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Fix state compression for 64-bit hosts
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parent
a03da73115
commit
15b177ebbb
1 changed files with 5 additions and 5 deletions
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@ -774,7 +774,7 @@ static void SV_SendSaveGame(INT32 node)
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}
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// Leave room for the uncompressed length.
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save_p = savebuffer + sizeof(size_t);
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save_p = savebuffer + sizeof(UINT32);
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P_SaveNetGame();
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@ -796,7 +796,7 @@ static void SV_SendSaveGame(INT32 node)
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}
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// Attempt to compress it.
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if((compressedlen = lzf_compress(savebuffer + sizeof(size_t), length - sizeof(size_t), compressedsave + sizeof(size_t), length - sizeof(size_t) - 1)))
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if((compressedlen = lzf_compress(savebuffer + sizeof(UINT32), length - sizeof(UINT32), compressedsave + sizeof(UINT32), length - sizeof(UINT32) - 1)))
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{
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// Compressing succeeded; send compressed data
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@ -804,8 +804,8 @@ static void SV_SendSaveGame(INT32 node)
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// State that we're compressed.
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buffertosend = compressedsave;
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WRITEUINT32(compressedsave, length - sizeof(size_t));
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length = compressedlen + sizeof(size_t);
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WRITEUINT32(compressedsave, length - sizeof(UINT32));
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length = compressedlen + sizeof(UINT32);
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}
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else
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{
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@ -892,7 +892,7 @@ static void CL_LoadReceivedSavegame(void)
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if(decompressedlen > 0)
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{
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UINT8 *decompressedbuffer = Z_Malloc(decompressedlen, PU_STATIC, NULL);
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lzf_decompress(save_p, length - sizeof(size_t), decompressedbuffer, decompressedlen);
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lzf_decompress(save_p, length - sizeof(UINT32), decompressedbuffer, decompressedlen);
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Z_Free(savebuffer);
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save_p = savebuffer = decompressedbuffer;
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}
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