diff --git a/src/g_game.c b/src/g_game.c index b79eedadf..3709488b7 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2331,6 +2331,11 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost) } } P_MovePlayerToSpawn(playernum, spawnpoint); + +#ifdef HAVE_BLUA + LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) +#endif + } mapthing_t *G_FindCTFStart(INT32 playernum) diff --git a/src/lua_hook.h b/src/lua_hook.h index da2dcdc38..4eb083780 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -42,6 +42,7 @@ enum hook { hook_LinedefExecute, hook_PlayerMsg, hook_HurtMsg, + hook_PlayerSpawn, hook_MAX // last hook }; @@ -75,5 +76,6 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_B boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages +#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer #endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 5230886a8..2c1aa1cea 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = { "LinedefExecute", "PlayerMsg", "HurtMsg", + "PlayerSpawn", NULL }; diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 5a83d95b5..325f00b01 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -16,7 +16,9 @@ #include "r_local.h" #include "st_stuff.h" // hudinfo[] #include "g_game.h" +#include "i_video.h" // rendermode #include "p_local.h" // camera_t +#include "screen.h" // screen width/height #include "v_video.h" #include "w_wad.h" #include "z_zone.h" @@ -486,7 +488,7 @@ static int libd_getColormap(lua_State *L) INT32 skinnum = TC_DEFAULT; skincolors_t color = luaL_optinteger(L, 2, 0); UINT8* colormap = NULL; - //HUDSAFE + HUDONLY if (lua_isnoneornil(L, 1)) ; // defaults to TC_DEFAULT else if (lua_type(L, 1) == LUA_TNUMBER) // skin number @@ -510,6 +512,31 @@ static int libd_getColormap(lua_State *L) return 1; } +static int libd_width(lua_State *L) +{ + HUDONLY + lua_pushinteger(L, vid.width); // push screen width + return 1; +} + +static int libd_height(lua_State *L) +{ + HUDONLY + lua_pushinteger(L, vid.height); // push screen height + return 1; +} + +static int libd_renderer(lua_State *L) +{ + HUDONLY + switch (rendermode) { + case render_opengl: lua_pushliteral(L, "opengl"); break; // OpenGL renderer + case render_soft: lua_pushliteral(L, "software"); break; // Software renderer + default: lua_pushliteral(L, "none"); break; // render_none (for dedicated), in case there's any reason this should be run + } + return 1; +} + static luaL_Reg lib_draw[] = { {"patchExists", libd_patchExists}, {"cachePatch", libd_cachePatch}, @@ -521,6 +548,9 @@ static luaL_Reg lib_draw[] = { {"drawString", libd_drawString}, {"stringWidth", libd_stringWidth}, {"getColormap", libd_getColormap}, + {"width", libd_width}, + {"height", libd_height}, + {"renderer", libd_renderer}, {NULL, NULL} }; diff --git a/src/lua_libs.h b/src/lua_libs.h index d19ad8857..25552eacb 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -42,6 +42,7 @@ extern lua_State *gL; #define META_CVAR "CONSVAR_T*" +#define META_SECTORLINES "SECTOR_T*LINES" #define META_SIDENUM "LINE_T*SIDENUM" #define META_HUDINFO "HUDINFO_T*" diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 0a5c5712a..b6b5147a9 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -37,6 +37,7 @@ enum sector_e { sector_thinglist, sector_heightsec, sector_camsec, + sector_lines, sector_ffloors }; @@ -52,6 +53,7 @@ static const char *const sector_opt[] = { "thinglist", "heightsec", "camsec", + "lines", "ffloors", NULL}; @@ -260,6 +262,67 @@ static int sector_iterate(lua_State *L) return 3; } +// sector.lines, i -> sector.lines[i] +// sector.lines.valid, for validity checking +static int sectorlines_get(lua_State *L) +{ + line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES)); + size_t i; + size_t numoflines = 0; + lua_settop(L, 2); + if (!lua_isnumber(L, 2)) + { + int field = luaL_checkoption(L, 2, NULL, valid_opt); + if (!seclines) + { + if (field == 0) { + lua_pushboolean(L, 0); + return 1; + } + return luaL_error(L, "accessed sector_t doesn't exist anymore."); + } else if (field == 0) { + lua_pushboolean(L, 1); + return 1; + } + } + + // check first linedef to figure which of its sectors owns this sector->lines pointer + // then check that sector's linecount to get a maximum index + //if (!seclines[0]) + //return luaL_error(L, "no lines found!"); // no first linedef????? + if (seclines[0]->frontsector->lines == seclines) + numoflines = seclines[0]->frontsector->linecount; + else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first + numoflines = seclines[0]->backsector->linecount; + //if neither sector has it then ??? + + if (!numoflines) + return luaL_error(L, "no lines found!"); + + i = (size_t)lua_tointeger(L, 2); + if (i >= numoflines) + return 0; + LUA_PushUserdata(L, seclines[i], META_LINE); + return 1; +} + +static int sectorlines_num(lua_State *L) +{ + line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES)); + size_t numoflines = 0; + // check first linedef to figure which of its sectors owns this sector->lines pointer + // then check that sector's linecount to get a maximum index + //if (!seclines[0]) + //return luaL_error(L, "no lines found!"); // no first linedef????? + if (seclines[0]->frontsector->lines == seclines) + numoflines = seclines[0]->frontsector->linecount; + else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first + numoflines = seclines[0]->backsector->linecount; + //if neither sector has it then ??? + lua_pushinteger(L, numoflines); + return 1; +} + static int sector_get(lua_State *L) { sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR)); @@ -325,6 +388,9 @@ static int sector_get(lua_State *L) return 0; LUA_PushUserdata(L, §ors[sector->camsec], META_SECTOR); return 1; + case sector_lines: // lines + LUA_PushUserdata(L, sector->lines, META_SECTORLINES); + return 1; case sector_ffloors: // ffloors lua_pushcfunction(L, lib_iterateSectorFFloors); LUA_PushUserdata(L, sector->ffloors, META_FFLOOR); @@ -1234,6 +1300,14 @@ static int mapheaderinfo_get(lua_State *L) int LUA_MapLib(lua_State *L) { + luaL_newmetatable(L, META_SECTORLINES); + lua_pushcfunction(L, sectorlines_get); + lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, sectorlines_num); + lua_setfield(L, -2, "__len"); + lua_pop(L, 1); + luaL_newmetatable(L, META_SECTOR); lua_pushcfunction(L, sector_get); lua_setfield(L, -2, "__index"); diff --git a/src/w_wad.c b/src/w_wad.c index 9d6a11fb5..132df8fcb 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -32,6 +32,7 @@ #include "w_wad.h" #include "z_zone.h" +#include "fastcmp.h" #include "i_video.h" // rendermode #include "d_netfil.h" @@ -147,24 +148,32 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum) } #endif - // Check for MAINCFG - for (lump = 0;lump != INT16_MAX;lump++) { - lump = W_CheckNumForNamePwad("MAINCFG", wadnum, lump); - if (lump == INT16_MAX) - break; - CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename); - DEH_LoadDehackedLumpPwad(wadnum, lump); - } - - // Check for OBJCTCFG - for (lump = 0;lump < INT16_MAX;lump++) - { - lump = W_CheckNumForNamePwad("OBJCTCFG", wadnum, lump); - if (lump == INT16_MAX) - break; - CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename); - DEH_LoadDehackedLumpPwad(wadnum, lump); + lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; + for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) + if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump + { // shameless copy+paste of code from LUA_LoadLump + char *name = malloc(strlen(wadfiles[wadnum]->filename)+10); + strcpy(name, wadfiles[wadnum]->filename); + if (!fasticmp(&name[strlen(name) - 4], ".soc")) { + // If it's not a .soc file, copy the lump name in too. + name[strlen(wadfiles[wadnum]->filename)] = '|'; + M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8); + name[strlen(wadfiles[wadnum]->filename)+9] = '\0'; + } + CONS_Printf(M_GetText("Loading SOC from %s\n"), name); + DEH_LoadDehackedLumpPwad(wadnum, lump); + } + else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG + { + CONS_Printf(M_GetText("Loading main config from %s\n"), wadfiles[wadnum]->filename); + DEH_LoadDehackedLumpPwad(wadnum, lump); + } + else if (memcmp(lump_p->name,"OBJCTCFG",8)==0) // Check for OBJCTCFG + { + CONS_Printf(M_GetText("Loading object config from %s\n"), wadfiles[wadnum]->filename); + DEH_LoadDehackedLumpPwad(wadnum, lump); + } } #ifdef SCANTHINGS