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Move all the visitation/emblems/record attack update stuff into a single function, and call that function in two different places depending on whether the tally screen is visited or not.
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parent
3798e886ea
commit
143d4aa053
1 changed files with 42 additions and 31 deletions
73
src/g_game.c
73
src/g_game.c
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@ -3213,6 +3213,44 @@ static INT16 RandMap(INT16 tolflags, INT16 pprevmap)
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return ix;
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}
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//
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// G_UpdateVisited
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//
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static void G_UpdateVisited(void)
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{
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boolean spec = G_IsSpecialStage(gamemap);
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// Update visitation flags?
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if ((!modifiedgame || savemoddata) // Not modified
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&& !multiplayer && !demoplayback && (gametype == GT_COOP) // SP/RA/NiGHTS mode
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&& !(spec && stagefailed)) // Not failed the special stage
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{
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UINT8 earnedEmblems;
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// Update visitation flags
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mapvisited[gamemap-1] |= MV_BEATEN;
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// eh, what the hell
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if (ultimatemode)
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mapvisited[gamemap-1] |= MV_ULTIMATE;
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// may seem incorrect but IS possible in what the main game uses as special stages, and nummaprings will be -1 in NiGHTS
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if (nummaprings > 0 && players[consoleplayer].rings >= nummaprings)
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mapvisited[gamemap-1] |= MV_PERFECT;
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if (!spec)
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{
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// not available to special stages because they can only really be done in one order in an unmodified game, so impossible for first six and trivial for seventh
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if (ALL7EMERALDS(emeralds))
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mapvisited[gamemap-1] |= MV_ALLEMERALDS;
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}
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if (modeattacking == ATTACKING_RECORD)
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G_UpdateRecordReplays();
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else if (modeattacking == ATTACKING_NIGHTS)
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G_SetNightsRecords();
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if ((earnedEmblems = M_CompletionEmblems()))
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CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
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}
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}
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//
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// G_DoCompleted
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//
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@ -3342,43 +3380,16 @@ static void G_DoCompleted(void)
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if (nextmap < NUMMAPS && !mapheaderinfo[nextmap])
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P_AllocMapHeader(nextmap);
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// Update visitation flags?
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if ((!modifiedgame || savemoddata) // Not modified
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&& !multiplayer && !demoplayback && (gametype == GT_COOP) // SP/RA/NiGHTS mode
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&& !(spec && stagefailed)) // Not failed the special stage
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{
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UINT8 earnedEmblems;
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// Update visitation flags
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mapvisited[gamemap-1] |= MV_BEATEN;
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// eh, what the hell
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if (ultimatemode)
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mapvisited[gamemap-1] |= MV_ULTIMATE;
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// may seem incorrect but IS possible in what the main game uses as special stages, and nummaprings will be -1 in NiGHTS
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if (nummaprings > 0 && players[consoleplayer].rings >= nummaprings)
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mapvisited[gamemap-1] |= MV_PERFECT;
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if (!spec)
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{
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// not available to special stages because they can only really be done in one order in an unmodified game, so impossible for first six and trivial for seventh
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if (ALL7EMERALDS(emeralds))
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mapvisited[gamemap-1] |= MV_ALLEMERALDS;
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}
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if (modeattacking == ATTACKING_RECORD)
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G_UpdateRecordReplays();
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else if (modeattacking == ATTACKING_NIGHTS)
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G_SetNightsRecords();
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if ((earnedEmblems = M_CompletionEmblems()))
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CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for level completion.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
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}
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if ((skipstats && !modeattacking) || (spec && modeattacking && stagefailed))
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{
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G_UpdateVisited();
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G_AfterIntermission();
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}
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else
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{
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G_SetGamestate(GS_INTERMISSION);
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Y_StartIntermission();
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G_UpdateVisited();
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}
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}
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