= FF_STRONGBUST;
|
||||
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_BUSTUP;
|
||||
switch (lines[i].args[1])
|
||||
{
|
||||
case 0:
|
||||
ffloorflags |= FF_SHATTER;
|
||||
break;
|
||||
case 1:
|
||||
ffloorflags |= FF_SPINBUST;
|
||||
break;
|
||||
case 2:
|
||||
ffloorflags |= FF_SOLID;
|
||||
break;
|
||||
case 3:
|
||||
ffloorflags |= FF_SOLID | FF_STRONGBUST;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (lines[i].args[2])
|
||||
ffloorflags |= FF_TRANSLUCENT;
|
||||
if (lines[i].args[3] & 1)
|
||||
ffloorflags |= FF_REVERSEPLATFORM | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
if (lines[i].args[3] & 2)
|
||||
ffloorflags |= FF_PLATFORM | FF_BOTHPLANES | FF_ALLSIDES;
|
||||
if (lines[i].args[3] & 4)
|
||||
ffloorflags &= ~FF_BLOCKPLAYER;
|
||||
if (lines[i].args[3] & 8)
|
||||
ffloorflags &= ~FF_BLOCKOTHERS;
|
||||
if (lines[i].args[4] & 4)
|
||||
ffloorflags |= FF_SOLID | FF_SHATTERBOTTOM;
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
case 255: // Spin bust block (breaks when jumped or spun downwards onto)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SPINBUST, secthinkers);
|
||||
break;
|
||||
|
||||
case 256: // Translucent spin bust block (see 78)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SPINBUST|FF_TRANSLUCENT, secthinkers);
|
||||
break;
|
||||
|
||||
case 257: // Quicksand
|
||||
ffloorflags = FF_EXISTS|FF_QUICKSAND|FF_RENDERALL|FF_ALLSIDES|FF_CUTSPRITES;
|
||||
if (lines[i].flags & ML_EFFECT5)
|
||||
if (lines[i].args[1])
|
||||
ffloorflags |= FF_RIPPLE;
|
||||
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
|
@ -7313,42 +7484,12 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
|
||||
// No longer totally disrupts netgames
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0], s)) >= 0 ;)
|
||||
EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers);
|
||||
break;
|
||||
|
||||
case 259: // Make-Your-Own FOF!
|
||||
if (lines[i].sidenum[1] != 0xffff)
|
||||
{
|
||||
UINT8 *data;
|
||||
UINT16 b;
|
||||
|
||||
if (!virt)
|
||||
virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
|
||||
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
|
||||
|
||||
for (b = 0; b < (INT16)numsides; b++)
|
||||
{
|
||||
register mapsidedef_t *msd = (mapsidedef_t *)data + b;
|
||||
|
||||
if (b == lines[i].sidenum[1])
|
||||
{
|
||||
if ((msd->toptexture[0] >= '0' && msd->toptexture[0] <= '9')
|
||||
|| (msd->toptexture[0] >= 'A' && msd->toptexture[0] <= 'F'))
|
||||
{
|
||||
ffloortype_e FOF_Flags = axtoi(msd->toptexture);
|
||||
|
||||
P_AddFakeFloorsByLine(i, FOF_Flags, secthinkers);
|
||||
break;
|
||||
}
|
||||
else
|
||||
I_Error("Make-Your-Own-FOF (tag %d) needs a value in the linedef's second side upper texture field.", lines[i].tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
I_Error("Make-Your-Own FOF (tag %d) found without a 2nd linedef side!", lines[i].tag);
|
||||
P_AddFakeFloorsByLine(i, lines[i].args[1], secthinkers);
|
||||
break;
|
||||
|
||||
case 300: // Linedef executor (combines with sector special 974/975) and commands
|
||||
|
@ -7620,7 +7761,7 @@ static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinker
|
|||
INT32 s;
|
||||
size_t sec = sides[*lines[line].sidenum].sector-sectors;
|
||||
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines+line, s)) >= 0 ;)
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[line].args[0], s)) >= 0 ;)
|
||||
P_AddFakeFloor(§ors[s], §ors[sec], lines+line, ffloorflags, secthinkers);
|
||||
}
|
||||
|
||||
|
|
|
@ -2627,7 +2627,7 @@ static void P_CheckBustableBlocks(player_t *player)
|
|||
EV_CrumbleChain(NULL, rover); // node->m_sector
|
||||
|
||||
// Run a linedef executor??
|
||||
if (rover->master->flags & ML_EFFECT5)
|
||||
if (rover->master->args[4] & 2)
|
||||
P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), player->mo, node->m_sector);
|
||||
|
||||
goto bustupdone;
|
||||
|
@ -2827,7 +2827,7 @@ static void P_CheckQuicksand(player_t *player)
|
|||
|
||||
if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
|
||||
{
|
||||
sinkspeed = abs(rover->master->v1->x - rover->master->v2->x)>>1;
|
||||
sinkspeed = rover->master->args[2]>>1;
|
||||
|
||||
sinkspeed = FixedDiv(sinkspeed,TICRATE*FRACUNIT);
|
||||
|
||||
|
@ -2856,7 +2856,7 @@ static void P_CheckQuicksand(player_t *player)
|
|||
P_PlayerHitFloor(player, false);
|
||||
}
|
||||
|
||||
friction = abs(rover->master->v1->y - rover->master->v2->y)>>6;
|
||||
friction = rover->master->args[3]>>6;
|
||||
|
||||
player->mo->momx = FixedMul(player->mo->momx, friction);
|
||||
player->mo->momy = FixedMul(player->mo->momy, friction);
|
||||
|
|
Loading…
Reference in a new issue