mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-14 08:50:53 +00:00
Add enums and adjust arguments of specials
This commit is contained in:
parent
0debddab2c
commit
169ccd324f
2 changed files with 35 additions and 7 deletions
|
@ -215,6 +215,35 @@
|
|||
#define SKYBOXCHANGE_CENTERPOINT 1
|
||||
#define SKYBOXCHANGE_BOTHPOINTS 2
|
||||
|
||||
// Light fade options
|
||||
|
||||
#define LIGHTFADE_RELATIVE (1 << 0)
|
||||
#define LIGHTFADE_OVERRIDE (1 << 1)
|
||||
#define LIGHTFADE_TICBASED (1 << 2)
|
||||
|
||||
// Strobe light options
|
||||
|
||||
#define STROBELIGHT_USETARGET (1 << 0)
|
||||
#define STROBELIGHT_SYNC (1 << 1)
|
||||
|
||||
// 3D floor crumble options
|
||||
|
||||
#define CRUMBLE3DFLOOR_NORESPAWN (1 << 0)
|
||||
#define CRUMBLE3DFLOOR_CHECKNORESPAWNFLAG (1 << 1)
|
||||
|
||||
// 3D floor fade options
|
||||
|
||||
#define FADE3DFLOOR_RELATIVE (1 << 0)
|
||||
#define FADE3DFLOOR_OVERRIDE (1 << 1)
|
||||
#define FADE3DFLOOR_TICBASED (1 << 2)
|
||||
#define FADE3DFLOOR_IGNORECOLLISION (1 << 3)
|
||||
#define FADE3DFLOOR_GHOSTFADE (1 << 4)
|
||||
#define FADE3DFLOOR_DONTDOTRANSLUCENT (1 << 5)
|
||||
#define FADE3DFLOOR_DONTDOEXISTENCE (1 << 6)
|
||||
#define FADE3DFLOOR_DONTDOLIGHTING (1 << 7)
|
||||
#define FADE3DFLOOR_DONTDOCOLORMAP (1 << 8)
|
||||
#define FADE3DFLOOR_USEEXACTALPHA (1 << 9)
|
||||
|
||||
// Player powers
|
||||
|
||||
#define POWER_INVULNERABILITY 0
|
||||
|
|
|
@ -65,8 +65,8 @@ special
|
|||
-342:PlayerHoldingFlag(2),
|
||||
-343:PlayerIsIt(1),
|
||||
-344:PlayerFinished(1),
|
||||
-345:Check2DMode(0),
|
||||
-346:Set2DMode(1),
|
||||
-345:Check2dMode(0),
|
||||
-346:Set2dMode(1),
|
||||
|
||||
-500:CameraWait(1),
|
||||
-503:SetLineRenderStyle(3),
|
||||
|
@ -99,10 +99,9 @@ special
|
|||
403:Sector_MoveByFrontSector(2),
|
||||
409:Sector_ChangeTag(3),
|
||||
411:Sector_Stop(1),
|
||||
416:Light_StartFlickering(3,5),
|
||||
417:Light_StartPulsating(3,5),
|
||||
416:Light_StartFlickering(4,5),
|
||||
417:Light_StartPulsating(4,5),
|
||||
418:Light_StartBlinking(3,6),
|
||||
419:Light_StartBlinkingSynchronized(3,6),
|
||||
420:Light_Fade(3,6),
|
||||
421:StopLightingEffect(1),
|
||||
424:ChangeWeather(1,2),
|
||||
|
@ -122,8 +121,8 @@ special
|
|||
449:EnableBosses(1,2),
|
||||
450:LinedefExecute(1),
|
||||
451:LinedefExecuteRandom(2),
|
||||
452:Sector_Set3dFloorTranslucency(3),
|
||||
453:Sector_Fade3dFloor(4),
|
||||
452:Sector_Set3dFloorTranslucency(3,4),
|
||||
453:Sector_Fade3dFloor(4,5),
|
||||
454:Sector_StopFading3dFloor(2),
|
||||
455:FadeColormap(3,4),
|
||||
456:StopColormapFade(1),
|
||||
|
|
Loading…
Reference in a new issue