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Regardless of what I'm doing next, this removal of limits in this place still should've been done a while ago.
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1 changed files with 2 additions and 6 deletions
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@ -6982,12 +6982,8 @@ static void P_MovePlayer(player_t *player)
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break;
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// Armageddon shield activation
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case SH_ARMAGEDDON:
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// Don't let Super Sonic or invincibility use it
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if (!(player->powers[pw_super] || player->powers[pw_invulnerability]))
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{
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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P_BlackOw(player);
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}
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player->pflags |= PF_THOKKED|PF_SHIELDABILITY;
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P_BlackOw(player);
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break;
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// Attract shield activation
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case SH_ATTRACT:
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