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End to sudden death.
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5 changed files with 0 additions and 12 deletions
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@ -485,7 +485,6 @@ void D_RegisterServerCommands(void)
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CV_RegisterVar(&cv_itemrespawntime);
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CV_RegisterVar(&cv_itemrespawn);
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CV_RegisterVar(&cv_flagtime);
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CV_RegisterVar(&cv_suddendeath);
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// misc
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CV_RegisterVar(&cv_friendlyfire);
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@ -51,7 +51,6 @@ extern consvar_t cv_itemrespawntime;
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extern consvar_t cv_itemrespawn;
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extern consvar_t cv_flagtime;
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extern consvar_t cv_suddendeath;
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extern consvar_t cv_skin;
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@ -1371,7 +1371,6 @@ static menuitem_t OP_NetgameOptionsMenu[] =
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{IT_STRING | IT_CVAR, NULL, "Item Respawn", &cv_itemrespawn, 66},
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{IT_STRING | IT_CVAR, NULL, "Item Respawn time", &cv_itemrespawntime, 74},
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{IT_STRING | IT_CVAR, NULL, "Sudden Death", &cv_suddendeath, 90},
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{IT_STRING | IT_CVAR, NULL, "Player respawn delay", &cv_respawntime, 98},
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{IT_STRING | IT_CVAR, NULL, "Force Skin", &cv_forceskin, 114},
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@ -3120,14 +3120,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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return false; // Don't get hurt by fire generated from friends.
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}
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// Sudden-Death mode
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if (source && source->type == MT_PLAYER)
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{
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if ((gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF) && cv_suddendeath.value
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&& !player->powers[pw_flashing] && !player->powers[pw_invulnerability])
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damagetype = DMG_INSTAKILL;
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}
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// Player hits another player
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if (!force && source && source->player)
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{
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@ -8763,7 +8763,6 @@ consvar_t cv_itemrespawntime = {"respawnitemtime", "30", CV_NETVAR|CV_CHEAT, res
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consvar_t cv_itemrespawn = {"respawnitem", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t flagtime_cons_t[] = {{0, "MIN"}, {300, "MAX"}, {0, NULL}};
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consvar_t cv_flagtime = {"flagtime", "30", CV_NETVAR|CV_CHEAT, flagtime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_suddendeath = {"suddendeath", "Off", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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void P_SpawnPrecipitation(void)
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{
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