Merge branch 'shield-gamepad-defaults' into 'next'

New Post-Shield-Button Gamepad Defaults

See merge request STJr/SRB2!2258
This commit is contained in:
Logan Aerl Arias 2024-03-03 17:42:22 +00:00
commit 14d640a385

View file

@ -743,34 +743,34 @@ void G_DefineDefaultControls(void)
// Gamepad controls -- same for both schemes
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+1; // D-Pad Down
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+1; // D-Pad Down
// Second player controls only have joypad defaults
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+9; // Right Stick
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+1; // D-Pad Down
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+1; // D-Pad Down
}
}