Merge branch SRB2:next into issue1040

This commit is contained in:
SSNTails 2024-02-26 04:12:26 +00:00
commit 15eaa3e8da
6 changed files with 119 additions and 79 deletions

View file

@ -1432,14 +1432,22 @@ void OP_ObjectplaceMovement(player_t *player)
//
// Objectplace related commands.
//
/*void Command_Writethings_f(void)
void Command_Writethings_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_OBJECTPLACE;
P_WriteThings();
}*/
if (COM_Argc() > 1)
{
P_WriteThings(COM_Argv(1));
}
else
{
CONS_Printf(M_GetText("writethings <filename>: write out map things to a file, .txt or .lmp automatically appended.\n"));
return;
}
}
void Command_ObjectPlace_f(void)
{

View file

@ -26,7 +26,7 @@ void cht_Init(void);
// ObjectPlace
//
void Command_ObjectPlace_f(void);
//void Command_Writethings_f(void);
void Command_Writethings_f(void);
extern consvar_t cv_opflags, cv_ophoopflags, cv_mapthingnum, cv_speed;
//extern consvar_t cv_snapto, cv_grid;

View file

@ -913,7 +913,7 @@ void D_RegisterClientCommands(void)
// ingame object placing
COM_AddCommand("objectplace", Command_ObjectPlace_f, COM_LUA);
//COM_AddCommand("writethings", Command_Writethings_f);
COM_AddCommand("writethings", Command_Writethings_f, COM_LUA);
CV_RegisterVar(&cv_speed);
CV_RegisterVar(&cv_opflags);
CV_RegisterVar(&cv_ophoopflags);

View file

@ -877,14 +877,32 @@ static void P_SpawnMapThings(boolean spawnemblems)
P_SpawnEmeraldHunt();
}
static void P_WriteTextmap_Things(FILE *f, const mapthing_t *wmapthings); // proto
// Experimental groovy write function!
/*void P_WriteThings(void)
void P_WriteThings(const char *filepath)
{
size_t i, length;
mapthing_t *mt;
UINT8 *savebuffer, *savebuf_p;
INT16 temp;
if (udmf)
{
FILE *f = fopen(va("%s.txt", filepath), "w");
if (!f)
{
CONS_Alert(CONS_ERROR, M_GetText("Couldn't write to file %s\n"), filepath);
return;
}
P_WriteTextmap_Things(f, mapthings);
fclose(f);
CONS_Printf(M_GetText("%s.txt saved.\n"), filepath);
return;
}
savebuf_p = savebuffer = (UINT8 *)malloc(nummapthings * sizeof (mapthing_t));
if (!savebuf_p)
@ -908,12 +926,12 @@ static void P_SpawnMapThings(boolean spawnemblems)
length = savebuf_p - savebuffer;
FIL_WriteFile(va("newthings%d.lmp", gamemap), savebuffer, length);
FIL_WriteFile(va("%s.lmp", filepath), savebuffer, length);
free(savebuffer);
savebuf_p = NULL;
CONS_Printf(M_GetText("newthings%d.lmp saved.\n"), gamemap);
}*/
CONS_Printf(M_GetText("%s.lmp saved.\n"), filepath);
}
//
// MAP LOADING FUNCTIONS
@ -2150,6 +2168,60 @@ typedef struct
mapthing_t *angleanchor;
} sectorspecialthings_t;
static void P_WriteTextmap_Things(FILE *f, const mapthing_t *wmapthings)
{
size_t i, j;
mtag_t firsttag;
// Actual writing
for (i = 0; i < nummapthings; i++)
{
fprintf(f, "thing // %s\n", sizeu1(i));
fprintf(f, "{\n");
firsttag = Tag_FGet(&wmapthings[i].tags);
if (firsttag != 0)
fprintf(f, "id = %d;\n", firsttag);
if (wmapthings[i].tags.count > 1)
{
fprintf(f, "moreids = \"");
for (j = 1; j < wmapthings[i].tags.count; j++)
{
if (j > 1)
fprintf(f, " ");
fprintf(f, "%d", wmapthings[i].tags.tags[j]);
}
fprintf(f, "\";\n");
}
fprintf(f, "x = %d;\n", wmapthings[i].x);
fprintf(f, "y = %d;\n", wmapthings[i].y);
if (wmapthings[i].z != 0)
fprintf(f, "height = %d;\n", wmapthings[i].z);
fprintf(f, "angle = %d;\n", wmapthings[i].angle);
if (wmapthings[i].pitch != 0)
fprintf(f, "pitch = %d;\n", wmapthings[i].pitch);
if (wmapthings[i].roll != 0)
fprintf(f, "roll = %d;\n", wmapthings[i].roll);
if (wmapthings[i].type != 0)
fprintf(f, "type = %d;\n", wmapthings[i].type);
if (wmapthings[i].spritexscale != FRACUNIT)
fprintf(f, "scalex = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spritexscale));
if (wmapthings[i].spriteyscale != FRACUNIT)
fprintf(f, "scaley = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spriteyscale));
if (wmapthings[i].scale != FRACUNIT)
fprintf(f, "mobjscale = %f;\n", FIXED_TO_FLOAT(wmapthings[i].scale));
if (wmapthings[i].options & MTF_OBJECTFLIP)
fprintf(f, "flip = true;\n");
for (j = 0; j < NUMMAPTHINGARGS; j++)
if (wmapthings[i].args[j] != 0)
fprintf(f, "arg%s = %d;\n", sizeu1(j), wmapthings[i].args[j]);
for (j = 0; j < NUMMAPTHINGSTRINGARGS; j++)
if (mapthings[i].stringargs[j])
fprintf(f, "stringarg%s = \"%s\";\n", sizeu1(j), mapthings[i].stringargs[j]);
fprintf(f, "}\n");
fprintf(f, "\n");
}
}
static void P_WriteTextmap(void)
{
size_t i, j;
@ -2417,52 +2489,7 @@ static void P_WriteTextmap(void)
}
fprintf(f, "namespace = \"srb2\";\n");
for (i = 0; i < nummapthings; i++)
{
fprintf(f, "thing // %s\n", sizeu1(i));
fprintf(f, "{\n");
firsttag = Tag_FGet(&wmapthings[i].tags);
if (firsttag != 0)
fprintf(f, "id = %d;\n", firsttag);
if (wmapthings[i].tags.count > 1)
{
fprintf(f, "moreids = \"");
for (j = 1; j < wmapthings[i].tags.count; j++)
{
if (j > 1)
fprintf(f, " ");
fprintf(f, "%d", wmapthings[i].tags.tags[j]);
}
fprintf(f, "\";\n");
}
fprintf(f, "x = %d;\n", wmapthings[i].x);
fprintf(f, "y = %d;\n", wmapthings[i].y);
if (wmapthings[i].z != 0)
fprintf(f, "height = %d;\n", wmapthings[i].z);
fprintf(f, "angle = %d;\n", wmapthings[i].angle);
if (wmapthings[i].pitch != 0)
fprintf(f, "pitch = %d;\n", wmapthings[i].pitch);
if (wmapthings[i].roll != 0)
fprintf(f, "roll = %d;\n", wmapthings[i].roll);
if (wmapthings[i].type != 0)
fprintf(f, "type = %d;\n", wmapthings[i].type);
if (wmapthings[i].spritexscale != FRACUNIT)
fprintf(f, "scalex = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spritexscale));
if (wmapthings[i].spriteyscale != FRACUNIT)
fprintf(f, "scaley = %f;\n", FIXED_TO_FLOAT(wmapthings[i].spriteyscale));
if (wmapthings[i].scale != FRACUNIT)
fprintf(f, "mobjscale = %f;\n", FIXED_TO_FLOAT(wmapthings[i].scale));
if (wmapthings[i].options & MTF_OBJECTFLIP)
fprintf(f, "flip = true;\n");
for (j = 0; j < NUMMAPTHINGARGS; j++)
if (wmapthings[i].args[j] != 0)
fprintf(f, "arg%s = %d;\n", sizeu1(j), wmapthings[i].args[j]);
for (j = 0; j < NUMMAPTHINGSTRINGARGS; j++)
if (mapthings[i].stringargs[j])
fprintf(f, "stringarg%s = \"%s\";\n", sizeu1(j), mapthings[i].stringargs[j]);
fprintf(f, "}\n");
fprintf(f, "\n");
}
P_WriteTextmap_Things(f, wmapthings);
for (i = 0; i < numvertexes; i++)
{

View file

@ -71,7 +71,7 @@ boolean P_AddFolder(const char *folderpath);
boolean P_RunSOC(const char *socfilename);
void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
//void P_WriteThings(void);
void P_WriteThings(const char *filepath);
size_t P_PrecacheLevelFlats(void);
void P_AllocMapHeader(INT16 i);

View file

@ -186,7 +186,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
if (frontsector->numlights)
{
dc_numlights = frontsector->numlights;
if (dc_numlights >= dc_maxlights)
if (dc_numlights > dc_maxlights)
{
dc_maxlights = dc_numlights;
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
@ -342,7 +342,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
{
lighttable_t **xwalllights;
sprbotscreen = INT32_MAX;
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
realbot = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
@ -449,10 +448,13 @@ static void R_DrawRepeatMaskedColumn(column_t *col, unsigned lengthcol)
static void R_DrawRepeatFlippedMaskedColumn(column_t *col, unsigned lengthcol)
{
do {
while (sprtopscreen < sprbotscreen) {
R_DrawFlippedMaskedColumn(col, lengthcol);
if ((INT64)sprtopscreen + (INT64)dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow
sprtopscreen = INT32_MAX;
else
sprtopscreen += dc_texheight*spryscale;
} while (sprtopscreen < sprbotscreen);
}
}
// Returns true if a fake floor is translucent.
@ -742,7 +744,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (textures[texnum]->flip & 2) // vertically flipped?
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
else
colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
colfunc_2s = R_DrawRepeatMaskedColumn;
lengthcol = textures[texnum]->height;
@ -787,6 +789,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
else sprbotscreen = windowbottom = CLAMPMIN;
fixed_t bottomclip = sprbotscreen;
top_frac += top_step;
bottom_frac += bottom_step;
@ -819,14 +823,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
lighttable_t **xwalllights;
fixed_t height;
fixed_t bheight = 0;
INT32 solid = 0;
INT32 lighteffect = 0;
boolean lighteffect = false;
for (i = 0; i < dc_numlights; i++)
{
// Check if the current light effects the colormap/lightlevel
rlight = &dc_lightlist[i];
lighteffect = !(dc_lightlist[i].flags & FOF_NOSHADE);
lighteffect = !(rlight->flags & FOF_NOSHADE);
if (lighteffect)
{
lightnum = rlight->lightnum;
@ -859,11 +862,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
}
}
solid = 0; // don't carry over solid-cutting flag from the previous light
// Check if the current light can cut the current 3D floor.
boolean solid = false;
if (rlight->flags & FOF_CUTSOLIDS && !(pfloor->fofflags & FOF_EXTRA))
solid = 1;
solid = true;
else if (rlight->flags & FOF_CUTEXTRA && pfloor->fofflags & FOF_EXTRA)
{
if (rlight->flags & FOF_EXTRA)
@ -871,13 +874,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
// The light is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if ((rlight->flags & (FOF_FOG|FOF_SWIMMABLE)) == (pfloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
solid = 1;
solid = true;
}
else
solid = 1;
solid = true;
}
else
solid = 0;
solid = false;
height = rlight->height;
rlight->height += rlight->heightstep;
@ -893,14 +896,14 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (lighteffect)
dc_colormap = rlight->rcolormap;
if (solid && windowtop < bheight)
windowtop = bheight;
sprtopscreen = windowtop = bheight;
continue;
}
windowbottom = height;
if (windowbottom >= sprbotscreen)
sprbotscreen = windowbottom = height;
if (windowbottom >= bottomclip)
{
windowbottom = sprbotscreen;
sprbotscreen = windowbottom = bottomclip;
// draw the texture
colfunc_2s (col, lengthcol);
for (i++; i < dc_numlights; i++)
@ -918,10 +921,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
windowtop = bheight;
else
windowtop = windowbottom + 1;
sprtopscreen = windowtop;
if (lighteffect)
dc_colormap = rlight->rcolormap;
}
windowbottom = sprbotscreen;
sprbotscreen = windowbottom = bottomclip;
// draw the texture, if there is any space left
if (windowtop < windowbottom)
colfunc_2s (col, lengthcol);
@ -1022,6 +1026,9 @@ static void R_RenderSegLoop (void)
if (bottomtexture)
R_CheckTextureCache(bottomtexture);
if (dc_numlights)
colfunc = colfuncs[COLDRAWFUNC_SHADOWED];
for (; rw_x < rw_stopx; rw_x++)
{
// mark floor / ceiling areas
@ -1234,8 +1241,6 @@ static void R_RenderSegLoop (void)
dc_lightlist[i].rcolormap = dc_lightlist[i].extra_colormap->colormap + (xwalllights[pindex] - colormaps);
else
dc_lightlist[i].rcolormap = xwalllights[pindex];
colfunc = colfuncs[COLDRAWFUNC_SHADOWED];
}
}
@ -2449,7 +2454,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (frontsector->numlights)
{
dc_numlights = frontsector->numlights;
if (dc_numlights >= dc_maxlights)
if (dc_numlights > dc_maxlights)
{
dc_maxlights = dc_numlights;
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);