mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-18 02:21:47 +00:00
* Optimise them even further... AGAIN! Using an offset-based system rather than a multiplication-based one...
* Again, tweak the spawning code to take maximum advantage of these gains. * Fix potential crashes with MT_NULL mace/chain types supplied. * #ifdef out the height-clipping code. It needs more TLC than I can give it right now, and the existing behaviour is less obviously broken (sadly enough). * Fix chainmace points, which were apparently broken without anyone realising.
This commit is contained in:
parent
4051ae8915
commit
156cc031ea
1 changed files with 129 additions and 74 deletions
185
src/p_mobj.c
185
src/p_mobj.c
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@ -6180,11 +6180,11 @@ static void P_NightsItemChase(mobj_t *thing)
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//
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void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot)
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{
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TVector unit, baseuo, unitoffset;
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TVector unit_lengthways, unit_sideways, pos_lengthways, pos_sideways;
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TVector *res;
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fixed_t radius, dist, mag, zstore;
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fixed_t radius, dist, zstore;
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angle_t fa;
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boolean donetwice, dosound = false;
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boolean dosound = false;
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mobj_t *mobj = center->hnext, *hnext = NULL;
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INT32 rot = (baserot &= FINEMASK);
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@ -6193,7 +6193,7 @@ void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot)
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INT32 lastthreshold = FINEMASK; // needs to never be equal at start of loop
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fixed_t lastfriction = INT32_MIN; // ditto; almost certainly never, but...
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fixed_t movefac = unitoffset[0] = unitoffset[1] = unitoffset[2] = baseuo[3] = 0;
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dist = pos_sideways[0] = pos_sideways[1] = pos_sideways[2] = pos_sideways[3] = unit_sideways[3] = pos_lengthways[0] = pos_lengthways[1] = pos_lengthways[2] = pos_lengthways[3] = 0;
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while (mobj)
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{
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@ -6211,10 +6211,15 @@ void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot)
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rot = (baserot + mobj->threshold) & FINEMASK;
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prevrot = (baseprevrot + mobj->threshold) & FINEMASK;
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fa = (FixedAngle(center->movefactor*FRACUNIT) >> ANGLETOFINESHIFT); // mpinch
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radius = FINECOSINE(fa);
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unit[1] = -FixedMul(FINESINE(fa), radius);
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unit[3] = center->scale;
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pos_lengthways[0] = pos_lengthways[1] = pos_lengthways[2] = pos_lengthways[3] = 0;
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dist = ((mobj->info->speed) ? mobj->info->speed : mobjinfo[MT_SMALLMACECHAIN].speed);
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dist = ((center->scale == FRACUNIT) ? dist : FixedMul(dist, center->scale));
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fa = (FixedAngle(center->movefactor*FRACUNIT) >> ANGLETOFINESHIFT);
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radius = FixedMul(dist, FINECOSINE(fa));
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unit_lengthways[1] = -FixedMul(dist, FINESINE(fa));
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unit_lengthways[3] = FRACUNIT;
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// Swinging Chain.
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if (center->flags2 & MF2_STRONGBOX)
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@ -6224,12 +6229,11 @@ void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot)
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if ((prevswingmag > 0) != (swingmag > 0)) // just passed its lowest point
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dosound = true;
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//S_StartSound(mobj, mobj->info->activesound);
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fa = ((FixedAngle(swingmag) >> ANGLETOFINESHIFT) + mobj->friction) & FINEMASK;
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unit[0] = FixedMul(FINESINE(fa), -radius);
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unit[2] = FixedMul(FINECOSINE(fa), -radius);
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unit_lengthways[0] = FixedMul(FINESINE(fa), -radius);
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unit_lengthways[2] = FixedMul(FINECOSINE(fa), -radius);
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}
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// Rotating Chain.
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else
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@ -6240,15 +6244,15 @@ void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot)
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if (!(prevfa > (FINEMASK/2)) && (fa > (FINEMASK/2))) // completed a full swing
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dosound = true;
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unit[0] = FixedMul(FINECOSINE(fa), radius);
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unit[2] = FixedMul(FINESINE(fa), radius);
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unit_lengthways[0] = FixedMul(FINECOSINE(fa), radius);
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unit_lengthways[2] = FixedMul(FINESINE(fa), radius);
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}
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// Calculate the angle matrixes for the link.
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res = VectorMatrixMultiply(unit, *RotateXMatrix(center->threshold << ANGLETOFINESHIFT));
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M_Memcpy(&unit, res, sizeof(unit));
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res = VectorMatrixMultiply(unit, *RotateZMatrix(center->angle));
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M_Memcpy(&unit, res, sizeof(unit));
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res = VectorMatrixMultiply(unit_lengthways, *RotateXMatrix(center->threshold << ANGLETOFINESHIFT));
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M_Memcpy(&unit_lengthways, res, sizeof(unit_lengthways));
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res = VectorMatrixMultiply(unit_lengthways, *RotateZMatrix(center->angle));
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M_Memcpy(&unit_lengthways, res, sizeof(unit_lengthways));
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lastthreshold = mobj->threshold;
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lastfriction = mobj->friction;
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@ -6260,40 +6264,65 @@ void P_MaceRotate(mobj_t *center, INT32 baserot, INT32 baseprevrot)
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dosound = false;
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}
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dist = ((mobj->info->speed) ? mobj->info->speed : mobjinfo[MT_SMALLMACECHAIN].speed);
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if (dist*mobj->movefactor != movefac)
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if (pos_sideways[3] != mobj->movefactor)
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{
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if (!baseuo[3])
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if (!unit_sideways[3])
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{
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baseuo[1] = FRACUNIT;
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baseuo[0] = baseuo[2] = 0;
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baseuo[3] = center->scale;
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unit_sideways[1] = dist;
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unit_sideways[0] = unit_sideways[2] = 0;
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unit_sideways[3] = FRACUNIT;
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res = VectorMatrixMultiply(baseuo, *RotateXMatrix(center->threshold << ANGLETOFINESHIFT));
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M_Memcpy(&baseuo, res, sizeof(baseuo));
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res = VectorMatrixMultiply(baseuo, *RotateZMatrix(center->angle));
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M_Memcpy(&baseuo, res, sizeof(baseuo));
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res = VectorMatrixMultiply(unit_sideways, *RotateXMatrix(center->threshold << ANGLETOFINESHIFT));
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M_Memcpy(&unit_sideways, res, sizeof(unit_sideways));
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res = VectorMatrixMultiply(unit_sideways, *RotateZMatrix(center->angle));
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M_Memcpy(&unit_sideways, res, sizeof(unit_sideways));
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}
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if (mobj->movefactor)
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if (pos_sideways[3] > mobj->movefactor)
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{
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movefac = dist*mobj->movefactor;
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unitoffset[0] = FixedMul(movefac, baseuo[0]);
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unitoffset[1] = FixedMul(movefac, baseuo[1]);
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unitoffset[2] = FixedMul(movefac, baseuo[2]);
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do
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{
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pos_sideways[0] -= unit_sideways[0];
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pos_sideways[1] -= unit_sideways[1];
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pos_sideways[2] -= unit_sideways[2];
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}
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while ((--pos_sideways[3]) != mobj->movefactor);
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}
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else
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movefac = unitoffset[0] = unitoffset[1] = unitoffset[2] = 0;
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{
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do
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{
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pos_sideways[0] += unit_sideways[0];
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pos_sideways[1] += unit_sideways[1];
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pos_sideways[2] += unit_sideways[2];
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}
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while ((++pos_sideways[3]) != mobj->movefactor);
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}
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}
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hnext = mobj->hnext; // just in case the mobj is removed
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// Radius of the link's rotation.
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mag = (dist * mobj->movecount) + mobj->extravalue1;
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if (pos_lengthways[3] > mobj->movecount)
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{
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do
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{
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pos_lengthways[0] -= unit_lengthways[0];
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pos_lengthways[1] -= unit_lengthways[1];
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pos_lengthways[2] -= unit_lengthways[2];
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}
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while ((--pos_lengthways[3]) != mobj->movecount);
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}
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else if (pos_lengthways[3] < mobj->movecount)
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{
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do
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{
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pos_lengthways[0] += unit_lengthways[0];
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pos_lengthways[1] += unit_lengthways[1];
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pos_lengthways[2] += unit_lengthways[2];
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}
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while ((++pos_lengthways[3]) != mobj->movecount);
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}
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donetwice = false;
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maceretry:
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P_UnsetThingPosition(mobj);
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mobj->x = center->x;
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@ -6301,17 +6330,17 @@ maceretry:
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mobj->z = center->z;
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// Add on the appropriate distances to the center's co-ordinates.
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if (mag)
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if (pos_lengthways[3])
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{
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mobj->x += FixedMul(unit[0], mag);
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mobj->y += FixedMul(unit[1], mag);
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zstore = FixedMul(unit[2], mag) + unitoffset[2];
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mobj->x += pos_lengthways[0];
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mobj->y += pos_lengthways[1];
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zstore = pos_lengthways[2] + pos_sideways[2];
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}
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else
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zstore = unitoffset[2];
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zstore = pos_sideways[2];
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mobj->x += unitoffset[0];
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mobj->y += unitoffset[1];
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mobj->x += pos_sideways[0];
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mobj->y += pos_sideways[1];
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// Cut the height to align the link with the axis.
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if (mobj->type == MT_SMALLMACECHAIN || mobj->type == MT_BIGMACECHAIN)
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@ -6322,41 +6351,40 @@ maceretry:
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mobj->z += zstore;
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#if 0 // toaster's testing flashie!
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if (!donetwice && mobj->movefactor != -5 && !(leveltime & TICRATE)) // I had a brainfart and the flashing isn't exactly what I expected it to be, but it's actually much more useful.
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if (!(mobj->movecount & 1) && !(leveltime & TICRATE)) // I had a brainfart and the flashing isn't exactly what I expected it to be, but it's actually much more useful.
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mobj->flags2 ^= MF2_DONTDRAW;
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#endif
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P_SetThingPosition(mobj);
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if (!mag || donetwice || P_MobjWasRemoved(mobj))
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#if 0 // toaster's height-clipping dealie!
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if (!pos_lengthways[3] || P_MobjWasRemoved(mobj) || (mobj->flags & MF_NOCLIPHEIGHT))
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goto cont;
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if (mobj->flags & (MF_NOCLIP|MF_NOCLIPHEIGHT))
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goto cont;
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if ((fa = ((mobj->tracer->threshold & (FINEMASK/2)) << ANGLETOFINESHIFT)) > ANGLE_45 && fa < ANGLE_135) // only move towards center when the motion is towards/away from the ground, rather than alongside it
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if ((fa = ((center->threshold & (FINEMASK/2)) << ANGLETOFINESHIFT)) > ANGLE_45 && fa < ANGLE_135) // only move towards center when the motion is towards/away from the ground, rather than alongside it
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goto cont;
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if (mobj->subsector->sector->ffloors)
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P_AdjustMobjFloorZ_FFloors(mobj, mobj->subsector->sector, 2);
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// Variable reuse
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if (mobj->floorz > mobj->z)
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dist = (mobj->floorz - mobj->tracer->z);
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zstore = (mobj->floorz - zstore);
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else if (mobj->ceilingz < mobj->z)
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dist = (mobj->ceilingz - mobj->tracer->z);
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zstore = (mobj->ceilingz - mobj->height - zstore);
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else
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goto cont;
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if ((dist = FixedDiv(dist, zstore)) > FRACUNIT)
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goto cont;
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zstore = FixedDiv(zstore, dist); // Still needs work... scaling factor is wrong!
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mag = FixedMul(mag, dist);
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donetwice = true;
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dist = ((mobj->info->speed) ? mobj->info->speed : mobjinfo[MT_SMALLMACECHAIN].speed);
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goto maceretry;
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P_UnsetThingPosition(mobj);
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mobj->x -= FixedMul(unit_lengthways[0], zstore);
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mobj->y -= FixedMul(unit_lengthways[1], zstore);
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P_SetThingPosition(mobj);
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cont:
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#endif
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mobj = hnext;
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}
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}
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@ -9771,7 +9799,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
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case MT_FIREBARPOINT:
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case MT_CUSTOMMACEPOINT:
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{
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fixed_t mlength, mmaxlength, mlengthset, mspeed, mphase, myaw, mpitch, mminlength, mnumspokes, mpinch, mroll, mnumnospokes, mwidth, mwidthset, mmin, msound, radiusfactor;
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fixed_t mlength, mmaxlength, mlengthset, mspeed, mphase, myaw, mpitch, mminlength, mnumspokes, mpinch, mroll, mnumnospokes, mwidth, mwidthset, mmin, msound, radiusfactor, widthfactor;
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angle_t mspokeangle;
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mobjtype_t chainlink, macetype, firsttype, linktype;
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boolean mdosound, mdocenter;
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@ -9848,7 +9876,7 @@ ML_EFFECT4 : Don't clip inside the ground
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if (mnumnospokes > 0 && (mnumnospokes < mnumspokes))
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mnumnospokes = mnumspokes/mnumnospokes;
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else
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mnumnospokes = ((mobj->type == MT_CHAINMACEPOINT) ? (mnumspokes - 1) : 0);
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mnumnospokes = ((mobj->type == MT_CHAINMACEPOINT) ? (mnumspokes) : 0);
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mobj->lastlook = mspeed;
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mobj->movecount = mobj->lastlook;
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@ -9894,7 +9922,7 @@ ML_EFFECT4 : Don't clip inside the ground
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break;
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}
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if (!macetype)
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if (!macetype && !chainlink)
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break;
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if (mobj->type != MT_CHAINPOINT)
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@ -9958,7 +9986,7 @@ ML_EFFECT4 : Don't clip inside the ground
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}
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mdosound = (mspeed && !(mthing->options & MTF_OBJECTSPECIAL));
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mdocenter = (lines[line].flags & ML_EFFECT3);
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mdocenter = (macetype && (lines[line].flags & ML_EFFECT3));
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// The actual spawning of spokes
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while (mnumspokes-- > 0)
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@ -9999,6 +10027,7 @@ ML_EFFECT4 : Don't clip inside the ground
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mmaxlength = mlength;
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}
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widthfactor = ((firsttype == chainlink) ? 1 : 2);
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mwidthset = mwidth;
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//fixed_t base = 0;
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//base = mlengthset*((mobjinfo[macetype].speed) ? mobjinfo[macetype].speed : mobjinfo[MT_SMALLMACECHAIN].speed);
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// Out from the center...
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if (linktype)
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{
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while ((++mlengthset) < mmaxlength)
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makemace(linktype, radiusfactor*mlengthset, 0);
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}
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else
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mlengthset = mmaxlength;
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// Outermost mace/link
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if (firsttype)
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makemace(firsttype, radiusfactor*mlengthset, MF2_AMBUSH);
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if (!mwidth)
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}
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else
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{
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while ((mwidthset -= ((firsttype == chainlink) ? 1 : 2)) > -mwidth)
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// Across the bar!
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if (!firsttype)
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mwidthset = -mwidth;
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else if (mwidth > 0)
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{
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while ((mwidthset -= widthfactor) > -mwidth)
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{
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makemace(firsttype, radiusfactor*mlengthset, MF2_AMBUSH);
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if (mdosound && (mwidthset == msound) && mnumspokes <= mmin) // Can it make a sound?
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spawnee->flags2 |= MF2_BOSSNOTRAP;
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}
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}
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else
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{
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while ((mwidthset += widthfactor) < -mwidth)
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{
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makemace(firsttype, radiusfactor*mlengthset, MF2_AMBUSH);
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if (mdosound && (mwidthset == msound) && mnumspokes <= mmin) // Can it make a sound?
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spawnee->flags2 |= MF2_BOSSNOTRAP;
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}
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}
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mwidth = -mwidth;
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// Outermost mace/link again!
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if (firsttype)
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makemace(firsttype, radiusfactor*(mlengthset--), MF2_AMBUSH);
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// ...and then back into the center!
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if (linktype)
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while (mlengthset > mminlength)
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makemace(linktype, radiusfactor*(mlengthset--), 0);
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