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We don't actually need x1 or x2 until these points in the function, at least for papersprites
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1 changed files with 4 additions and 4 deletions
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@ -1560,7 +1560,6 @@ static void R_ProjectSprite(mobj_t *thing)
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tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
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tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
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xscale = FixedDiv(projection, tz);
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xscale = FixedDiv(projection, tz);
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x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
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// Get paperoffset (offset) and paperoffset (distance)
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// Get paperoffset (offset) and paperoffset (distance)
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paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul);
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paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul);
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@ -1579,7 +1578,6 @@ static void R_ProjectSprite(mobj_t *thing)
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tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
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tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
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xscale2 = FixedDiv(projection, tz2);
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xscale2 = FixedDiv(projection, tz2);
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x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS);
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if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
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if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
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return;
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return;
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@ -1595,7 +1593,6 @@ static void R_ProjectSprite(mobj_t *thing)
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tz = FixedMul(MINZ, this_scale);
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tz = FixedMul(MINZ, this_scale);
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yscale = FixedDiv(projectiony, tz);
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yscale = FixedDiv(projectiony, tz);
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xscale = FixedDiv(projection, tz);
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xscale = FixedDiv(projection, tz);
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x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
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}
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}
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else if (tz2 < FixedMul(MINZ, this_scale))
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else if (tz2 < FixedMul(MINZ, this_scale))
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{
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{
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@ -1604,15 +1601,18 @@ static void R_ProjectSprite(mobj_t *thing)
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tz2 = FixedMul(MINZ, this_scale);
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tz2 = FixedMul(MINZ, this_scale);
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yscale2 = FixedDiv(projectiony, tz2);
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yscale2 = FixedDiv(projectiony, tz2);
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xscale2 = FixedDiv(projection, tz2);
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xscale2 = FixedDiv(projection, tz2);
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x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS;
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}
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}
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// TODO: tx clamping
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// TODO: tx clamping
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x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
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// off the right side?
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// off the right side?
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if (x1 > viewwidth)
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if (x1 > viewwidth)
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return;
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return;
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x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS;
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// off the left side
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// off the left side
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if (x2 < 0)
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if (x2 < 0)
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return;
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return;
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