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Add enums and adjust arguments of specials
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2 changed files with 35 additions and 7 deletions
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@ -215,6 +215,35 @@
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#define SKYBOXCHANGE_CENTERPOINT 1
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#define SKYBOXCHANGE_BOTHPOINTS 2
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// Light fade options
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#define LIGHTFADE_RELATIVE (1 << 0)
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#define LIGHTFADE_OVERRIDE (1 << 1)
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#define LIGHTFADE_TICBASED (1 << 2)
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// Strobe light options
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#define STROBELIGHT_USETARGET (1 << 0)
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#define STROBELIGHT_SYNC (1 << 1)
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// 3D floor crumble options
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#define CRUMBLE3DFLOOR_NORESPAWN (1 << 0)
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#define CRUMBLE3DFLOOR_CHECKNORESPAWNFLAG (1 << 1)
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// 3D floor fade options
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#define FADE3DFLOOR_RELATIVE (1 << 0)
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#define FADE3DFLOOR_OVERRIDE (1 << 1)
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#define FADE3DFLOOR_TICBASED (1 << 2)
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#define FADE3DFLOOR_IGNORECOLLISION (1 << 3)
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#define FADE3DFLOOR_GHOSTFADE (1 << 4)
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#define FADE3DFLOOR_DONTDOTRANSLUCENT (1 << 5)
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#define FADE3DFLOOR_DONTDOEXISTENCE (1 << 6)
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#define FADE3DFLOOR_DONTDOLIGHTING (1 << 7)
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#define FADE3DFLOOR_DONTDOCOLORMAP (1 << 8)
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#define FADE3DFLOOR_USEEXACTALPHA (1 << 9)
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// Player powers
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#define POWER_INVULNERABILITY 0
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@ -65,8 +65,8 @@ special
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-342:PlayerHoldingFlag(2),
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-343:PlayerIsIt(1),
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-344:PlayerFinished(1),
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-345:Check2DMode(0),
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-346:Set2DMode(1),
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-345:Check2dMode(0),
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-346:Set2dMode(1),
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-500:CameraWait(1),
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-503:SetLineRenderStyle(3),
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@ -99,10 +99,9 @@ special
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403:Sector_MoveByFrontSector(2),
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409:Sector_ChangeTag(3),
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411:Sector_Stop(1),
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416:Light_StartFlickering(3,5),
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417:Light_StartPulsating(3,5),
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416:Light_StartFlickering(4,5),
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417:Light_StartPulsating(4,5),
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418:Light_StartBlinking(3,6),
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419:Light_StartBlinkingSynchronized(3,6),
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420:Light_Fade(3,6),
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421:StopLightingEffect(1),
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424:ChangeWeather(1,2),
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@ -122,8 +121,8 @@ special
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449:EnableBosses(1,2),
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450:LinedefExecute(1),
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451:LinedefExecuteRandom(2),
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452:Sector_Set3dFloorTranslucency(3),
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453:Sector_Fade3dFloor(4),
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452:Sector_Set3dFloorTranslucency(3,4),
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453:Sector_Fade3dFloor(4,5),
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454:Sector_StopFading3dFloor(2),
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455:FadeColormap(3,4),
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456:StopColormapFade(1),
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