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Welp, that space removal was my fault
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@ -3008,7 +3008,7 @@ boolean P_SetupLevel(boolean skipprecip)
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P_RunCachedActions();
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if (!(netgame || multiplayer|| demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0)
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if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking || players[consoleplayer].lives <= 0)
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&& (!modifiedgame || savemoddata) && cursaveslot >= 0 && CanSaveLevel(gamemap))
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G_SaveGame((UINT32)cursaveslot);
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