From 11f62025dae26431ac675d3aa7584eece652216a Mon Sep 17 00:00:00 2001 From: RedEnchilada Date: Wed, 15 Jun 2016 23:15:14 -0500 Subject: [PATCH] Made the game compile again I don't know if networking still works. --- src/Makefile | 8 +++----- src/lua_consolelib.c | 4 ++-- src/p_inter.c | 2 +- 3 files changed, 6 insertions(+), 8 deletions(-) diff --git a/src/Makefile b/src/Makefile index f7a8c1b85..118ff713a 100644 --- a/src/Makefile +++ b/src/Makefile @@ -414,7 +414,6 @@ OBJS:=$(i_main_o) \ $(OBJDIR)/string.o \ $(OBJDIR)/d_main.o \ $(OBJDIR)/d_clisrv.o \ - $(OBJDIR)/d_net.o \ $(OBJDIR)/d_netfil.o \ $(OBJDIR)/d_netcmd.o \ $(OBJDIR)/dehacked.o \ @@ -473,13 +472,12 @@ OBJS:=$(i_main_o) \ $(OBJDIR)/sounds.o \ $(OBJDIR)/w_wad.o \ $(OBJDIR)/filesrch.o \ - $(OBJDIR)/mserv.o \ - $(OBJDIR)/i_tcp.o \ - $(OBJDIR)/lzf.o \ + $(OBJDIR)/lzf.o \ $(OBJDIR)/vid_copy.o \ + $(OBJDIR)/d_enet.o \ + $(OBJDIR)/d_datawrap.o \ $(OBJDIR)/b_bot.o \ $(i_cdmus_o) \ - $(i_net_o) \ $(i_system_o) \ $(i_sound_o) \ $(OBJS) diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 28cc91762..668544565 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -79,14 +79,14 @@ deny: //must be hacked/buggy client lua_settop(gL, 0); // clear stack CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]); - if (server) + /*if (server) { XBOXSTATIC UINT8 bufn[2]; bufn[0] = (UINT8)playernum; bufn[1] = KICK_MSG_CON_FAIL; SendNetXCmd(XD_KICK, &bufn, 2); - } + }*/ ///@NET TODO } // Wrapper for COM_AddCommand commands diff --git a/src/p_inter.c b/src/p_inter.c index faec17355..7d869ec75 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3141,7 +3141,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da // Killing dead. Just for kicks. // Require source and inflictor be player. Don't hurt for firing rings. if (cv_killingdead.value && (source && source->player) && (inflictor && inflictor->player) && P_RandomChance(5*FRACUNIT/16)) - P_DamageMobj(source, target, target, 1); + P_DamageMobj(source, target, target, 1, 0); // do the damage if (player && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]) && inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player))