From 109c60f700530deaaed189eb978fe903e9f7c47b Mon Sep 17 00:00:00 2001 From: sphere Date: Sun, 6 Jun 2021 14:34:49 +0200 Subject: [PATCH] Do the same for OpenGL, and also make modulate actually work in it. --- src/hardware/hw_main.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 5171ab435..d800be813 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1484,19 +1484,12 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom case 256: blendmode = PF_Translucent; break; - case 913: - blendmode = PF_Multiplicative; - Surf.PolyColor.s.alpha = 0xff; - break; default: { UINT32 blend = 0; transnum_t transtable = R_GetLinedefTransTable(gl_linedef); - if (transtable == NUMTRANSMAPS) + if ((blend = gl_linedef->blendmode) && (transtable == NUMTRANSMAPS || blendmode == AST_MODULATE)) transtable = 0; - if (gl_linedef->blendmode == AST_ADD || gl_linedef->blendmode == AST_SUBTRACT || gl_linedef->blendmode == AST_REVERSESUBTRACT) - blend = gl_linedef->blendmode; - blendmode = HWR_SurfaceBlend(blend, transtable, &Surf); break; }