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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'public_next' into private_master
This commit is contained in:
commit
13056fe2a0
7 changed files with 140 additions and 18 deletions
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@ -2331,6 +2331,11 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
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}
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}
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P_MovePlayerToSpawn(playernum, spawnpoint);
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#ifdef HAVE_BLUA
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LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
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#endif
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}
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mapthing_t *G_FindCTFStart(INT32 playernum)
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@ -42,6 +42,7 @@ enum hook {
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hook_LinedefExecute,
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hook_PlayerMsg,
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hook_HurtMsg,
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hook_PlayerSpawn,
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hook_MAX // last hook
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};
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@ -75,5 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B
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boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
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boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
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boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
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#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
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#endif
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@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = {
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"LinedefExecute",
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"PlayerMsg",
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"HurtMsg",
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"PlayerSpawn",
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NULL
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};
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@ -16,7 +16,9 @@
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#include "r_local.h"
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#include "st_stuff.h" // hudinfo[]
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#include "g_game.h"
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#include "i_video.h" // rendermode
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#include "p_local.h" // camera_t
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#include "screen.h" // screen width/height
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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@ -486,7 +488,7 @@ static int libd_getColormap(lua_State *L)
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INT32 skinnum = TC_DEFAULT;
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skincolors_t color = luaL_optinteger(L, 2, 0);
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UINT8* colormap = NULL;
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//HUDSAFE
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HUDONLY
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if (lua_isnoneornil(L, 1))
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; // defaults to TC_DEFAULT
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else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
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@ -510,6 +512,31 @@ static int libd_getColormap(lua_State *L)
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return 1;
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}
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static int libd_width(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, vid.width); // push screen width
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return 1;
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}
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static int libd_height(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, vid.height); // push screen height
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return 1;
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}
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static int libd_renderer(lua_State *L)
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{
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HUDONLY
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switch (rendermode) {
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case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer
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case render_soft: lua_pushliteral(L, "software"); break; // Software renderer
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default: lua_pushliteral(L, "none"); break; // render_none (for dedicated), in case there's any reason this should be run
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}
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return 1;
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}
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static luaL_Reg lib_draw[] = {
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{"patchExists", libd_patchExists},
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{"cachePatch", libd_cachePatch},
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@ -521,6 +548,9 @@ static luaL_Reg lib_draw[] = {
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{"drawString", libd_drawString},
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{"stringWidth", libd_stringWidth},
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{"getColormap", libd_getColormap},
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{"width", libd_width},
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{"height", libd_height},
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{"renderer", libd_renderer},
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{NULL, NULL}
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};
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@ -42,6 +42,7 @@ extern lua_State *gL;
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#define META_CVAR "CONSVAR_T*"
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#define META_SECTORLINES "SECTOR_T*LINES"
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#define META_SIDENUM "LINE_T*SIDENUM"
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#define META_HUDINFO "HUDINFO_T*"
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@ -37,6 +37,7 @@ enum sector_e {
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sector_thinglist,
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sector_heightsec,
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sector_camsec,
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sector_lines,
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sector_ffloors
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};
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@ -52,6 +53,7 @@ static const char *const sector_opt[] = {
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"thinglist",
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"heightsec",
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"camsec",
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"lines",
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"ffloors",
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NULL};
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@ -260,6 +262,67 @@ static int sector_iterate(lua_State *L)
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return 3;
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}
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// sector.lines, i -> sector.lines[i]
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// sector.lines.valid, for validity checking
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static int sectorlines_get(lua_State *L)
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{
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line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES));
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size_t i;
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size_t numoflines = 0;
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lua_settop(L, 2);
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if (!lua_isnumber(L, 2))
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{
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int field = luaL_checkoption(L, 2, NULL, valid_opt);
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if (!seclines)
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{
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if (field == 0) {
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lua_pushboolean(L, 0);
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return 1;
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}
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return luaL_error(L, "accessed sector_t doesn't exist anymore.");
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} else if (field == 0) {
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lua_pushboolean(L, 1);
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return 1;
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}
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}
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// check first linedef to figure which of its sectors owns this sector->lines pointer
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// then check that sector's linecount to get a maximum index
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//if (!seclines[0])
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//return luaL_error(L, "no lines found!"); // no first linedef?????
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if (seclines[0]->frontsector->lines == seclines)
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numoflines = seclines[0]->frontsector->linecount;
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else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first
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numoflines = seclines[0]->backsector->linecount;
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//if neither sector has it then ???
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if (!numoflines)
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return luaL_error(L, "no lines found!");
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i = (size_t)lua_tointeger(L, 2);
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if (i >= numoflines)
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return 0;
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LUA_PushUserdata(L, seclines[i], META_LINE);
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return 1;
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}
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static int sectorlines_num(lua_State *L)
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{
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line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES));
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size_t numoflines = 0;
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// check first linedef to figure which of its sectors owns this sector->lines pointer
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// then check that sector's linecount to get a maximum index
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//if (!seclines[0])
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//return luaL_error(L, "no lines found!"); // no first linedef?????
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if (seclines[0]->frontsector->lines == seclines)
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numoflines = seclines[0]->frontsector->linecount;
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else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first
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numoflines = seclines[0]->backsector->linecount;
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//if neither sector has it then ???
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lua_pushinteger(L, numoflines);
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return 1;
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}
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static int sector_get(lua_State *L)
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{
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sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
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@ -325,6 +388,9 @@ static int sector_get(lua_State *L)
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return 0;
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LUA_PushUserdata(L, §ors[sector->camsec], META_SECTOR);
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return 1;
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case sector_lines: // lines
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LUA_PushUserdata(L, sector->lines, META_SECTORLINES);
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return 1;
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case sector_ffloors: // ffloors
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lua_pushcfunction(L, lib_iterateSectorFFloors);
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LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
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@ -1234,6 +1300,14 @@ static int mapheaderinfo_get(lua_State *L)
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int LUA_MapLib(lua_State *L)
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{
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luaL_newmetatable(L, META_SECTORLINES);
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lua_pushcfunction(L, sectorlines_get);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, sectorlines_num);
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lua_setfield(L, -2, "__len");
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lua_pop(L, 1);
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luaL_newmetatable(L, META_SECTOR);
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lua_pushcfunction(L, sector_get);
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lua_setfield(L, -2, "__index");
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31
src/w_wad.c
31
src/w_wad.c
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@ -32,6 +32,7 @@
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#include "w_wad.h"
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#include "z_zone.h"
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#include "fastcmp.h"
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#include "i_video.h" // rendermode
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#include "d_netfil.h"
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@ -147,25 +148,33 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
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}
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#endif
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// Check for MAINCFG
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for (lump = 0;lump != INT16_MAX;lump++)
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{
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lump = W_CheckNumForNamePwad("MAINCFG", wadnum, lump);
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if (lump == INT16_MAX)
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break;
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lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
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for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
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if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
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{ // shameless copy+paste of code from LUA_LoadLump
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char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
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strcpy(name, wadfiles[wadnum]->filename);
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if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
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// If it's not a .soc file, copy the lump name in too.
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name[strlen(wadfiles[wadnum]->filename)] = '|';
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M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
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name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
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}
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CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
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DEH_LoadDehackedLumpPwad(wadnum, lump);
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}
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else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
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{
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CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename);
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DEH_LoadDehackedLumpPwad(wadnum, lump);
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}
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// Check for OBJCTCFG
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for (lump = 0;lump < INT16_MAX;lump++)
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else if (memcmp(lump_p->name,"OBJCTCFG",8)==0) // Check for OBJCTCFG
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{
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lump = W_CheckNumForNamePwad("OBJCTCFG", wadnum, lump);
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if (lump == INT16_MAX)
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break;
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CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename);
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DEH_LoadDehackedLumpPwad(wadnum, lump);
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}
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}
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#ifdef SCANTHINGS
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// Scan maps for emblems 'n shit
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