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Removed TextPrompt-specific code for text-prompt
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3 changed files with 0 additions and 39 deletions
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@ -2465,21 +2465,6 @@ static void ST_overlayDrawer(void)
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ST_drawDebugInfo();
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}
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static void ST_drawTutorial(void)
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{
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INT32 charheight = 8;
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INT32 y = BASEVIDHEIGHT - ((charheight * 4) + (charheight/2)*4);
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char *test;
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//INT32 i;
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// Nothing, ...yet
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// Except this for now, just to check it works
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//V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2, 0, "Tutorial placeholder");
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V_DrawTutorialBack();
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//for (i = 0; i < 4; i++, y += 12)
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test = V_WordWrap(4, BASEVIDWIDTH-4, 0, "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum");
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V_DrawString(4, y, V_SNAPTOBOTTOM, test);
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}
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void ST_Drawer(void)
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{
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#ifdef SEENAMES
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@ -2553,8 +2538,4 @@ void ST_Drawer(void)
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ST_overlayDrawer();
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}
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}
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// Draw tutorial text over everything else
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if (tutorialmode)
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ST_drawTutorial();
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}
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@ -1480,25 +1480,6 @@ void V_DrawFadeConsBack(INT32 plines)
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*buf = consolebgmap[*buf];
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}
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// Very similar to F_DrawFadeConsBack, except we draw from the middle(-ish) of the screen to the bottom.
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void V_DrawTutorialBack(void)
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{
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INT32 charheight = 8*vid.dupy;
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UINT8 *deststop, *buf;
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#ifdef HWRENDER
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if (rendermode != render_soft) // no support for OpenGL yet
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return;
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#endif
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// heavily simplified -- we don't need to know x or y position,
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// just the start and stop positions
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deststop = screens[0] + vid.rowbytes * vid.height;
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buf = deststop - vid.rowbytes * ((charheight * 4) + (charheight/2)*5); // 4 lines of space plus gaps between and some leeway
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for (; buf < deststop; ++buf)
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*buf = consolebgmap[*buf];
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}
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// Gets string colormap, used for 0x80 color codes
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//
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static const UINT8 *V_GetStringColormap(INT32 colorflags)
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@ -158,7 +158,6 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum);
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void V_DrawFadeScreen(UINT16 color, UINT8 strength);
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void V_DrawFadeConsBack(INT32 plines);
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void V_DrawTutorialBack(void);
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// draw a single character
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void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);
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