mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-21 20:11:12 +00:00
Merge branch 'next' into texture-index-255-is-transparent
This commit is contained in:
commit
16560653a0
24 changed files with 357 additions and 115 deletions
|
@ -387,6 +387,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
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|||
}
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// Bot AI isn't programmed in analog.
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if (!dedicated)
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CV_SetValue(&cv_analog[1], false);
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// Let Lua scripts build ticcmds
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|
|
14
src/d_main.c
14
src/d_main.c
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@ -983,7 +983,7 @@ void D_StartTitle(void)
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emeralds = 0;
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memset(&luabanks, 0, sizeof(luabanks));
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lastmaploaded = 0;
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pickedchar = R_SkinAvailable(cv_defaultskin.string);
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pickedchar = R_SkinAvailable(cv_skin.string);
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// In case someone exits out at the same time they start a time attack run,
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// reset modeattacking
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@ -1842,17 +1842,21 @@ static boolean check_top_dir(const char **path, const char *top)
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return true;
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}
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static int cmp_strlen_desc(const void *a, const void *b)
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static int cmp_strlen_desc(const void *A, const void *B)
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{
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return ((int)strlen(*(const char*const*)b) - (int)strlen(*(const char*const*)a));
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const char *pA = A;
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const char *pB = B;
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size_t As = strlen(pA);
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size_t Bs = strlen(pB);
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return ((int)Bs - (int)As);
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}
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boolean D_IsPathAllowed(const char *path)
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{
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const char *paths[] = {
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char *paths[] = {
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srb2home,
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srb2path,
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cv_addons_folder.string
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cv_addons_folder.zstring
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};
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const size_t n_paths = sizeof paths / sizeof *paths;
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|
|
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@ -5804,6 +5804,10 @@ struct int_const_s const INT_CONST[] = {
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{"MB_SCROLLUP",MB_SCROLLUP},
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{"MB_SCROLLDOWN",MB_SCROLLDOWN},
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// screen.h constants
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{"BASEVIDWIDTH",BASEVIDWIDTH},
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{"BASEVIDHEIGHT",BASEVIDHEIGHT},
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{NULL,0}
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};
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|
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@ -699,6 +699,15 @@ static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft)
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dirpathindex[depthleft]--;
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}
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//sortdir by name?
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static int lumpnamecompare(const void *A, const void *B)
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{
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const lumpinfo_t *pA = A;
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const lumpinfo_t *pB = B;
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return strcmp((pA->fullname), (pB->fullname));
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}
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lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
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{
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DIR **dirhandle;
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@ -889,6 +898,9 @@ lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
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free(dirpathindex);
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free(dirhandle);
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//sort files and directories
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qsort (lumpinfo, numlumps, sizeof(lumpinfo_t), lumpnamecompare);
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(*nlmp) = numlumps;
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return lumpinfo;
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}
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|
|
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@ -67,6 +67,8 @@ static UINT8 *metalbuffer = NULL;
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static UINT8 *metal_p;
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static UINT16 metalversion;
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consvar_t cv_resyncdemo = CVAR_INIT("resyncdemo", "On", 0, CV_OnOff, NULL);
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// extra data stuff (events registered this frame while recording)
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static struct {
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UINT8 flags; // EZT flags
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|
@ -549,6 +551,9 @@ void G_ConsGhostTic(void)
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testmo = players[0].mo;
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if (P_MobjWasRemoved(testmo))
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return; // No valid mobj exists, probably because of unexpected quit
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// Grab ghost data.
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ziptic = READUINT8(demo_p);
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if (ziptic & GZT_XYZ)
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|
@ -664,12 +669,15 @@ void G_ConsGhostTic(void)
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CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
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demosynced = false;
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|
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if (cv_resyncdemo.value)
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{
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P_UnsetThingPosition(testmo);
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testmo->x = oldghost.x;
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testmo->y = oldghost.y;
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P_SetThingPosition(testmo);
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testmo->z = oldghost.z;
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}
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}
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if (*demo_p == DEMOMARKER)
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{
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|
|
|
@ -35,6 +35,7 @@ typedef enum
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} demo_file_override_e;
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extern demo_file_override_e demofileoverride;
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extern consvar_t cv_resyncdemo;
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// Quit after playing a demo from cmdline.
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extern boolean singledemo;
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|
|
16
src/g_game.c
16
src/g_game.c
|
@ -1386,6 +1386,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0))
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cmd->buttons |= BT_SPIN;
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|
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if (gamestate != GS_LEVEL) // not in a level, don't build anything else
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{
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cmd->angleturn = ticcmd_oldangleturn[forplayer];
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cmd->aiming = G_ClipAimingPitch(myaiming);
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return;
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}
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// Centerview can be a toggle in simple mode!
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{
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||||
static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior
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@ -1420,7 +1427,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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ticcmd_centerviewdown[forplayer] = true;
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}
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else if (ticcmd_centerviewdown[forplayer])
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else if (ticcmd_centerviewdown[forplayer] || (leveltime < 5))
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{
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if (controlstyle == CS_SIMPLE)
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{
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|
@ -1435,6 +1442,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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{
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if (
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P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) ||
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(leveltime < 5) ||
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(player->playerstate != PST_LIVE) ||
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player->exiting ||
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!ticcmd_ztargetfocus[forplayer]->health ||
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(ticcmd_ztargetfocus[forplayer]->type == MT_EGGMOBILE3 && !ticcmd_ztargetfocus[forplayer]->movecount) // Sea Egg is moving around underground and shouldn't be tracked
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)
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|
@ -1466,7 +1476,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
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newtarget->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
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if (player->mo && P_AproxDistance(
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if (player->mo && R_PointToDist2(0, 0,
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player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
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player->mo->y - ticcmd_ztargetfocus[forplayer]->y
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) > 50*player->mo->scale)
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@ -1714,7 +1724,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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// At this point, cmd doesn't contain the final angle yet,
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// So we need to temporarily transform it so Lua scripters
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// don't need to handle it differently than in other hooks.
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if (addedtogame && gamestate == GS_LEVEL)
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if (addedtogame)
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{
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INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
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INT16 origangle = cmd->angleturn;
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|
|
|
@ -5220,7 +5220,9 @@ static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean
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if (cv_glshearing.value == 1 || (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox)))
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||||
{
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fixed_t fixedaiming = AIMINGTODY(aimingangle);
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trans->viewaiming = FIXED_TO_FLOAT(fixedaiming);
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trans->viewaiming = FIXED_TO_FLOAT(fixedaiming) * ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT);
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if (splitscreen)
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trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
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trans->shearing = true;
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gl_aimingangle = 0;
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}
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|
|
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@ -1093,19 +1093,19 @@ static modelspr2frames_t *HWR_GetModelSprite2Frames(md2_t *md2, UINT16 spr2)
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return &md2->model->superspr2frames[spr2];
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}
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if (md2->model->spr2frames)
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if (md2->model->spr2frames[spr2].numframes)
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return &md2->model->spr2frames[spr2];
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return NULL;
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}
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static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player)
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static UINT16 HWR_GetModelSprite2Num(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player)
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{
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UINT16 super = 0;
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UINT8 i = 0;
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if (!md2 || !md2->model || !skin)
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return HWR_GetModelSprite2Frames(md2, 0);
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return 0;
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while (!HWR_GetModelSprite2Frames(md2, spr2)
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&& spr2 != SPR2_STND
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@ -1145,7 +1145,7 @@ static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 s
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if (i >= 32) // probably an infinite loop...
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spr2 = 0;
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return HWR_GetModelSprite2Frames(md2, spr2);
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return spr2;
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}
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// Adjust texture coords of model to fit into a patch's max_s and max_t
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|
@ -1269,6 +1269,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
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const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
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spritedef_t *sprdef;
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UINT16 spr2 = 0;
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spriteframe_t *sprframe;
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INT32 mod;
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interpmobjstate_t interp;
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|
@ -1438,13 +1439,17 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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frame = (spr->mobj->frame & FF_FRAMEMASK);
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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spr2frames = HWR_GetModelSprite2(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player);
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{
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spr2 = HWR_GetModelSprite2Num(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player);
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spr2frames = HWR_GetModelSprite2Frames(md2, spr2);
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}
|
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if (spr2frames)
|
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{
|
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spritedef_t *defaultdef = P_GetSkinSpritedef(spr->mobj->skin, spr2);
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mod = spr2frames->numframes;
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#ifndef DONTHIDEDIFFANIMLENGTH // by default, different anim length is masked by the mod
|
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if (mod > (INT32)sprdef->numframes)
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mod = sprdef->numframes;
|
||||
if (mod > (INT32)defaultdef->numframes)
|
||||
mod = defaultdef->numframes;
|
||||
#endif
|
||||
if (!mod)
|
||||
mod = 1;
|
||||
|
|
|
@ -345,6 +345,18 @@ static int lib_reserveLuabanks(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_tofixed(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
char *end;
|
||||
float f = strtof(arg, &end);
|
||||
if (*end != '\0')
|
||||
lua_pushnil(L);
|
||||
else
|
||||
lua_pushnumber(L, FLOAT_TO_FIXED(f));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_MENU
|
||||
//////////////
|
||||
|
||||
|
@ -4333,6 +4345,7 @@ static luaL_Reg lib[] = {
|
|||
{"userdataMetatable", lib_userdataMetatable},
|
||||
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
||||
{"reserveLuabanks", lib_reserveLuabanks},
|
||||
{"tofixed", lib_tofixed},
|
||||
|
||||
// m_menu
|
||||
{"M_MoveColorAfter",lib_pMoveColorAfter},
|
||||
|
|
|
@ -180,7 +180,8 @@ static const char *CopyString(huddrawlist_h list, const char* str)
|
|||
const char *old_offset = list->strbuf;
|
||||
size_t i;
|
||||
if (list->strbuf_capacity == 0) list->strbuf_capacity = 256;
|
||||
else list->strbuf_capacity *= 2;
|
||||
while (list->strbuf_capacity <= list->strbuf_len + lenstr + 1)
|
||||
list->strbuf_capacity *= 2;
|
||||
list->strbuf = (char*) Z_Realloc(list->strbuf, sizeof(char) * list->strbuf_capacity, PU_STATIC, NULL);
|
||||
|
||||
// align the string pointers to make sure old pointers don't point towards invalid addresses
|
||||
|
|
|
@ -242,17 +242,12 @@ static int lib_getSpriteInfo(lua_State *L)
|
|||
UINT32 i = NUMSPRITES;
|
||||
lua_remove(L, 1);
|
||||
|
||||
if (lua_isstring(L, 1))
|
||||
if (lua_type(L, 1) == LUA_TSTRING)
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
INT32 spr = R_GetSpriteNumByName(name);
|
||||
if (spr == NUMSPRITES)
|
||||
{
|
||||
char *check;
|
||||
i = strtol(name, &check, 10);
|
||||
if (check == name || *check != '\0')
|
||||
return luaL_error(L, "unknown sprite name %s", name);
|
||||
}
|
||||
i = spr;
|
||||
}
|
||||
else
|
||||
|
@ -1740,7 +1735,7 @@ static int lib_setSkinColor(lua_State *L)
|
|||
else if (i == 6 || (str && fastcmp(str,"accessible"))) {
|
||||
boolean v = lua_toboolean(L, 3);
|
||||
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
|
||||
else
|
||||
info->accessible = v;
|
||||
}
|
||||
|
@ -1835,7 +1830,7 @@ static int skincolor_set(lua_State *L)
|
|||
else if (fastcmp(field,"accessible")) {
|
||||
boolean v = lua_toboolean(L, 3);
|
||||
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
|
||||
else
|
||||
info->accessible = v;
|
||||
} else
|
||||
|
|
16
src/m_menu.c
16
src/m_menu.c
|
@ -263,7 +263,7 @@ static void M_ConfirmTeamScramble(INT32 choice);
|
|||
static void M_ConfirmTeamChange(INT32 choice);
|
||||
static void M_SecretsMenu(INT32 choice);
|
||||
static void M_SetupChoosePlayer(INT32 choice);
|
||||
static UINT16 M_SetupChoosePlayerDirect(INT32 choice);
|
||||
static INT32 M_SetupChoosePlayerDirect(INT32 choice);
|
||||
static void M_QuitSRB2(INT32 choice);
|
||||
menu_t SP_MainDef, OP_MainDef;
|
||||
menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
|
||||
|
@ -7000,7 +7000,10 @@ static void M_LevelSelectWarp(INT32 choice)
|
|||
if (currentMenu == &SP_LevelSelectDef || currentMenu == &SP_PauseLevelSelectDef)
|
||||
{
|
||||
if (cursaveslot > 0) // do we have a save slot to load?
|
||||
{
|
||||
CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
|
||||
G_LoadGame((UINT32)cursaveslot, startmap); // reload from SP save data: this is needed to keep score/lives/continues from reverting to defaults
|
||||
}
|
||||
else // no save slot, start new game but keep the current skin
|
||||
{
|
||||
M_ClearMenus(true);
|
||||
|
@ -8649,9 +8652,14 @@ static void M_LoadSelect(INT32 choice)
|
|||
M_NewGame();
|
||||
}
|
||||
else if (savegameinfo[saveSlotSelected-1].gamemap & 8192) // Completed
|
||||
{
|
||||
M_LoadGameLevelSelect(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
CV_StealthSet(&cv_skin, DEFAULTSKIN); // already handled by loadgame so we don't want this
|
||||
G_LoadGame((UINT32)saveSlotSelected, 0);
|
||||
}
|
||||
|
||||
cursaveslot = saveSlotSelected;
|
||||
}
|
||||
|
@ -9072,7 +9080,7 @@ static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
|
|||
description[i].namepic = W_CachePatchName(description[i].nametag, PU_PATCH);
|
||||
}
|
||||
|
||||
static UINT16 M_SetupChoosePlayerDirect(INT32 choice)
|
||||
static INT32 M_SetupChoosePlayerDirect(INT32 choice)
|
||||
{
|
||||
INT32 skinnum, botskinnum;
|
||||
UINT16 i;
|
||||
|
@ -9161,7 +9169,7 @@ static UINT16 M_SetupChoosePlayerDirect(INT32 choice)
|
|||
|
||||
static void M_SetupChoosePlayer(INT32 choice)
|
||||
{
|
||||
UINT16 skinset = M_SetupChoosePlayerDirect(choice);
|
||||
INT32 skinset = M_SetupChoosePlayerDirect(choice);
|
||||
if (skinset != MAXCHARACTERSLOTS)
|
||||
{
|
||||
M_ChoosePlayer(skinset);
|
||||
|
@ -9510,6 +9518,8 @@ static void M_ChoosePlayer(INT32 choice)
|
|||
//lastmapsaved = 0;
|
||||
gamecomplete = 0;
|
||||
|
||||
CV_StealthSet(&cv_skin, skins[skinnum]->name);
|
||||
|
||||
G_DeferedInitNew(ultmode, G_BuildMapName(startmap), skinnum, false, fromlevelselect);
|
||||
COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this
|
||||
|
||||
|
|
|
@ -691,6 +691,7 @@ void D_RegisterClientCommands(void)
|
|||
COM_AddCommand("timedemo", Command_Timedemo_f, 0);
|
||||
COM_AddCommand("stopdemo", Command_Stopdemo_f, COM_LUA);
|
||||
COM_AddCommand("playintro", Command_Playintro_f, COM_LUA);
|
||||
CV_RegisterVar(&cv_resyncdemo);
|
||||
|
||||
COM_AddCommand("resetcamera", Command_ResetCamera_f, COM_LUA);
|
||||
|
||||
|
@ -1308,7 +1309,7 @@ static void SendNameAndColor(void)
|
|||
|
||||
SetColorLocal(consoleplayer, cv_playercolor.value);
|
||||
|
||||
if (splitscreen)
|
||||
if (splitscreen || (!pickedchar && stricmp(cv_skin.string, skins[consoleplayer]->name) != 0))
|
||||
SetSkinLocal(consoleplayer, R_SkinAvailable(cv_skin.string));
|
||||
else
|
||||
SetSkinLocal(consoleplayer, pickedchar);
|
||||
|
@ -4941,6 +4942,8 @@ static boolean Skin2_CanChange(const char *valstr)
|
|||
*/
|
||||
static void Skin_OnChange(void)
|
||||
{
|
||||
pickedchar = R_SkinAvailable(cv_skin.string);
|
||||
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
|
|
|
@ -4865,7 +4865,7 @@ void A_AttractChase(mobj_t *actor)
|
|||
else
|
||||
actor->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
// Turn flingrings back into regular rings if attracted.
|
||||
// Turn rings into flingrings if shield is lost or out of range
|
||||
if (actor->tracer && actor->tracer->player
|
||||
&& !(actor->tracer->player->powers[pw_shield] & SH_PROTECTELECTRIC) && actor->info->reactiontime && actor->type != (mobjtype_t)actor->info->reactiontime)
|
||||
{
|
||||
|
@ -4897,8 +4897,9 @@ void A_AttractChase(mobj_t *actor)
|
|||
// If a FlingRing gets attracted by a shield, change it into a normal ring.
|
||||
if (actor->type == (mobjtype_t)actor->info->reactiontime)
|
||||
{
|
||||
P_SpawnMobj(actor->x, actor->y, actor->z, actor->info->painchance);
|
||||
P_RemoveMobj(actor);
|
||||
actor->type = mobjinfo[actor->type].painchance; // Become the regular version of the fling object.
|
||||
actor->flags = mobjinfo[actor->type].flags; // Reset actor flags.
|
||||
P_SetMobjState(actor, actor->info->spawnstate); // Go to regular object's spawn state.
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -14857,12 +14858,18 @@ void A_RolloutRock(mobj_t *actor)
|
|||
|
||||
if (!actor->tracer || P_MobjWasRemoved(actor->tracer) || !actor->tracer->health)
|
||||
actor->flags |= MF_PUSHABLE;
|
||||
else if (actor->tracer->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
actor->flags2 |= MF2_OBJECTFLIP;
|
||||
actor->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
else
|
||||
{
|
||||
actor->flags2 = (actor->flags2 & ~MF2_OBJECTFLIP) | (actor->tracer->flags2 & MF2_OBJECTFLIP);
|
||||
actor->eflags = (actor->eflags & ~MFE_VERTICALFLIP) | (actor->tracer->eflags & MFE_VERTICALFLIP);
|
||||
actor->flags2 &= ~MF2_OBJECTFLIP;
|
||||
actor->eflags &= ~MFE_VERTICALFLIP;
|
||||
}
|
||||
|
||||
|
||||
actor->friction = FRACUNIT; // turns out riding on solids sucks, so let's just make it easier on ourselves
|
||||
|
||||
if (actor->eflags & MFE_JUSTHITFLOOR)
|
||||
|
|
|
@ -389,7 +389,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
{
|
||||
INT32 pflags;
|
||||
UINT8 secondjump;
|
||||
boolean washoming;
|
||||
|
||||
if (spring->flags & MF_ENEMY) // Spring shells
|
||||
P_SetTarget(&spring->target, object);
|
||||
|
@ -421,7 +420,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
{
|
||||
boolean wasSpindashing = object->player->dashspeed > 0 && (object->player->charability2 == CA2_SPINDASH);
|
||||
|
||||
pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_THOKKED | PF_BOUNCING); // I still need these.
|
||||
pflags = object->player->pflags & (PF_STARTJUMP | PF_JUMPED | PF_NOJUMPDAMAGE | PF_SPINNING | PF_BOUNCING); // I still need these.
|
||||
|
||||
if (wasSpindashing) // Ensure we're in the rolling state, and not spindash.
|
||||
P_SetMobjState(object, S_PLAY_ROLL);
|
||||
|
@ -433,7 +432,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
}
|
||||
}
|
||||
secondjump = object->player->secondjump;
|
||||
washoming = object->player->homing;
|
||||
P_ResetPlayer(object->player);
|
||||
|
||||
if (spring->info->painchance == 1) // For all those ancient, SOC'd abilities.
|
||||
|
@ -445,8 +443,6 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
|||
{
|
||||
object->player->pflags |= (pflags &~ PF_STARTJUMP);
|
||||
object->player->secondjump = secondjump;
|
||||
if (washoming)
|
||||
object->player->pflags &= ~PF_THOKKED;
|
||||
}
|
||||
else if (!vertispeed)
|
||||
{
|
||||
|
@ -1027,7 +1023,6 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
|
|||
if ((thing->flags & MF_PUSHABLE) // not carrying a player
|
||||
&& (tmthing->player->powers[pw_carry] == CR_NONE) // player is not already riding something
|
||||
&& !(tmthing->player->powers[pw_ignorelatch] & (1<<15))
|
||||
&& ((tmthing->eflags & MFE_VERTICALFLIP) == (thing->eflags & MFE_VERTICALFLIP))
|
||||
&& (P_MobjFlip(tmthing)*tmthing->momz <= 0)
|
||||
&& ((!(tmthing->eflags & MFE_VERTICALFLIP) && abs(thing->z + thing->height - tmthing->z) < (thing->height>>2))
|
||||
|| (tmthing->eflags & MFE_VERTICALFLIP && abs(tmthing->z + tmthing->height - thing->z) < (thing->height>>2))))
|
||||
|
@ -1041,6 +1036,7 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
|
|||
P_SetTarget(&tmthing->tracer, thing);
|
||||
if (!P_IsObjectOnGround(thing))
|
||||
thing->momz += tmthing->momz;
|
||||
|
||||
return CHECKTHING_COLLIDE;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -542,11 +542,21 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
|||
delta2 = abs(thingtop - texmid);
|
||||
|
||||
if (delta1 > delta2) { // Below
|
||||
if (opentop > texbottom)
|
||||
if (opentop > texbottom) {
|
||||
opentop = texbottom;
|
||||
if (linedef->flags & ML_NOSKEW)
|
||||
opentopslope = NULL;
|
||||
else
|
||||
opentopslope = linedef->midtexslope;
|
||||
}
|
||||
} else { // Above
|
||||
if (openbottom < textop)
|
||||
if (openbottom < textop) {
|
||||
openbottom = textop;
|
||||
if (linedef->flags & ML_NOSKEW)
|
||||
openbottomslope = NULL;
|
||||
else
|
||||
openbottomslope = linedef->midtexslope;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1385,6 +1385,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
case MT_WATERDROP:
|
||||
case MT_CYBRAKDEMON:
|
||||
gravityadd >>= 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -831,13 +831,15 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
|
|||
|
||||
static void P_SpawnEmeraldHunt(void)
|
||||
{
|
||||
INT32 emer[3], num[MAXHUNTEMERALDS], i, randomkey;
|
||||
INT32 emer[3], num[MAXHUNTEMERALDS], i, amount, randomkey;
|
||||
fixed_t x, y, z;
|
||||
|
||||
for (i = 0; i < numhuntemeralds; i++)
|
||||
num[i] = i;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
amount = min(numhuntemeralds, 3);
|
||||
|
||||
for (i = 0; i < amount; i++)
|
||||
{
|
||||
// generate random index, shuffle afterwards
|
||||
randomkey = P_RandomKey(numhuntemeralds--);
|
||||
|
@ -1113,6 +1115,8 @@ static void P_InitializeLinedef(line_t *ld)
|
|||
ld->callcount = 0;
|
||||
ld->secportal = UINT32_MAX;
|
||||
|
||||
ld->midtexslope = NULL;
|
||||
|
||||
// cph 2006/09/30 - fix sidedef errors right away.
|
||||
// cph 2002/07/20 - these errors are fatal if not fixed, so apply them
|
||||
for (j = 0; j < 2; j++)
|
||||
|
|
133
src/p_slopes.c
133
src/p_slopes.c
|
@ -28,6 +28,8 @@
|
|||
pslope_t *slopelist = NULL;
|
||||
UINT16 slopecount = 0;
|
||||
|
||||
static void P_UpdateMidtextureSlopesForSector(sector_t *sector);
|
||||
|
||||
// Calculate line normal
|
||||
void P_CalculateSlopeNormal(pslope_t *slope)
|
||||
{
|
||||
|
@ -212,6 +214,9 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th)
|
|||
slope->zangle = R_PointToAngle2(0, 0, th->extent, -zdelta);
|
||||
slope->moved = true;
|
||||
P_CalculateSlopeNormal(slope);
|
||||
P_UpdateMidtextureSlopesForSector(srcline->frontsector);
|
||||
if (srcline->backsector)
|
||||
P_UpdateMidtextureSlopesForSector(srcline->backsector);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -232,6 +237,12 @@ void T_DynamicSlopeVert (dynvertexplanethink_t* th)
|
|||
}
|
||||
|
||||
ReconfigureViaVertexes(th->slope, th->vex[0], th->vex[1], th->vex[2]);
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (th->secs[i])
|
||||
P_UpdateMidtextureSlopesForSector(th->secs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void P_AddDynLineSlopeThinker (pslope_t* slope, dynplanetype_t type, line_t* sourceline, fixed_t extent)
|
||||
|
@ -758,6 +769,111 @@ pslope_t *P_MakeSlopeViaEquationConstants(const double a, const double b, const
|
|||
return ret;
|
||||
}
|
||||
|
||||
static pslope_t *P_GetReferenceSlopeForMidtexture(line_t *line)
|
||||
{
|
||||
if (line->flags & ML_MIDPEG)
|
||||
{
|
||||
// Line has ML_MIDPEG, so use the floor slope
|
||||
fixed_t frontheight = P_GetSectorFloorZAt(line->frontsector, line->v1->x, line->v1->y);
|
||||
fixed_t backheight = P_GetSectorFloorZAt(line->backsector, line->v1->x, line->v1->y);
|
||||
|
||||
if (frontheight > backheight)
|
||||
{
|
||||
return line->frontsector->f_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
return line->backsector->f_slope;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Line does not have ML_MIDPEG, so use the ceiling slope
|
||||
fixed_t frontheight = P_GetSectorCeilingZAt(line->frontsector, line->v1->x, line->v1->y);
|
||||
fixed_t backheight = P_GetSectorCeilingZAt(line->backsector, line->v1->x, line->v1->y);
|
||||
|
||||
if (frontheight < backheight)
|
||||
{
|
||||
return line->frontsector->c_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
return line->backsector->c_slope;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Updates a slope for a solid midtexture based on the slope of the sector it's in.
|
||||
static void P_UpdateSolidMidtextureSlope(line_t *line, pslope_t *ref)
|
||||
{
|
||||
pslope_t *slope = line->midtexslope;
|
||||
|
||||
if (ref == NULL)
|
||||
return;
|
||||
|
||||
// Set origin
|
||||
vector3_t origin;
|
||||
origin.x = line->v1->x;
|
||||
origin.y = line->v1->y;
|
||||
origin.z = P_GetSlopeZAt(ref, origin.x, origin.y);
|
||||
FV3_Copy(&slope->o, &origin);
|
||||
|
||||
// Get where the line ends
|
||||
vector3_t point;
|
||||
point.x = line->v2->x;
|
||||
point.y = line->v2->y;
|
||||
point.z = P_GetSlopeZAt(ref, point.x, point.y);
|
||||
|
||||
// Get length of the line
|
||||
fixed_t extent = R_PointToDist2(0, 0, line->dx, line->dy);
|
||||
|
||||
// Precalculate variables
|
||||
slope->zdelta = FixedDiv(origin.z - point.z, extent);
|
||||
slope->zangle = R_PointToAngle2(0, origin.z, extent, point.z);
|
||||
slope->xydirection = line->angle;
|
||||
|
||||
// Precalculate the direction
|
||||
vector2_t dir;
|
||||
dir.x = FixedMul(FINECOSINE(slope->zangle >> ANGLETOFINESHIFT), FINECOSINE((slope->xydirection+ANGLE_180) >> ANGLETOFINESHIFT));
|
||||
dir.y = FixedMul(FINECOSINE(slope->zangle >> ANGLETOFINESHIFT), FINESINE((slope->xydirection+ANGLE_180) >> ANGLETOFINESHIFT));
|
||||
FV2_Copy(&slope->d, &dir);
|
||||
|
||||
P_CalculateSlopeNormal(slope);
|
||||
|
||||
// Calling P_CalculateSlopeVectors is not necessary.
|
||||
slope->moved = true;
|
||||
}
|
||||
|
||||
// Goes through every line in the sector and updates the midtexture slope if it is present
|
||||
static void P_UpdateMidtextureSlopesForSector(sector_t *sector)
|
||||
{
|
||||
for (size_t i = 0; i < sector->linecount; i++)
|
||||
{
|
||||
if (sector->lines[i]->midtexslope != NULL)
|
||||
P_UpdateSolidMidtextureSlope(sector->lines[i], P_GetReferenceSlopeForMidtexture(sector->lines[i]));
|
||||
}
|
||||
}
|
||||
|
||||
// Creates a solid midtexture slope for the line if possible
|
||||
static void P_CreateSolidMidtextureSlope(line_t *line)
|
||||
{
|
||||
if (line->backsector == NULL) // Ignore single-sided lines (of course)
|
||||
return;
|
||||
|
||||
if ((line->flags & ML_MIDSOLID) == 0) // Ignore if the midtexture is not solid
|
||||
return;
|
||||
|
||||
pslope_t *ref = P_GetReferenceSlopeForMidtexture(line);
|
||||
if (ref)
|
||||
{
|
||||
line->midtexslope = Slope_Add(ref->flags & SL_NOPHYSICS);
|
||||
|
||||
P_UpdateSolidMidtextureSlope(line, ref);
|
||||
}
|
||||
}
|
||||
|
||||
/// Initializes and reads the slopes from the map data.
|
||||
void P_SpawnSlopes(const boolean fromsave) {
|
||||
size_t i;
|
||||
|
@ -785,14 +901,21 @@ void P_SpawnSlopes(const boolean fromsave) {
|
|||
|
||||
/// Copies slopes from tagged sectors via line specials.
|
||||
/// \note Doesn't actually copy, but instead they share the same pointers.
|
||||
// Also, creates midtexture slopes.
|
||||
for (i = 0; i < numlines; i++)
|
||||
switch (lines[i].special)
|
||||
{
|
||||
line_t *line = &lines[i];
|
||||
|
||||
switch (line->special)
|
||||
{
|
||||
case 720:
|
||||
P_CopySectorSlope(&lines[i]);
|
||||
P_CopySectorSlope(line);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
P_CreateSolidMidtextureSlope(line);
|
||||
}
|
||||
}
|
||||
|
||||
/// Initializes slopes.
|
||||
|
@ -810,10 +933,10 @@ void P_InitSlopes(void)
|
|||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
||||
{
|
||||
fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) +
|
||||
FixedMul(y - slope->o.y, slope->d.y);
|
||||
fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) / 2 +
|
||||
FixedMul(y - slope->o.y, slope->d.y) / 2;
|
||||
|
||||
return slope->o.z + FixedMul(dist, slope->zdelta);
|
||||
return slope->o.z + FixedMul(dist, slope->zdelta) * 2;
|
||||
}
|
||||
|
||||
// Like P_GetSlopeZAt but falls back to z if slope is NULL
|
||||
|
|
25
src/p_user.c
25
src/p_user.c
|
@ -1089,6 +1089,13 @@ void P_ResetPlayer(player_t *player)
|
|||
if (player->mo->tracer && !P_MobjWasRemoved(player->mo->tracer))
|
||||
{
|
||||
player->mo->tracer->flags |= MF_PUSHABLE;
|
||||
|
||||
// goose the mom a little bit to trigger gravity to process for a tic
|
||||
if (player->mo->tracer->eflags & MFE_VERTICALFLIP)
|
||||
player->mo->tracer->momz -= 1;
|
||||
else
|
||||
player->mo->tracer->momz += 1;
|
||||
|
||||
P_SetTarget(&player->mo->tracer->tracer, NULL);
|
||||
}
|
||||
P_SetTarget(&player->mo->tracer, NULL);
|
||||
|
@ -2372,7 +2379,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
if (dorollstuff)
|
||||
{
|
||||
if ((player->charability2 == CA2_SPINDASH) && !((player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_THOKKED) && !(player->charability == CA_THOK && player->secondjump)
|
||||
&& (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) > (5*player->mo->scale)))
|
||||
&& (player->cmd.buttons & BT_SPIN) && (FixedHypot(player->mo->momx, player->mo->momy) >= (5*player->mo->scale)))
|
||||
player->pflags = (player->pflags|PF_SPINNING) & ~PF_THOKKED;
|
||||
else if (!(player->pflags & PF_STARTDASH))
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
|
@ -4546,6 +4553,13 @@ void P_DoJump(player_t *player, boolean soundandstate, boolean allowflip)
|
|||
player->mo->momz += player->mo->tracer->momz;
|
||||
if (!P_IsObjectOnGround(player->mo->tracer))
|
||||
P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true);
|
||||
|
||||
// goose the mom a little bit to trigger gravity to process for a tic
|
||||
if (player->mo->tracer->eflags & MFE_VERTICALFLIP)
|
||||
player->mo->tracer->momz -= 1;
|
||||
else
|
||||
player->mo->tracer->momz += 1;
|
||||
|
||||
player->mo->tracer->flags |= MF_PUSHABLE;
|
||||
P_SetTarget(&player->mo->tracer->tracer, NULL);
|
||||
}
|
||||
|
@ -4721,7 +4735,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
|
|||
// Revving
|
||||
else if ((cmd->buttons & BT_SPIN) && (player->pflags & PF_STARTDASH))
|
||||
{
|
||||
if (player->speed > 5*player->mo->scale)
|
||||
if (player->speed >= 5*player->mo->scale)
|
||||
{
|
||||
player->pflags &= ~PF_STARTDASH;
|
||||
P_SetMobjState(player->mo, S_PLAY_ROLL);
|
||||
|
@ -4761,9 +4775,8 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
|
|||
if (!player->spectator)
|
||||
S_StartSound(player->mo, sfx_spin);
|
||||
}
|
||||
else
|
||||
// Catapult the player from a spindash rev!
|
||||
if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING))
|
||||
else if (onground && !(player->pflags & PF_SPINDOWN) && (player->pflags & PF_STARTDASH) && (player->pflags & PF_SPINNING))
|
||||
{
|
||||
player->pflags &= ~PF_STARTDASH;
|
||||
if (player->powers[pw_carry] == CR_BRAKGOOP)
|
||||
|
@ -12129,6 +12142,10 @@ void P_PlayerThink(player_t *player)
|
|||
case CR_DUSTDEVIL:
|
||||
player->drawangle += ANG20;
|
||||
break;
|
||||
case CR_FAN:
|
||||
if (player->pflags & PF_ANALOGMODE) // Don't impact drawangle in any special way when on a fan
|
||||
player->drawangle = player->mo->angle;
|
||||
break;
|
||||
/* -- in case we wanted to have the camera freely movable during zoom tubes
|
||||
case CR_ZOOMTUBE:*/
|
||||
case CR_ROPEHANG:
|
||||
|
|
|
@ -614,6 +614,8 @@ typedef struct line_s
|
|||
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
|
||||
|
||||
UINT32 secportal; // transferred sector portal
|
||||
|
||||
struct pslope_s *midtexslope;
|
||||
} line_t;
|
||||
|
||||
typedef struct
|
||||
|
|
|
@ -271,75 +271,86 @@ SDL_bool framebuffer = SDL_FALSE;
|
|||
UINT8 keyboard_started = false;
|
||||
|
||||
#ifdef UNIXBACKTRACE
|
||||
#define STDERR_WRITE(string) if (fd != -1) I_OutputMsg("%s", string)
|
||||
#define CRASHLOG_WRITE(string) if (fd != -1) junk = write(fd, string, strlen(string))
|
||||
#define CRASHLOG_STDERR_WRITE(string) \
|
||||
if (fd != -1)\
|
||||
junk = write(fd, string, strlen(string));\
|
||||
I_OutputMsg("%s", string)
|
||||
|
||||
static void bt_write_file(int fd, const char *string) {
|
||||
ssize_t written = 0;
|
||||
ssize_t sourcelen = strlen(string);
|
||||
|
||||
while (fd != -1 && (written != -1 && errno != EINTR) && written < sourcelen)
|
||||
written = write(fd, string, sourcelen);
|
||||
}
|
||||
|
||||
static void bt_write_stderr(const char *string) {
|
||||
bt_write_file(STDERR_FILENO, string);
|
||||
}
|
||||
|
||||
static void bt_write_all(int fd, const char *string) {
|
||||
bt_write_file(fd, string);
|
||||
bt_write_file(STDERR_FILENO, string);
|
||||
}
|
||||
|
||||
static void write_backtrace(INT32 signal)
|
||||
{
|
||||
int fd = -1;
|
||||
#ifndef NOEXECINFO
|
||||
size_t size;
|
||||
#endif
|
||||
time_t rawtime;
|
||||
struct tm timeinfo;
|
||||
ssize_t junk;
|
||||
|
||||
enum { BT_SIZE = 1024, STR_SIZE = 32 };
|
||||
#ifndef NOEXECINFO
|
||||
void *array[BT_SIZE];
|
||||
void *funcptrs[BT_SIZE];
|
||||
size_t bt_size;
|
||||
#endif
|
||||
char timestr[STR_SIZE];
|
||||
|
||||
const char *error = "An error occurred within SRB2! Send this stack trace to someone who can help!\n";
|
||||
const char *error2 = "(Or find crash-log.txt in your SRB2 directory.)\n"; // Shown only to stderr.
|
||||
const char *filename = va("%s" PATHSEP "%s", srb2home, "crash-log.txt");
|
||||
|
||||
fd = open(va("%s" PATHSEP "%s", srb2home, "crash-log.txt"), O_CREAT|O_APPEND|O_RDWR, S_IRUSR|S_IWUSR);
|
||||
fd = open(filename, O_CREAT|O_APPEND|O_RDWR, S_IRUSR|S_IWUSR);
|
||||
|
||||
if (fd == -1)
|
||||
I_OutputMsg("\nWARNING: Couldn't open crash log for writing! Make sure your permissions are correct. Please save the below report!\n");
|
||||
if (fd == -1) // File handle error
|
||||
bt_write_stderr("\nWARNING: Couldn't open crash log for writing! Make sure your permissions are correct. Please save the below report!\n");
|
||||
|
||||
// Get the current time as a string.
|
||||
time(&rawtime);
|
||||
localtime_r(&rawtime, &timeinfo);
|
||||
strftime(timestr, STR_SIZE, "%a, %d %b %Y %T %z", &timeinfo);
|
||||
|
||||
CRASHLOG_WRITE("------------------------\n"); // Nice looking seperator
|
||||
bt_write_file(fd, "------------------------\n"); // Nice looking seperator
|
||||
|
||||
CRASHLOG_STDERR_WRITE("\n"); // Newline to look nice for both outputs.
|
||||
CRASHLOG_STDERR_WRITE(error); // "Oops, SRB2 crashed" message
|
||||
STDERR_WRITE(error2); // Tell the user where the crash log is.
|
||||
bt_write_all(fd, "\n"); // Newline to look nice for both outputs.
|
||||
bt_write_all(fd, "An error occurred within SRB2! Send this stack trace to someone who can help!\n");
|
||||
|
||||
if (fd != -1) // If the crash log exists,
|
||||
bt_write_stderr("(Or find crash-log.txt in your SRB2 directory.)\n"); // tell the user where the crash log is.
|
||||
|
||||
// Tell the log when we crashed.
|
||||
CRASHLOG_WRITE("Time of crash: ");
|
||||
CRASHLOG_WRITE(timestr);
|
||||
CRASHLOG_WRITE("\n");
|
||||
bt_write_file(fd, "Time of crash: ");
|
||||
bt_write_file(fd, timestr);
|
||||
bt_write_file(fd, "\n");
|
||||
|
||||
// Give the crash log the cause and a nice 'Backtrace:' thing
|
||||
// The signal is given to the user when the parent process sees we crashed.
|
||||
CRASHLOG_WRITE("Cause: ");
|
||||
CRASHLOG_WRITE(strsignal(signal));
|
||||
CRASHLOG_WRITE("\n"); // Newline for the signal name
|
||||
bt_write_file(fd, "Cause: ");
|
||||
bt_write_file(fd, strsignal(signal));
|
||||
bt_write_file(fd, "\n"); // Newline for the signal name
|
||||
|
||||
#ifndef NOEXECINFO
|
||||
CRASHLOG_STDERR_WRITE("\nBacktrace:\n");
|
||||
#ifdef NOEXECINFO
|
||||
bt_write_all(fd, "\nNo Backtrace support\n");
|
||||
#else
|
||||
bt_write_all(fd, "\nBacktrace:\n");
|
||||
|
||||
// Flood the output and log with the backtrace
|
||||
size = backtrace(array, BT_SIZE);
|
||||
backtrace_symbols_fd(array, size, fd);
|
||||
backtrace_symbols_fd(array, size, STDERR_FILENO);
|
||||
bt_size = backtrace(funcptrs, BT_SIZE);
|
||||
backtrace_symbols_fd(funcptrs, bt_size, fd);
|
||||
backtrace_symbols_fd(funcptrs, bt_size, STDERR_FILENO);
|
||||
#endif
|
||||
|
||||
CRASHLOG_WRITE("\n"); // Write another newline to the log so it looks nice :)
|
||||
(void)junk;
|
||||
bt_write_file(fd, "\n"); // Write another newline to the log so it looks nice :)
|
||||
if (fd != -1) {
|
||||
fsync(fd); // reaaaaally make sure we got that data written.
|
||||
close(fd);
|
||||
}
|
||||
}
|
||||
#undef STDERR_WRITE
|
||||
#undef CRASHLOG_WRITE
|
||||
#undef CRASHLOG_STDERR_WRITE
|
||||
|
||||
#endif // UNIXBACKTRACE
|
||||
|
||||
static void I_ReportSignal(int num, int coredumped)
|
||||
|
|
|
@ -382,6 +382,8 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
|
|||
|
||||
static boolean ShouldIgnoreMouse(void)
|
||||
{
|
||||
if (cv_alwaysgrabmouse.value)
|
||||
return false;
|
||||
if (menuactive)
|
||||
return !M_MouseNeeded();
|
||||
if (paused || con_destlines || chat_on)
|
||||
|
|
Loading…
Reference in a new issue