Change gas jets to work w/o P_DoFanAndGasJet. (and rename it to P_DoFan)

This commit is contained in:
sphere 2020-04-08 18:45:38 +02:00
parent 9a242818a7
commit 14c305f55a
2 changed files with 32 additions and 54 deletions

View file

@ -3108,9 +3108,9 @@ state_t states[NUMSTATES] =
// Steam Riser
{SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2}, // S_STEAM1
{SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3}, // S_STEAM2
{SPR_STEM, 1, 2, {NULL}, 0, 0, S_STEAM3}, // S_STEAM2
{SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4}, // S_STEAM3
{SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5}, // S_STEAM4
{SPR_STEM, 3, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM5}, // S_STEAM4
{SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6}, // S_STEAM5
{SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7}, // S_STEAM6
{SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8}, // S_STEAM7
@ -7403,12 +7403,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_steam1, // deathsound
0, // speed
32*FRACUNIT, // radius
1*FRACUNIT, // height
20*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
MF_SOLID|MF_SPRING, // flags
S_NULL // raisestate
},

View file

@ -459,14 +459,14 @@ springstate:
return final;
}
static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
static void P_DoFan(mobj_t *spring, mobj_t *object)
{
player_t *p = object->player; // will be NULL if not a player
fixed_t zdist; // distance between bottoms
fixed_t speed = spring->info->mass; // conveniently, both fans and gas jets use this for the vertical thrust
fixed_t speed = spring->info->mass; // used for the vertical thrust
SINT8 flipval = P_MobjFlip(spring); // virtually everything here centers around the thruster's gravity, not the object's!
if (p && object->state == &states[object->info->painstate]) // can't use fans and gas jets when player is in pain!
if (p && object->state == &states[object->info->painstate]) // can't use fans when player is in pain!
return;
// is object's top below thruster's position? if not, calculate distance between their bottoms
@ -485,15 +485,12 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
object->standingslope = NULL; // No launching off at silly angles for you.
switch (spring->type)
{
case MT_FAN: // fan
if (zdist > (spring->health << FRACBITS)) // max z distance determined by health (set by map thing angle)
break;
return;
if (flipval*object->momz >= FixedMul(speed, spring->scale)) // if object's already moving faster than your best, don't bother
break;
return;
if (p && (p->climbing || p->pflags & PF_GLIDING)) // doesn't affect Knux when he's using his abilities!
break;
return;
object->momz += flipval*FixedMul(speed/4, spring->scale);
@ -507,25 +504,6 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
if (p->panim != PA_FALL)
P_SetPlayerMobjState(object, S_PLAY_FALL);
}
break;
case MT_STEAM: // Steam
if (zdist > FixedMul(16*FRACUNIT, spring->scale))
break;
if (spring->state != &states[S_STEAM1]) // Only when it bursts
break;
object->momz = flipval*FixedMul(speed, FixedSqrt(FixedMul(spring->scale, object->scale))); // scale the speed with both objects' scales, just like with springs!
if (p)
{
P_ResetPlayer(p);
if (p->panim != PA_FALL)
P_SetPlayerMobjState(object, S_PLAY_FALL);
}
break;
default:
break;
}
}
static void P_DoPterabyteCarry(player_t *player, mobj_t *ptera)
@ -1542,15 +1520,15 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->flags & MF_PUSHABLE)
{
if (tmthing->type == MT_FAN || tmthing->type == MT_STEAM)
P_DoFanAndGasJet(tmthing, thing);
if (tmthing->type == MT_FAN)
P_DoFan(tmthing, thing);
}
if (tmthing->flags & MF_PUSHABLE)
{
if (thing->type == MT_FAN || thing->type == MT_STEAM)
if (thing->type == MT_FAN)
{
P_DoFanAndGasJet(thing, tmthing);
P_DoFan(thing, tmthing);
return true;
}
else if (thing->flags & MF_SPRING)
@ -1643,8 +1621,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
}
if (tmthing->type == MT_FAN || tmthing->type == MT_STEAM)
P_DoFanAndGasJet(tmthing, thing);
if (tmthing->type == MT_FAN)
P_DoFan(tmthing, thing);
}
if (tmthing->player) // Is the moving/interacting object the player?
@ -1652,8 +1630,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (!tmthing->health)
return true;
if (thing->type == MT_FAN || thing->type == MT_STEAM)
P_DoFanAndGasJet(thing, tmthing);
if (thing->type == MT_FAN)
P_DoFan(thing, tmthing);
else if (thing->flags & MF_SPRING && tmthing->player->powers[pw_carry] != CR_MINECART)
{
if ( thing->z <= tmthing->z + tmthing->height